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alaraes:chapter_4:aesh

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Aesh

Capital: Carbena
Exports: Iron, Cybernetic limbs, Gunsmiths, Cattle, Fire Ouranite

Aesh is the sparsely populated westernmost nation on the continent, spanning the entirety of the western seaboard. While most people think that Aesh is nothing more than scrubland, that is only true of about three fifths of its landmass. The lower two fifths on of the kingdom is primarily a semi-arid savanna. Aesh is divided into three territories with each being ruled by a governor that is appointed by the king.

The first and most northern of these territories is Tsiali. A large swath of badlands, Tsiali is a mixture of desolate badlands and scrubland interspersed with the occasional oasis. Most cities and towns are coastal with the inland area typically being large cattle ranches or backwater mines with small attached supporting towns. Due to its immense size and low population density banditos, marauders, and outlaws run rampant in its interior. Most ranches and mines use hired hands for defense, with smaller independent backwaters having to rely on the rare party of roaming adventurers or arelin adjudicator for law keeping and stability.

The middle territory, Táno, is populated with a large diversity of natural beasts and is prime hunting lands for those seeking more exotic trophies than other countries can offer. Big game hunters and the wealthy come from around the continent to try their hand at hunting lions, fire-manders and elephants; as well as to seek an adventure with just the right amount of danger while in the capable hands of one of Tános’ many nature guides. Táno is home to an abundance of extremely venomous and unnervingly large wildlife. Visitors are highly encouraged to recruit a local guide should they wish to venture out into the wilderness for sport or recreation.

Finally, the southern territory is Dartanga.

Intriguing facts

  • The governors of Tsiali and Táno are given incredible autonomy, with the King Vecca rarely taking advantage of his administrative control.
  • The governor of Dartanga is mostly a ceremonial position, as the king
  • Gunslingers and mercenaries are a common sight in the wildlands of Aesh, where the long arm of the law comes up a little short.
  • The cybernetics center in Blackwater is world renown for their level of care, and is considered the finest in the western lands.
  • Aesh is the only place where you can find casteleros, special firearms that use ouranite in their construction and are capable of firing caster shells alongside regular bullets.

National character

The people of Aesh are hardy and self-reliant, almost to a fault. The isolation of small communities has bred a culture of self-reliance and familial community that often extends itself to a general national pride. People are often friendly towards outsiders, often off-puttingly so, but do not tolerate any tom-foolery.

Cities and Sights

Most buildings in Aesh are squat and sturdy, as windstorms can be fierce and sudden. These strong winds attract the World Spirit of Wind wind on a semi-regular basis.

Blackwater

The territorial capital of Tsiali, Blackwater sits nestled against a wide dark river which is its namesake. Governor Baraeal pays his taxes on time and nominally follows the demands of King Vecca, but has free reign to run the city as he pleases. People in the city’s streets talk openly, if quietly, of Governor Baraeals’ malicious nature and his fondness for drink and general apathy towards governance. This has led to rampant corruption at every level of government throughout the city, with only those who know how to grease the appropriate palms succeeding there. Blackwater is also home to a world renowned cybernetics Foundry, where people can come to replace lost or diseased appendages.

Carbena

Ruled by King Vecca. The lush city is surrounded by a wall of solid colors woven into fantastical designs that both inspire and terrorize.

The Iron Gate

A great black-iron gate in the deep badlands of Aesh. Austere, giant and shadowless, it looms like an unholy black hell-tower amongst the waves of endless cracked mud and scrub that surrounds it for hundreds of miles. There is nothing about this ominous gate that does not unsettle the eye or mind. The sheer deep-unyielding blackness of it recalls to mind the dark void of a cave miles underground. Completely unadorned, its purpose has long been forgotten to the whims of time. Some cults believe that the opening of the Iron Gate portends the coming of Arkon, the return of Astrea, and commencement of the prophecies of the end times.

The Aelfinn coast

The Aelfinn coast of Táno is abundant in cutting, sheer cliffs and great reefs that stretch on for miles. These reefs are a favorite of fishermen and tourists, with a multitude of rainbow-colored marine life. The coastline itself is popular among traders for the myriad of small villages and towns that call it home, and the well patrolled waters that deter piracy.

Current affairs

  • There are rumors that recently a minor land baron and cattle rancher in the northern territory has recently found a large gold vein, but so far it has been unsubstantiated.
  • The iron gates have shifted.
alaraes/chapter_4/aesh.1596603696.txt.gz · Last modified: 2020/09/09 04:24 (external edit)