Settings Guide Book
Deprecated Stuff
Old Campaign Notes
Future Campaign Ideas
Other Homebrew
Toolbox
Settings Guide Book
Deprecated Stuff
Old Campaign Notes
Future Campaign Ideas
Other Homebrew
Toolbox
This is an old revision of the document!
Capital: Station
Exports: Coinage, grain, land steamers, land steamer technicians, copper
Mostly comprised of expansive grassy plains and gentle rolling hills, the scenery of Cardean has been the subject painters and poets since before time can remember. Staunchly neutral, the government of Cardean refuses to participate in world politics; for better or for worse. This militant neutrality, along with a highly specialized minting Foundry, is why Cardean is trusted with the manufacture and delivery of currencies around the continent. They charge a small fee for this service, which is enough to finance the small nations many large public works projects; from improving the capitals infrastructure, laying new roads to small farming villages, and building a large and robust national transit system. This wealth is also the key to its highly progressive social programs; grants for art, research, and exploration have made Cardean a focal point of intellectual life in Alaraes.
Outside of the two major population centers, Station and Folly, the nation is mostly lush farmland. Travelers can expect to find miles and miles of state owned farmland, tilled by government employed workers.
Laid back, intellectual, easy going.
Station is both the capital of Cardean and the central land steamer hub. It is here where all land steamers are repaired and built.
The main access to the undercity. Originally a resting and resupply depot for adventurers who spent the majority of their time investigating undercity, it eventually grew into Cardeans’ only other major city next to Station.
A maze of ancient half-destroyed buildings filled lost tech, riches, and monsters.