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Homebrew Wiki campaign_notes:suns_over_alaraes https://www.inklikeurine.com/wiki/ Mon, 08 Dec 2025 18:18:21 +0000 FeedCreator 1.8 https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=wiki:favicon.ico Homebrew Wiki https://www.inklikeurine.com/wiki/ campaign_notes:suns_over_alaraes:act_1_notes https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:act_1_notes <h1 class="sectionedit1" id="act_1_notes">Act 1 Notes</h1> <div class="level1"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Act 1 Notes&quot;,&quot;hid&quot;:&quot;act_1_notes&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-26&quot;} --> <h3 class="sectionedit2" id="chapter_1a_rushed_introduction">Chapter 1: A Rushed Introduction</h3> <div class="level3"> <p> The group was hired by the <em>Watchful Order of Magisists and Protectors</em> to hunt down a mysterious artifact that had been stolen from their vault as well as the individual themselves. They were given a list of individuals to investigate as possible suspects in the theft. Each person on this list was approx. 4ft 6in tall, had brown hair and tattoos. After interviewing several suspects, they came upon one <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:roscoe_tosscobble" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:roscoe_tosscobble" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:roscoe_tosscobble">Roscoe Tosscobble</a>, who upon hearing that they were potentially with the authorities, immediately ran into his rented mansion and activated his defense protocols. The party called the attention of two nearby guards who entered the home to assess the situation and impose order. Meanwhile Roscoe, pursued through his estate by Katla and Jaeline (though mostly Katla as Jaeline had been downed by one of his traps), successfully made it to his panic room and activated his emergency inter-planar transportation spell. Katla nearly caught up with him but was moments too late. </p> <p> During the chaos Aquixar, Clementine, and Jaeline discovered Roscoes’ maps of the <em>Watchful Order of Magisists and Protectors</em> vaults, but not the identity of the magical item itself, as well as some strange runes carved into the floorboards of every room in the house. </p> <p> Katla disturbed these runes, believing that </p> <ul> <li class="level1"><div class="li"> A) Her life was in danger as the house was slowly teleported </div> </li> <li class="level1"><div class="li"> B) That disturbing them would halt or even reverse the teleportation process. </div> </li> </ul> <p> Disturbing the spell caused the mansion to rip into two halves, the bottom half slammed into the badlands of <em><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:aesh" class="wikilink1" title="alaraes:chapter_4:aesh" data-wiki-id="alaraes:chapter_4:aesh">Aesh</a></em>, and the top about a hundred miles away near the mining town of Tuncurry. The group gathered resources from the larder, made desert shawls from drapes, and set off into the desert. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Chapter 1: A Rushed Introduction&quot;,&quot;hid&quot;:&quot;chapter_1a_rushed_introduction&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;27-1917&quot;} --> <h3 class="sectionedit3" id="chapter_2strangers_in_a_barren_land">Chapter 2: Strangers in a Barren Land</h3> <div class="level3"> <p> The gang traveled through the scrubland and the day dragged on with nothing but sand and low dried out brown bushes for miles in all directions. Only an hour or two after daybreak it was already well and truly scorching, the two yellow suns above you beat down in full force, not a cloud on the horizon. </p> <p> They stopped for a water break around noon but were interrupted by a high keening off in the distance. Three small <a href="https://www.inklikeurine.com/wiki/doku.php?id=monster_manual_alaraes:skorn_hatchling" class="wikilink1" title="monster_manual_alaraes:skorn_hatchling" data-wiki-id="monster_manual_alaraes:skorn_hatchling">creatures</a> came for the party. Quickly slain, they resumed their trek across the desert. </p> <p> As dusk approached, they came upon a secret oasis nestled among the stretching yellow-brown desert sands. Lush, secluded, and surrounded on all sides by dunes. No clear water source was visible beyond the canopy of trees. Once they made it to the valley floor, the found lush grass and a small pond of seemingly clear water nearby. During the night they were attacked by a <a href="https://www.inklikeurine.com/wiki/doku.php?id=monster_manual_alaraes:steelborn_fleshmonger" class="wikilink1" title="monster_manual_alaraes:steelborn_fleshmonger" data-wiki-id="monster_manual_alaraes:steelborn_fleshmonger">crazed metal man</a> covered in rotting flesh and strange <a href="https://www.inklikeurine.com/wiki/doku.php?id=monster_manual_alaraes:flesh_stripper_drone" class="wikilink1" title="monster_manual_alaraes:flesh_stripper_drone" data-wiki-id="monster_manual_alaraes:flesh_stripper_drone">mechanical spiders</a>. </p> <p> After defeating the assailants the party headed out again, but it was not long before they came upon a young woman and her infant son (<strong>Merey and William Bede</strong>) being attacked by thugs of the local mining baron (<strong>“Lord” Eli Burks</strong>). After easily saving her and killing or driving off the thugs, Merey gave them her story and led them to the nearby town of <em><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:aesh:tuncurry" class="wikilink1" title="alaraes:chapter_4:aesh:tuncurry" data-wiki-id="alaraes:chapter_4:aesh:tuncurry">Tuncurry</a></em>. </p> <hr /> </div> <h4 id="mereys_story">Mereys&#039; Story</h4> <div class="level4"> <p> Merey had recently escaped from the nearby iron mine, and more specifically <strong>“Lady” Lydia Burks</strong>. She was having an affair with Eli, and supposedly he was going to marry her instead of Lydia. But three months ago, he started acting strange: avoiding her, ignoring her pregnancy, and he refused to see his son when he was born. </p> <p> Lady Lydia arrived two months later to marry her betrothed and learned of the bastard child. Merey heard that she had hired some of the guards to kill them both and tried to run to the nearby town of Tuncurry and seek refuge. </p> <hr /> <p> They decided it was best to escort Merey and William to town. </p> <p> On the way they discovered the other half of Roscoes&#039; rented mansion and found it empty, less some drafts of a few volumes of his autobiography. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Chapter 2: Strangers in a Barren Land&quot;,&quot;hid&quot;:&quot;chapter_2strangers_in_a_barren_land&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1918-4280&quot;} --> <h3 class="sectionedit4" id="chapter_3tuncurry">Chapter 3: Tuncurry</h3> <div class="level3"> <p> After safely bringing Merey to <em>Tuncurry</em>, the gang messed around, they left in town and she ran into <em>Merles Trading Post</em>. They all headed to <em>The Chariot Inn and Tap House</em>. Upon meeting the proprietor, <strong>Darla</strong>, she informed them that Roscoe had been and gone, and that he had left them a note. </p> <p> Roscoe had to leave and immediately went to Redford, a port town about 3 weeks travel by foot (1 week by horse). The gang overheard Eli Burks talking with the mayor about Merey, and decided that, for her own safety, they should take her into custody and keep her safe from Eli. They barged into Merles Trading Post demanding to speak with Merey. Merle, <strong><em class="u"><em>who had never seen these people in his life</em></em></strong> refused to tell them where she was. Katla attacked him and bit off a large chunk of his face. Jaeline healed him, leaving him partially scarred for life. They then decided to skip town for Redford (because they were now wanted criminals). </p> <p> This chapter was really short. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Chapter 3: Tuncurry&quot;,&quot;hid&quot;:&quot;chapter_3tuncurry&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;4281-5299&quot;} --> <h3 class="sectionedit5" id="chapter_4fuck_that_i_guess">Chapter 4: Fuck That I Guess</h3> <div class="level3"> <p> Instead of any cool shit in Tuncurry, which I&#039;m <a href="https://www.inklikeurine.com/wiki/doku.php?id=bitter" class="wikilink1" title="bitter" data-wiki-id="bitter">totally not bitter about</a>, they party traveled to <em>Redford</em>, where they went asking after Roscoe. Instead they met <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:kriv" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:kriv" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:kriv">Kriv</a></strong>. </p> <p> Kriv told them he had been ordered by Roscoe to wait there for this group of adventurers in strange dress with strange accents. He was to hire a ship and escort them to the town of <em><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_5:order_of_the_obsidian_tower" class="wikilink1" title="alaraes:chapter_5:order_of_the_obsidian_tower" data-wiki-id="alaraes:chapter_5:order_of_the_obsidian_tower">Obsidian</a></em>, where Roscoe had already set off to, so they could look for a way home together. </p> <p> After selling the publishing rights to the 13th volume of Roscoes memoir, they boarded <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:list_of_npcs#seamaidens_fare_iron_maiden" class="wikilink1" title="campaign_notes:suns_over_alaraes:list_of_npcs" data-wiki-id="campaign_notes:suns_over_alaraes:list_of_npcs">The Seamaidens Fare</a></strong>, a large trading ship helmed by <strong>Captain Sebastian Grimmlocke</strong>. The planned route would take them South down the coast of Aesh, past <em><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:rosgath" class="wikilink1" title="alaraes:chapter_4:rosgath" data-wiki-id="alaraes:chapter_4:rosgath">Rosgaths</a></em> southern border, and into the peninsula of <em><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:farneas" class="wikilink1" title="alaraes:chapter_4:farneas" data-wiki-id="alaraes:chapter_4:farneas">Farneas</a></em> where the <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_5:order_of_the_obsidian_tower" class="wikilink1" title="alaraes:chapter_5:order_of_the_obsidian_tower" data-wiki-id="alaraes:chapter_5:order_of_the_obsidian_tower">Obsidian Tower</a> awaited. </p> <p> They spent a week aboard the vessel, getting to know the crew and the <a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:list_of_npcs#the_seamaidens_fare" class="wikilink1" title="campaign_notes:suns_over_alaraes:list_of_npcs" data-wiki-id="campaign_notes:suns_over_alaraes:list_of_npcs">other passengers</a> and enjoying a short reprieve from the strangeness of this new land. Suddenly a catastrophic storm came about, driving them below deck for days as the experienced crew attempted to keep the ship alive, which they did successfully. </p> <p> That night, as they rested in bed, another ship slammed into the Seamaidens Fare, cracking her in two. As they tred the water, Clementine cast a light spell, alerting the crew of the enemy vessel to their position. The entire party was hit by shock-nets and passed out. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Chapter 4: Fuck That I Guess&quot;,&quot;hid&quot;:&quot;chapter_4fuck_that_i_guess&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;5300-7101&quot;} --> <h3 class="sectionedit6" id="chapter_5oshear">Chapter 5: Oshear</h3> <div class="level3"> <p> They awoke in a cell, unaware of how much time had passed, the sounds of cheering overhead and in the distance. They had been collard with magic-inhibitors/shock-collars and without any belongings. An elven woman, <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:list_of_npcs#oshear_et_all" class="wikilink1" title="campaign_notes:suns_over_alaraes:list_of_npcs" data-wiki-id="campaign_notes:suns_over_alaraes:list_of_npcs">Makaela Fencan</a></strong>, in fine clothes flanked by two Steelborn came into view. She directed them into the Colosseum, where they faced off against, and killed, some <a href="https://i.imgur.com/BHSwRSz.gif" class="urlextern" title="https://i.imgur.com/BHSwRSz.gif" rel="ugc nofollow">defenseless peasants</a> with magic, as well as a manticore. </p> <p> Magic is considered heresy in <em>Oshear</em>, so they were sentenced to death, but were secretly escorted to see <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:list_of_npcs#oshear_et_all" class="wikilink1" title="campaign_notes:suns_over_alaraes:list_of_npcs" data-wiki-id="campaign_notes:suns_over_alaraes:list_of_npcs">Archbishop Redtek</a></strong>. He forced the party to hunt down and kill a magical monster that has given a <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:roscoe_tosscobble" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:roscoe_tosscobble" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:roscoe_tosscobble">rebel heretic</a> access to magic. </p> <p> You were escorted out of the city, and very quickly found that </p> <ul> <li class="level1"><div class="li"> Everyone who wasn&#039;t a member of the church was starving</div> </li> <li class="level1"><div class="li"> Every peasant is a slave</div> </li> <li class="level1"><div class="li"> Guns are a thing</div> </li> </ul> <p> You quickly found the rebel leader, found it was Roscoe, and began helping him liberate towns to gather peasants into a revolutionary army. <strong>Some</strong> people may say you pressed them into service and held access to food over their heads, but that&#039;s just some people. </p> <p> On your return, you found Roscoe had run off into the woods to find this magical beast you had been sent to kill for his own reasons. You set out after him, finding a <strong>mysterious man</strong> in the woods telling you not to head forward. He warned you of danger ahead and dire consequences should you proceed. You ignored him and found Carriage instead. Carriage assisted you in locating Roscoe, but also informed you that the crew of <em>The Seamaidens Fare</em> had survived the crash and had a “plan”: Get to a port, Steal a ship, save the passengers, and run far far away. </p> <p> You found Roscoe fighting a beast made of vines and grass, who&#039;s presence seemed to infuse the very land itself with life. It proved to be too much for you to handle, so you ran, luckily finding a tunnel that led into an abandoned complex. It was ancient and clearly untouched for centuries, you found a sick nasty <a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:hover_tank" class="wikilink1" title="campaign_notes:suns_over_alaraes:hover_tank" data-wiki-id="campaign_notes:suns_over_alaraes:hover_tank">hover tank</a> defended by <a href="https://www.inklikeurine.com/wiki/doku.php?id=monster_manual_alaraes:flesh_stripper_drone" class="wikilink1" title="monster_manual_alaraes:flesh_stripper_drone" data-wiki-id="monster_manual_alaraes:flesh_stripper_drone">more mechanical spiders</a>. After defeating them and taking the tank, you had a dope fight with the green beast, and scared it into running from you. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Chapter 5: Oshear&quot;,&quot;hid&quot;:&quot;chapter_5oshear&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;7102-9626&quot;} --> <h3 class="sectionedit7" id="chapter_6revolution_calling">Chapter 6: Revolution Calling</h3> <div class="level3"> <p> Taking the tank back to the revolutionary hideout, you felt that everything was in place to take the capital and overthrow the papacy. You sent Roscoe with the revolutionary army to siege the far side of the city while you assaulted the other, hoping to draw the attention of the guard/army away from the peasants. </p> <p> Instead you found yourself being intercepted by power-armored troopers who blocked your path. You made short work of them, fighting your way into the Citadel. You saw Roscoe and the army fighting a hard and losing battle near the citadel and rushed in to assist. You used the tank to rout the loyalist army and retrieve Roscoe. You immediately made your way back to the Citadel, planning on finding and killing the pope to end the skirmish, but before you could Jaeline insisted you head up the spire. Stories up-and-up you found a giant humanoid man sitting chained in a cell. His long hair the same color as the blood that slowly wept from his arms. Each arm impaled by four steel rods rammed through them, spaced evenly from palm to bicep. An additional one in each leg pinning him to the floor. The slow weep of his blood collecting in bone-white porcelain bowls. You freed this stranger from his bonds, he thanked you, and made his own way out of the citadel, easily tearing holes in thick steel with his hands to make his way. </p> <p> He directed you to the pope&#039;s throne room, and just before he jumped from the spire to the ground, you saw <a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:list_of_npcs#the_seamaidens_fare" class="wikilink1" title="campaign_notes:suns_over_alaraes:list_of_npcs" data-wiki-id="campaign_notes:suns_over_alaraes:list_of_npcs">Captain Sebastian Grimmlocke</a> heading into the Citadel from below. You hurried to the throne room, and once there found an emaciated and ancient man sitting on a shining metal throne, dying every few minutes before being revived by the throne itself. Once confronted, he turned into a <strong><em>fucking mech pope</em></strong> <a href="https://www.inklikeurine.com/wiki/doku.php?id=bitter" class="wikilink1" title="bitter" data-wiki-id="bitter">that none of you were wowed by</a>. You defeated him in a, by my estimation, <em>fucking epic</em> <strong>Hover Tank Vs. Mecha-Pope</strong> showdown which you handily won. </p> <p> You met with Captain Grimmlocke who had secured Theodulf during the chaos and made to escape the Citadel. Aquixar had one of his legs temporarily fade from existence. Roscoe explained that his teleportation spell had been interfered with, and he had not intended on transporting you all with him. He went on, explaining that the botched inter-planar teleportation means you are all slowly fading from existence. </p> <p> You decided it would be best to get home as fast as possible. </p> <p> You excited the Citadel, and found a holy battalion had subdued the revolution, and Archbishop Redtek at their head. He chased you out of the city, and you escaped to Port Iron, the main port of Oshear, where Grimmlocke had commandeered a ship for you to escape on. You bribed guards to make your way in, but Clementine, nerves frayed from the news that she could disappear at any moment and jumpy, fired at shadows alerting the guards to your presence. </p> <p> After shenanigans involving Katla and illusions, you successfully made it to Captain Grimmlockes&#039; new ship, The Arc, loaded your tank, and set sail for freedom. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Chapter 6: Revolution Calling&quot;,&quot;hid&quot;:&quot;chapter_6revolution_calling&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;9627-12763&quot;} --> <h3 class="sectionedit8" id="chapter_7not_pirates_of_the_caribbean_shut_up">Chapter 7: Not Pirates of the Caribbean, shut up.</h3> <div class="level3"> <p> Captain Grimmlocke persuaded you to buy into his shipping business and asked you to pay for the renovations of <em>The Arc</em>, now officially named <em>The Iron Maiden</em>. He proposed docking at <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:the_flotilla" class="wikilink1" title="alaraes:chapter_4:the_flotilla" data-wiki-id="alaraes:chapter_4:the_flotilla">The Flotilla</a>, instead of going straight to Farneas so he may better disguise the ship and the party’s whereabouts, as they are most assuredly enemies of the state on Oshear. Grimmlocke promised to find you a reputable ship to give you swift passage to the Obsidian Tower, as you&#039;ve learned your lives literally depend on it. You disembarked from The Iron Maiden near the center of the mishmash of floating ships and barges, the Floating Rose, and immediately saved a small red dragonborn from having her hand chopped off. Her name was <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:list_of_npcs" class="wikilink1" title="campaign_notes:suns_over_alaraes:list_of_npcs" data-wiki-id="campaign_notes:suns_over_alaraes:list_of_npcs">Dewclaw</a></strong>, and she was stealing food because she was starving, and her brother, <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:list_of_npcs" class="wikilink1" title="campaign_notes:suns_over_alaraes:list_of_npcs" data-wiki-id="campaign_notes:suns_over_alaraes:list_of_npcs">Talon</a></strong>, had been taken captive by pirates. </p> <p> Talon was being held aboard a pirate ship, Royal Fortune, for interrogation. He had been working as a merchant’s errand boy but had overheard someone in the shop saying they were willing to pay top dollar for a staff similar to the one they had seen someone walking with. More than enough for Talon to pay for passage away from the Flotilla and set up a new life once he and his sister had run off. He made a deal with the buyer, tracked down the owner, and stole the staff while the owner was in a brothel. However, someone spotted him leaving the brothel with the staff, and the owner&#039;s lackeys tracked him down the next day. Fortunately for Talon, he&#039;d hidden the staff the night before, and was refusing to give up its location to the thugs, knowing that if he gave it up, they&#039;d kill him. </p> <p> You broke snuck abord the ship and saved Talons life. He informed you of his situation. Dewclaw was right behind you but ran off after hearing her brothers’ story. She went to get the stolen staff so she could return it to its owner and put an end to the hunt for her brother. You need gave chase, catching glimpses of her among the crowded docks as you chased her down. </p> <p> During the chase, Dewclaw was captured by Pirate Lord Marland Gloom who was the owner of the staff. As it happens, the staff was actually The Rod of Dominion, the staff of the Keeper of the Codes, the first among equals of the Pirate Lords. He threatened to cut off one of Dewclaws fingers every hour until the staff was brought back, and that she would be killed when he ran out of fingers. </p> <p> Talon led you towards a disused dock in an alleyway and found the staff had been taken by three individuals, the people who had hired him, and the had set out for the Floating Rose, the mega-ship at the center of the Flotilla. You ran through the winding docks and waterways of the flotilla, taking only a few minutes to arrive at the large makeshift harbor where you first disembarked from the Iron Maiden. You caught sight of the men matching the description the old woman gave you on an elevator heading up towards the deck of The Floating Rose. </p> <p> On the deck of the massive ship was a crowded dry bazaar. Noticing a pair of guards standing at attention but with glazed eyes, standing watch near an ajar bulkhead that lead into the bowels of the ship. Behind the door was a metal staircase, painted a boring gray color, and strange runes illuminated in green hung from the ceiling. White lights were bolted into little cages along the wall about every 10 feet, brightly illuminating the stairwell. Stepping into the hallway at the bottom of the stairwell you found a series of painted lines, red, blue, green, and yellow, running along the wall, with more strange runes painted on top of them. You hear hurried fading footsteps off to your left and gave pursuit. </p> <p> Rounding the corner, following the breaking off green and yellow lines, you heard a metallic voice ring out, akin to that of a steelborn, but harsher and more commanding “Identify yourselves intruders!” Two sentry guns hung from the top of the ceiling, protecting the hallway. They opened fire on you, and after a brief but intense battle, you tore them from the ceiling. After their defeat you continued on down another stairwell, descending two flights. You found yet another pair of guards incapacitated, standing in a heavy daze. Winding through the bowels of the ship finding more guards in the same condition. Eventually you stumbled upon the armory where the three men were trying to break into a room. </p> <p> You fought and defeated them only to find they were Githyanki wearing dead human faces to blend in. After killing them, you found some sort of Journal in a language you could not understand. You recovered the Rod of Dominion, a staff of pure yellow-orange radiant light that emanates strong energy and dominates people as long as they are aboard the ship, and controls all the ships networked systems. </p> <p> You return the rod to Lord Marland Gloom who released Dewclaw, with all her fingers intact, and instead took Talons as payment. He made it clear that he is not in the habit of punishing those who did nothing wrong. Marland gave the party his thanks, and let you go on amiable terms. The next morning, Captain Grimmlocke woke you in your rooms, informing you that he had secured passage aboard a friend’s reputable ship, The Durendal, to ferry you to the Obsidian Tower. It was only after you set sail that you noticed Roscoe and Kriv were not aboard. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Chapter 7: Not Pirates of the Caribbean, shut up.&quot;,&quot;hid&quot;:&quot;chapter_7not_pirates_of_the_caribbean_shut_up&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;12764-18321&quot;} --> <h3 class="sectionedit9" id="chapter_8entering_obsidian">Chapter 8: Entering Obsidian</h3> <div class="level3"> <p> Aboard the Durendal you found Slakz and Ogoil already on deck. The captain, Albard Hawkwind, ran a tight ship and you enjoyed a leisurely journey to Farneas. You had a moment to relax and take in the sun and calm seas. The coastline of Farneas is dotted with small towns and hamlets, each seeming peaceful and idyllic. You arrived at the town of Obsidian at 3 PM, just under a week after leaving The Flotilla. The city seemed to be mostly dedicated to Academia, you chose to head straight to the center of the city, the Obsidian tower dominated the skyline. As you approached the gates to the obsidian tower itself, you came upon a tall blonde woman, clad in dark grey-black platemale arguing with a guard at the doors. It became clear that the tower was closed as she, and you, were refused entrance until the earthquakes plaguing the city were resolved. </p> <p> You all met up with an old friend of Ish: <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:list_of_npcs#obsidian" class="wikilink1" title="campaign_notes:suns_over_alaraes:list_of_npcs" data-wiki-id="campaign_notes:suns_over_alaraes:list_of_npcs">Ho Sem</a></strong>, a disgraced magician. He instructed you on a secret way to get into the Obsidian Tower through the sewers. This information was given in exchange for the promise that the party would retrieve his notes from the basement archives of the tower. He believes that his research on planer travel will help get you all get home before your existence unravels. You quickly set out, only to find the woman from before breaking into the sewers herself. She introduced herself as <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:aria_de_reinhardt" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:aria_de_reinhardt" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:aria_de_reinhardt">Aria</a></strong>, a paladin of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_6:the_new_gods" class="wikilink1" title="alaraes:chapter_6:the_new_gods" data-wiki-id="alaraes:chapter_6:the_new_gods">Gadriel The Stalwart</a>. She commented on how the party is dressed in a strange manner, and that she has seen clothes of similar cut once or twice before. The party and Aria agreed to help each other break into the tower. </p> <p> When asked, she revealed that she seeks to speak with head mage <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:list_of_npcs#obsidian" class="wikilink1" title="campaign_notes:suns_over_alaraes:list_of_npcs" data-wiki-id="campaign_notes:suns_over_alaraes:list_of_npcs">Rylla</a></strong>, a female halfling and the head of demonology at within the tower. Aria was seeking a way to cleanse an entire town in <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:kaldar" class="wikilink1" title="alaraes:chapter_4:kaldar" data-wiki-id="alaraes:chapter_4:kaldar">Kaldar</a> of demonic possession. Time was of the essence, she explained, as the <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:transportation#land-steamer" class="wikilink1" title="alaraes:chapter_2:transportation" data-wiki-id="alaraes:chapter_2:transportation">land-steamer</a> she need to take arrived in only a few days. </p> <p> Once in the sewers: Oozes, Kobolds, Mushroom people (their leader is Crimini), a Cave Troll, a Mimic, and Several Suspicious Crocodiles. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Chapter 8: Entering Obsidian&quot;,&quot;hid&quot;:&quot;chapter_8entering_obsidian&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;18322-20748&quot;} --> <h3 class="sectionedit10" id="chapter_9new_friends_new_enemies">Chapter 9: New Friends, New Enemies</h3> <div class="level3"> <p> Once through the sewers you traveled through ancient and probably forgotten tunnels under the tower before eventually coming upon a chamber. It seemed to be a forgotten storage area. The large round room was filled with rotting crates and canvas tarps. Upon entering you were ambushed by a Hydra, whose heads evaporated into black ink and smokey mist every time they were killed, only to be shortly regenerated. </p> <p> Looting the room netted you a small leather sack containing 5 pearls. And deeper in the piles of rubbage you found a metal lock box containing a leather-bound journal (later suspected to be Ho Sems Journal). </p> <p> You exited the chamber and entered yet another hallway. You found a young Tiefling with an almost albino complexion, no older than 20 years old, wearing armor that was clearly ill fitting and a sword that looked out of place on his wiry frame. He was escorted by a much older woman, at least in her early 40’s, in a well-fitted red half plate with a sigil on the chest and a seemingly permanent scowl on her face. </p> <ul> <li class="level1"><div class="li"> Sigil: Five rings surrounding a downward facing white spear on a purple field.</div> </li> </ul> <p> The pair turned out to be <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:arlo_taallo" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:arlo_taallo" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:arlo_taallo">Arlo</a></strong> and <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:vola_urgstang" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:vola_urgstang" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:vola_urgstang">Vola</a></strong>. </p> <p> After some brief negotiation with Vola, the party along with <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:aria_de_reinhardt" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:aria_de_reinhardt" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:aria_de_reinhardt">Aria</a></strong> agreed to help her protect Arlo in the undercity below the tower and stop the release of a dangerous demon. Vola explained how she is Arlo’s warder, A.K.A. a magically bonded knight. She further explained that the beasts running wild in the sub-city are all manifestations of an aspect of an ancient demon that had recently broken through the seal holding it captive and began the process of escaping. This process caused the tremors felt up in the town of Obsidian. </p> <hr /> <p> <strong>Note:</strong> Recently translated to about 4 months, or the same amount of time that the party has been on Ouran.<br/> <strong>Note:</strong> The undercity is an ancient pre-collapse manufacturing center with a broken Foundry. It sank under the earth during the Collapse, and the tower has been excavating it to learn about ancient technology. </p> <hr /> <p> Most mages in the tower believed the demon had fully escaped its bonds and were trying to kill it with all available Tower resources. However, Arlo believes that&#039;s a ruse by the demon intended to buy it time to fully escape. </p> <p> On entering the undercity, you found yourself standing on a platform used to ferry equipment from the tower into the cavern. Before you stretched a scene of chaos: Hydras rampaging, Wizards, Mages, and Knights fighting for their lives and the lives of everyone above ground, and the bulk of the tower forces focused on a large creature, smoke mephits being excreted from the its back, stomping through a vast but collapsing underground city. </p> <p> At the base of the platform, you were quickly intercepted by Rylla, who scolded Arlo and Vola for bringing you into danger, and quickly had you sequestered in a medical tent in a nearby resupply station / makeshift stronghold in an old city square that itself sat in the shadow of a giant Black Cube (a broken Foundry) that gently steamed and smoked. </p> <p> You escaped the resupply station as it was being attacked by Smoke Mephits and other Lesser Demons, using the chaos as a distraction, and made it back into the dilapidated city streets. Aria used her divine senses to lead you in the direction of the demons’ seal. As the battle raged a keening noise began to ring through the air and an explosion bloomed behind you. You watched as the Black Cube began emitting fire from numerous openings in its sheer onyx walls that were not previously there. It began spewing balls of flame and molten steel into the city streets. You quickly found that this was a newly reactivated defense mechanism set by ancient members of the Obsidian Tower. The molten metal in the city streets quickly resolved itself into an army of liquid metal men, who immediately began chasing you. </p> <p> Just as you began to belie you’d lost your pursuers a building exploded into rubble a just in front of you and a twisting, inverting vehicle straight from some insane gnome mechanics darkest nightmare hurdled and lurched itself down the street in your direction. You, however, were not its concern and it instead focused its attention on the Great Beast at the center of the undercity. Constantly forming great cannons that warped and deformed from the force of its own blasts, it launched great chunks of itself at its target. Consuming the street for raw materials to make more of itself as it trundled towards you, you made a break for the church, heading the opposite direction of it. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Chapter 9: New Friends, New Enemies&quot;,&quot;hid&quot;:&quot;chapter_9new_friends_new_enemies&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:10,&quot;range&quot;:&quot;20749-25553&quot;} --> <h3 class="sectionedit11" id="chapter_10the_church_in_the_shadows_of_madness">Chapter 10: The Church, In the Shadows of Madness</h3> <div class="level3"> </div> <h4 id="part_1the_church">Part 1: The Church</h4> <div class="level4"> <p> Before you stood a dilapidated partially collapsed cathedral. The roof and part of the front wall caved in, waves of powerful daemonic energies pulsing in your chest from the open front door. </p> <p> Upon feeling the demonic waves pulsating from the church, Aria became a blinding beacon of holy radiant light. As the initial burst of light subsided, the peaceful woman you&#039;d gotten to know was gone, replaced with a holy warrior the likes of which you&#039;ve only heard about in stories. Aria had grown taller, more muscular, and glowed with divine power. The constant soft silver fire of her hammer replaced with now raging white fire. </p> <p> You were suddenly tortured with visions of upwards rain, with outlines of horrifying aberrations just at the edge of your vision. Their bodies supported by too many thin appendages, soared high above you, much higher than the roof of even this enormous cavern. Everyone but Clementine broke through the illusion. Vola, on behalf of Arlo, went over the plan again, Mages would rebuild the seal, and fighters would protect the mages. </p> <p> Roll on the Planar Fading Table: Aquixar has failed twice at this point. </p> <p> Once inside the cathedral the smell of blood hangs filled your senses and a solemn black sphere, a void in space and reality itself about the size of a softball, floated in the transept of forgotten church. It absorbed all light in the room and the wet sound of flesh tearing filled your ears as the void, the Eye of Infinity, became a hate filled eye. </p> <p> Aria&#039;s holy aura slowly morphed its calming gold yellow into a blood-orange as she turned to you, becoming a demonic figure in only moments. Her piercing blue eyes turned a pallid yellow with horizontal slits, like that of a goat, two horns sprout from her forehead, and the white fire surrounding her warhammer bloomed into a deep burning crimson. You fought the newly turned Aria, and with every strike at her, reality cracked like porcelain before eventually falling apart. </p> </div> <h4 id="part_2in_the_shadows_of_madness">Part 2: In the Shadows of Madness</h4> <div class="level4"> <p> You found yourself standing in the entryway of a simple farmers cottage, dim light leaking through the drawn curtains to either side of the front door. Peeking through the curtains revealed only a writhing mass of eyes, similar to that of the Eye of Infinity, but were unfocused and searching. On the small dining table in the center of the room sat a vase with a few lilies and pink carnations. Searching the bedroom in the back you found a short, dark haired half-elf girl, no older than 13 or 14, sitting on the foot of her bed, crying into her hands. </p> <p> She was the childhood form of <strong>Sylmorn</strong>, the previous sacrifice to the seal of the demon. She showed you visions of her past, the worst moments of her life, in an effort to show you two things: </p> <ol> <li class="level1"><div class="li"> That she sacrificed herself in an effort to redeem her dirtied soul.</div> </li> <li class="level1"><div class="li"> How to seal the demon again.</div> </li> </ol> <hr /> <p> A full account of her past can be found which can be hound <a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:sylmorns_visions" class="wikilink1" title="campaign_notes:suns_over_alaraes:sylmorns_visions" data-wiki-id="campaign_notes:suns_over_alaraes:sylmorns_visions">here</a> </p> <hr /> <p> After her visions finished, you woke up on the floor of the cathedral, surrounded by four golden walls, with liquid metal men pounding at the windows, trying desperately to get in. Aria stood over you facing off against two Greater Demons. She had been severely injured while you were knocked unconscious by the Eye of Infinity. She was missing her left arm, her holy armor was torn to shreds, chunks of it strewn around the cathedral, and she was bleeding from multiple deep lacerations. </p> <p> You explained how to seal the demon, simply push the Eye of Infinity back into its slot, and sacrifice who you are to it. You all made a mad dash for the floating black void, but Aria beat you there… </p> <p> Once resealed, the he liquid metal men began pouring into the cathedral and dragged you all away to safety as all the evil the Eye of Infinity had released was pulled back into it. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Chapter 10: The Church, In the Shadows of Madness&quot;,&quot;hid&quot;:&quot;chapter_10the_church_in_the_shadows_of_madness&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:11,&quot;range&quot;:&quot;25554-29517&quot;} --> <h3 class="sectionedit12" id="act_1_interlude">Act 1 Interlude</h3> <div class="level3"> <p> You spent a week in recovery at the Obsidian Tower, before going to speak with <a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:list_of_npcs#obsidian" class="wikilink1" title="campaign_notes:suns_over_alaraes:list_of_npcs" data-wiki-id="campaign_notes:suns_over_alaraes:list_of_npcs">Master Lo</a>, The head of Interplanar Study. He explained how when you all travelled to this plane of existence you tore a small hole in the fabric of this reality, and as it heals you will fade from existence itself. You need to hurry and return back to your home plane, and to do that you need to create a very small overlap in the two and jump through. Master Lo has a lead on where you can find the parts to a device or spell that will allow this and will set you up on an expedition to investigate. This will be at the Towers expense, as a thank you. </p> <p> After your meeting you went to meet Aria, who had lost her connection to her god, to comfort her. Aquixar immediately kicked her while she was down and made her cry. </p> <p> Afterwards y&#039;all went shopping and went to return Ho Sems journal to him. You found him brutally murdered and set to the task of finding his murderer. You did, by setting a trap (Ish pretended to be Ho Sem) and caught the murderer. He was a very large, extremely well-muscled man with a very small face. Like seriously small. He had killed Ho Sem because he was more jacked than he could ever be. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Act 1 Interlude&quot;,&quot;hid&quot;:&quot;act_1_interlude&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:12,&quot;range&quot;:&quot;29518-&quot;} --> anonymous@undisclosed.example.com (Anonymous) campaign_notes:suns_over_alaraes Fri, 26 Mar 2021 04:53:39 +0000 campaign_notes:suns_over_alaraes:billy_badass https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:billy_badass <h1 class="sectionedit1" id="billy_badass">Billy Badass</h1> <div class="level1"> <p> Billy Badass (Not his real name, but it is his guild registered alias) is a 14<a href="https://www.inklikeurine.com/wiki/lib/exe/detail.php?id=campaign_notes%3Asuns_over_alaraes%3Abilly_badass&amp;media=campaign_notes:suns_over_alaraes:billybadass.png" class="media" title="campaign_notes:suns_over_alaraes:billybadass.png"><img src="https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=campaign_notes:suns_over_alaraes:billybadass.png" class="mediaright" align="right" loading="lazy" alt="" /></a> year-old rogue hired by the party to assist them in the Undercity. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Billy Badass&quot;,&quot;hid&quot;:&quot;billy_badass&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-229&quot;} --> <h3 class="sectionedit2" id="equipment_and_treasure">Equipment and Treasure</h3> <div class="level3"> <p> <strong>Carried Gear (PHB, p. 143)</strong> </p> <ul> <li class="level1"><div class="li"> Leather armor (AC 11)</div> </li> <li class="level1"><div class="li"> Rapier</div> </li> <li class="level1"><div class="li"> 2 daggers</div> </li> <li class="level1"><div class="li"> Shortbow and 20 arrows</div> </li> <li class="level1"><div class="li"> Jeweler&#039;s tools (small pliers, grinder, polishing substances, etc.)</div> </li> <li class="level1"><div class="li"> Thieves&#039; tools (lock-picks, small file and pliers, tiny mirror)</div> </li> <li class="level1"><div class="li"> Belt pouch</div> </li> <li class="level1"><div class="li"> Set of traveler&#039;s clothes</div> </li> <li class="level1"><div class="li"> A letter of introduction from his guild</div> </li> </ul> <p> <strong>Magic Items (DMG p. 135)</strong> * Potion of healing x2 (2d4+2 hp) </p> <p> <strong>Coins &amp; Gems</strong> </p> <ul> <li class="level1"><div class="li"> 6 gold pieces</div> </li> <li class="level1"><div class="li"> 59 silver pieces</div> </li> <li class="level1"><div class="li"> 70 copper pieces</div> </li> <li class="level1"><div class="li"> 2 gems (worth 10 gp each)</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Equipment and Treasure&quot;,&quot;hid&quot;:&quot;equipment_and_treasure&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;230-&quot;} --> anonymous@undisclosed.example.com (Anonymous) campaign_notes:suns_over_alaraes Sun, 16 May 2021 19:40:06 +0000 campaign_notes:suns_over_alaraes:hierophant_green https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:hierophant_green <h1 class="sectionedit1" id="the_hierophant_green">The Hierophant Green</h1> <div class="level1"> <p> The Hierophant Green is a beluga class <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:transportation#land-steamer" class="wikilink1" title="alaraes:chapter_2:transportation" data-wiki-id="alaraes:chapter_2:transportation">land-steamer</a>, a land fairing track vehicle that is a mixture of train and cruise ship. The Heirophant Green is 50ft (15m) wide, 680ft (212m) long, and 120 ft (36m) tall, or about 12 decks. </p> <p> it has a crew of about 300, and enough beds for about 1,200 passengers, not counting spare room let out in the cargo area for additional passengers. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Hierophant Green&quot;,&quot;hid&quot;:&quot;the_hierophant_green&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-465&quot;} --> <h2 class="sectionedit2" id="amenities">Amenities</h2> <div class="level2"> <p> A large number of luxurious amenities are available to all passengers aboard the land-steamer. Access to all these amenities are included in the price of a first-class ticket. Most are available to other passengers for a small fee. </p> </div> <h4 id="indoor_pool">Indoor pool</h4> <div class="level4"> <p> The Indoor pool is a large swimming area with associated locker rooms. The pool operates from 7AM to 7PM, with hours divided out for Adults Only swim times. There is always a lifeguard on duty during operation hours. </p> </div> <h4 id="billiards_hall">Billiards Hall</h4> <div class="level4"> <p> A large room with four Billiards tables in the center of the room and seating around the periphery for viewing. Smoking is allowed. </p> </div> <h4 id="cafes">Cafes</h4> <div class="level4"> <p> Three cafes are available to service clientele, each serving a cuisine from a distinct region of Alaraes. </p> <ol> <li class="level1 node"><div class="li"> The Quillion</div> <ol> <li class="level2"><div class="li"> Serves a variety of dishes from <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:qokon" class="wikilink1" title="alaraes:chapter_4:qokon" data-wiki-id="alaraes:chapter_4:qokon">Qokon</a></div> </li> <li class="level2"><div class="li"> Dishes consist of various domesticated animals such as horses, cattle, camels, yaks, and sheep served as a stew or dumpling</div> </li> <li class="level2"><div class="li"> Dishes tend to be fatty and rich.</div> </li> </ol> </li> <li class="level1 node"><div class="li"> The Lodge</div> <ol> <li class="level2"><div class="li"> Serves a variety of dishes from <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:aesh" class="wikilink1" title="alaraes:chapter_4:aesh" data-wiki-id="alaraes:chapter_4:aesh">Aesh</a></div> </li> <li class="level2"><div class="li"> Dishes celebrate the native culture of the region with berries, nuts, and alternative protein sources front and center.</div> </li> <li class="level2"><div class="li"> Very little domesticated animals are served. Most meat is sourced from wild game. </div> </li> </ol> </li> <li class="level1 node"><div class="li"> Scholz Garten</div> <ol> <li class="level2"><div class="li"> Serves a variety of dishes from <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:reiben" class="wikilink1" title="alaraes:chapter_4:reiben" data-wiki-id="alaraes:chapter_4:reiben">Reiben</a></div> </li> <li class="level2"><div class="li"> Most dishes are paired with strong beers and ales</div> </li> <li class="level2"><div class="li"> Meats are primarily pork, poultry, and beef.</div> </li> <li class="level2"><div class="li"> Meals are hearty and filling, and this slightly more expensive</div> </li> </ol> </li> </ol> </div> <h4 id="viewing_cafes">Viewing Cafes</h4> <div class="level4"> <p> Each viewing cafe serves the same fair; tea, coffee, pastries, and sandwiches. They are primarily social gathering places for viewing the passing scenery. They are located on the recreational deck and slightly overhang the hull of the Hierophant Green.<br/> The available verandas are: </p> <ol> <li class="level1"><div class="li"> Port</div> </li> <li class="level1"><div class="li"> Starboard </div> </li> <li class="level1"><div class="li"> Prow</div> </li> </ol> </div> <h4 id="smoking_rooms">Smoking rooms</h4> <div class="level4"> <p> The smoking rooms aboard are large quiet places where gentlemen of stature and reputation may sit and relax while smoking and drinking fine spirits, getting away from the bustle of life for a few hours. Talking is discouraged in these areas unless you are in a private alcove.<br/> There is one smoking room provided for first class passengers to associate and is invite only otherwise. There is a second smoking room available for 2nd class passengers in exchange for a small surcharge. </p> </div> <h4 id="library_and_writing_rooms">Library and Writing rooms</h4> <div class="level4"> <p> The library is fully stocked with research material on any number of topics that a discerning guest may need access to. Several literary classics are available as well. Books are not allowed to be removed from the library, but they may be purchased for their face value. <br/> Several writing rooms are available just off the main library to pen correspondence in a secure and private manner. A <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:services#com-net" class="wikilink1" title="alaraes:chapter_2:services" data-wiki-id="alaraes:chapter_2:services">com-net</a> vestibule is available to all guests just outside the library entrance. The library, writing rooms, and com-net vestibule are open 24 hours a day. </p> </div> <h4 id="gymnasium">Gymnasium</h4> <div class="level4"> <p> The gymnasium is stocked with the most modern exorcise equipment available. The gymnasium is open 24 hours a day and always has a fitness trainer present, both to give advice and ensure guest safety. </p> </div> <h4 id="barbershop_and_salon">Barbershop and Salon</h4> <div class="level4"> <p> A barbershop and salon are both available on board. 1st class passengers may schedule styling in their rooms. </p> </div> <h4 id="hammam">Hammam</h4> <div class="level4"> <p> The open-air steam bath offers a relaxing location to cleanse the body, mind, and spirit of impurities while at the same time providing a soothing bathing environment. Hours are separated for male and female guests’ convenience. </p> </div> <h4 id="esplanade">Esplanade</h4> <div class="level4"> <p> The esplanade is the large open-air top deck of the Hierophant Green. It allows sun-bathing in the summer months and always provides clear unobstructed views to the surrounding scenery during the voyage. The esplanade is always open to guests and well-lit at night. </p> </div> <h4 id="greenhouse">Greenhouse</h4> <div class="level4"> <p> The defining feature and namesake of the Hierophant Green, the greenhouse on the prow of the land steamer is a fully enclosed living forest available for guests to enjoy a calming walk through nature 24 hours a day. The greenhouse sits just behind the prow of the ship and is larger on the inside than its exterior would suggest. It is a one-of-a-kind feature and it is encouraged for all guests to visit at least once before disembarking. The greenhouse is available for free to all passengers. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Amenities&quot;,&quot;hid&quot;:&quot;amenities&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;466-&quot;} --> anonymous@undisclosed.example.com (Anonymous) campaign_notes:suns_over_alaraes Sat, 06 Mar 2021 03:49:39 +0000 campaign_notes:suns_over_alaraes:hover_tank https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:hover_tank <h1 class="sectionedit1" id="xpt-015scythe_anti-gravity_tank">XPT-015: Scythe Anti-Gravity Tank</h1> <div class="level1"> <p> A dope anti-gravity tank you found in an abandoned complex on <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:oshear" class="wikilink1" title="alaraes:chapter_4:oshear" data-wiki-id="alaraes:chapter_4:oshear">Oshear</a>. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;XPT-015: Scythe Anti-Gravity Tank&quot;,&quot;hid&quot;:&quot;xpt-015scythe_anti-gravity_tank&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-149&quot;} --> <h2 class="sectionedit2" id="standard_mode">Standard Mode</h2> <div class="level2"> <p> <strong>Armor Class</strong> 14 (Natural Armor) <br/> <strong>Size.</strong> The tank weighs approx. 1500 lbs. it is 12 ft. wide, 15 ft. long, and 10 ft. tall. It’s size is Gargantuan <br/> <strong>Speed</strong> 60 hover. Same rules as <a href="https://roll20.net/compendium/dnd5e/Floating%20Disk" class="urlextern" title="https://roll20.net/compendium/dnd5e/Floating%20Disk" rel="ugc nofollow">Tensers Floating Disk</a>. The tank may not hover over water deeper than 3 ft. <br/> <strong>Senses.</strong> Driver and Commander have Darkvision <br/> <strong>Hit Points.</strong> 300 <br/> <strong>Immunities.</strong> The tank is immune to Slashing, Force, Poison, Thunder, and Psychic damage. <br/> <strong>Resistances.</strong> The tank is resistant to Bludgeoning, Fire, and Cold damage. <br/> <strong>Vulnerabilities.</strong> The tank is vulnerable to Lightning damage. <br/> </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Standard Mode&quot;,&quot;hid&quot;:&quot;standard_mode&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;150-833&quot;} --> <h3 class="sectionedit3" id="abilities">Abilities</h3> <div class="level3"> <p> <strong>Tank Crew.</strong> While being piloted, the tank crew uses a single initiative (rolled by the driver) and acts in a specific sequence during the collective turn. </p> <p> <strong>It’s A Tank Y’all.</strong> The driver has advantage on Dexterity saving throws related to preventing the tank from being moved by force. </p> <p> <strong>Split the Party.</strong> At the beginning of the tanks turn, the commander may order the party to split up. The tank splits into three distinct two-man vehicles (see Sub-Tanks below). The command vehicle retains the current initiative, and each sub-tank takes the last place in initiative. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Abilities&quot;,&quot;hid&quot;:&quot;abilities&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;834-1438&quot;} --> <h3 class="sectionedit4" id="actions">Actions</h3> <div class="level3"> <p> During combat the tank and its crew have a variety of actions available to them. They roles and actions are listed in initiative order. </p> <ul> <li class="level1 node"><div class="li"> <strong>Commander.</strong> Responsible for aiming and tactics</div> <ol> <li class="level2"><div class="li"> <strong>Aim.</strong> You give aiming directions to the Gunners and roll an attack (1d20+Wis+Proficiency bonus)</div> </li> <li class="level2"><div class="li"> <strong>Called Shot</strong>. You give more precise aiming directions to hit a specific part of the target and roll an attack with disadvantage.</div> </li> <li class="level2"><div class="li"> <strong>Tactical Drone.</strong> You may deploy a small tactical drone as a bonus action to fly out to 300 yards for reconnaissance. This drone acts as a communications relay. Controlling the drone is considered a move action.</div> </li> </ol> </li> </ul> <ul> <li class="level1 node"><div class="li"> <strong>Driver.</strong> Responsible for piloting the tank</div> <ol> <li class="level2"><div class="li"> <strong>Move.</strong> Move the tank into combat position using the tanks speed.</div> </li> <li class="level2"><div class="li"> Position. You carefully position the tank, being careful of obstacles. The tank moves at half speed but does not hit or damage any terrain or targets.</div> </li> <li class="level2"><div class="li"> <strong>Ram.</strong> You ram a target and push them back. This is an opposed strength check. The target may be pushed up to 10 feet on a success, and up to an additional 10 feet for overwhelming success (+5 over the opponents roll).</div> </li> <li class="level2"><div class="li"> <strong>Trample.</strong> If the target is at least one size smaller than the tank, you may trample them. The target must succeed on a DC 15 dexterity saving throw or take 4d6 bludgeoning damage.</div> </li> </ol> </li> </ul> <ul> <li class="level1 node"><div class="li"> <strong>Communications Officer.</strong> Facilitates communications between the sub-tanks, as well as the general outside world through radio and a loudspeaker</div> <ol> <li class="level2"><div class="li"> <strong>Intimidate.</strong> You may call others to disarm and/or stand down using their Charisma (Intimidation) check with advantage while in the tank.</div> </li> <li class="level2"><div class="li"> <em><strong>Need Something</strong></em></div> </li> <li class="level2"><div class="li"> <em><strong>Need Something</strong></em></div> </li> </ol> </li> </ul> <ul> <li class="level1 node"><div class="li"> <strong>Engineer</strong>. Responsible for the maintenance and repair of the tank, heals it and keeps it running.</div> <ol> <li class="level2"><div class="li"> Repair. You may attempt to repair internal damage to the tank while in the cab as an action. Make an Intelligence + proficiency check with a DC 14. On a successful save, they repair the tank for 3d6 hit points.</div> </li> <li class="level2"><div class="li"> <strong>Overhaul.</strong> You may attempt to repair external damage to the tank while outside the sub-tank. Make an Intelligence + proficiency check with a DC 14. On a successful save, they repair the sub-tank for 5d8 hit points.</div> </li> <li class="level2"><div class="li"> <strong>Emergency Nanoswarm.</strong> You may release a swarm of nanomachines to perform complex repairs on the tank. The swarm immediately heals the tank for 8d8 hit points as the knit the steel and electronics back together from their body. This action may not be performed again until the tank has had 8 hours of inactivity, as the nanoswarm needs time to replenish its numbers.</div> </li> </ol> </li> </ul> <ul> <li class="level1 node"><div class="li"> <strong>Main Gunner.</strong> Responsible for firing the 120mm main cannon</div> <ol> <li class="level2"><div class="li"> <strong>Main Guns.</strong> You roll 8d8 fire/bludgeoning damage for each successful attack the commander makes.</div> </li> <li class="level2"><div class="li"> <strong>Reload.</strong> You reload the turret as a bonus action.</div> </li> <li class="level2"><div class="li"> <strong>Blind Cast.</strong> If you has access to spells, you may launch spells out of the cannon muzzle. This attack requires a secondary attack roll (for spells that require it) at a disadvantage. Spells that require enemies to make saving throws are not affected.</div> </li> </ol> </li> </ul> <ul> <li class="level1 node"><div class="li"> <strong>Secondary Gunner.</strong> Responsible for firing the .50 caliber Anti-Personnel Machinegun</div> <ol> <li class="level2"><div class="li"> <strong>Anti-Personnel Machinegun.</strong> You fire in a 30 ft. cone in front of the tank. Any creature caught in this cone takes 4d8 piercing damage. Creatures caught in this cone may attempt a DC14 dexterity saving throw to halve this damage.</div> </li> <li class="level2"><div class="li"> <strong>Reload.</strong> You reload the machinegun as a bonus action.</div> </li> <li class="level2"><div class="li"> <em><strong>Need Something</strong></em></div> </li> </ol> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Actions&quot;,&quot;hid&quot;:&quot;actions&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1439-5003&quot;} --> <h2 class="sectionedit5" id="sub-tanks">Sub-Tanks</h2> <div class="level2"> <p> These are the smaller sub-tanks resultant from the splitting of the standard tank into three distinct modules piloted by crews of two. </p> <p> <strong>Armor Class</strong> 14 (Natural Armor) <br/> <strong>Size.</strong> Each tank weighs approx. 500 lbs. Their size is large. <br/> <strong>Speed.</strong> 60 hover. Same rules as <a href="https://roll20.net/compendium/dnd5e/Floating%20Disk" class="urlextern" title="https://roll20.net/compendium/dnd5e/Floating%20Disk" rel="ugc nofollow">Tensers Floating Disk</a>. The tank may not hover over water deeper than 3 ft. <br/> <strong>Senses.</strong> Driver and Commander have Darkvision <br/> <strong>Hit Points.</strong> 100 or total current health of tank divided by three <br/> <strong>Immunities.</strong> The Sub-Tanks are immune to Slashing, Force, Poison, Thunder, and Psychic damage. <br/> <strong>Resistances.</strong> The Sub-Tanks are resistant to Bludgeoning, Fire, and Cold damage. <br/> <strong>Vulnerabilities.</strong> The Sub-Tanks are vulnerable to Lightning damage. <br/> </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Sub-Tanks&quot;,&quot;hid&quot;:&quot;sub-tanks&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;5004-5833&quot;} --> <h3 class="sectionedit6" id="the_three_modules">The Three Modules</h3> <div class="level3"> <p> In this form, each module is crewed by the two listed personnel. </p> <ol> <li class="level1 node"><div class="li"> <strong>The Command Module</strong> - Smaller than the Turret Module, the Command Module is intended to take a rear-field position and direct the flow of combat.</div> <ol> <li class="level2"><div class="li"> <em>Communications Officer</em> - Responsible for piloting the sub-tank and coordinating the sub-tanks.</div> </li> <li class="level2"><div class="li"> <em>Commander</em> - Responsible for aiming and tactics</div> </li> </ol> </li> <li class="level1 node"><div class="li"> <strong>The Turret Module</strong> - The largest of the three modules, the Turret Module comprises the main portion of the tank and is intended to cause as much destruction as possible.</div> <ol> <li class="level2"><div class="li"> <em>Driver</em> - Responsible for piloting the sub-tank and communicating to the Command Module.</div> </li> <li class="level2"><div class="li"> <em>Main Gunner</em> - Responsible for firing the 120mm main cannon</div> </li> </ol> </li> <li class="level1 node"><div class="li"> <strong>The Anti-Personnel Module</strong> - Smaller than the Turret Module, the Anti-Personnel Module is intended to assist the Turret Module by harrying opponents and keeping foot soldiers off of it. </div> <ol> <li class="level2"><div class="li"> <em>Engineer</em> - Responsible for piloting the sub-tank and communicating to the Command Module.</div> </li> <li class="level2"><div class="li"> <em>Secondary Gunner</em> - Responsible for firing the .50 caliber Anti-Personnel Machinegun</div> </li> </ol> </li> </ol> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Three Modules&quot;,&quot;hid&quot;:&quot;the_three_modules&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;5834-6975&quot;} --> <h3 class="sectionedit7" id="abilities1">Abilities</h3> <div class="level3"> <p> <strong>Tank Crew.</strong> While being piloted, the tank crew uses a single initiative (rolled by the driver) and acts in a specific sequence during the collective turn </p> <p> <strong>Reunite.</strong> Each sub-tank may use its action to recombine into a standard tank (see above) </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Abilities&quot;,&quot;hid&quot;:&quot;abilities1&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;6976-7247&quot;} --> <h3 class="sectionedit8" id="actions1">Actions</h3> <div class="level3"> <p> During combat the sub-tanks and their crews have a variety of actions available to them. They roles and actions are listed in initiative order. </p> <ul> <li class="level1 node"><div class="li"> The Command Module</div> <ol> <li class="level2 node"><div class="li"> <strong>Commander.</strong> </div> <ol> <li class="level3"><div class="li"> <strong>Fire at will.</strong> You may cast spells or shoot a ranged weapon through the top hatch of the tank. </div> </li> <li class="level3"><div class="li"> <strong>Communications.</strong> As a free action, you may direct tactics through the Coms Officer of the sub-tank to the other drivers of the other sub-tanks.</div> </li> <li class="level3"><div class="li"> <strong>Tactical Drone.</strong> You may deploy a small tactical drone as a bonus action to fly out to 300 yards for reconnaissance. This drone acts as a communications relay. Controlling the drone is considered a move action.</div> </li> </ol> </li> <li class="level2 node"><div class="li"> <strong>Communications Officer.</strong> </div> <ol> <li class="level3"><div class="li"> <strong>Intimidate.</strong> You may call others to disarm and/or stand down using their Charisma (Intimidation) check with advantage while in the tank.</div> </li> <li class="level3"><div class="li"> <strong>Move.</strong> You move the tank into combat position using the sub-tanks speed.</div> </li> <li class="level3"><div class="li"> <strong>Trample.</strong> If the target is at least one size smaller than the sub-tank, you may trample them. The target must succeed on a DC 15 dexterity saving throw or take 2d6 bludgeoning damage.</div> </li> </ol> </li> </ol> </li> </ul> <ul> <li class="level1 node"><div class="li"> The Turret Module</div> <ol> <li class="level2 node"><div class="li"> <strong>Driver.</strong> </div> <ol> <li class="level3"><div class="li"> Move. You move the tank into combat position using the sub-tanks speed.</div> </li> <li class="level3"><div class="li"> <strong>Position.</strong> You carefully position the sub-tank, being careful of obstacles. The sub-tank moves at half speed but does not hit or damage any terrain or targets.</div> </li> <li class="level3"><div class="li"> <strong>Ram.</strong> You ram a target and push them back. This is an opposed strength check. The target may be pushed up to 5 feet on a success, and up to an additional 5 feet for overwhelming success (+5 over the opponents roll).</div> </li> <li class="level3"><div class="li"> Trample. If the target is at least one size smaller than the sub-tank, you may trample them. The target must succeed on a DC 15 dexterity saving throw or take 2d6 bludgeoning damage.</div> </li> </ol> </li> <li class="level2 node"><div class="li"> <strong>Main Gunner.</strong> </div> <ol> <li class="level3"><div class="li"> <strong>Main Guns.</strong> You give aim and fire at a target of your choice (1d20+Wis+Proficiency bonus) through the now revealed view-finder. On a successful hit you roll 8d8 fire/bludgeoning damage.</div> </li> <li class="level3"><div class="li"> <strong>Called Shot.</strong> You aim more precisely to hit a specific part of the target and roll an attack with disadvantage.</div> </li> <li class="level3"><div class="li"> <strong>Reload.</strong> You reload the turret as a bonus action.</div> </li> <li class="level3"><div class="li"> <strong>Blind Cast.</strong> If you has access to spells, you may launch spells out of the cannon muzzle. This attack requires a secondary attack roll (for spells that require it) at a disadvantage. Spells that require enemies to make saving throws are not affected.</div> </li> </ol> </li> </ol> </li> </ul> <ul> <li class="level1 node"><div class="li"> The Anti-Personnel Module</div> <ol> <li class="level2 node"><div class="li"> <strong>Engineer.</strong> </div> <ol> <li class="level3"><div class="li"> <strong>Move.</strong> You move the tank into combat position using the sub-tanks speed.</div> </li> <li class="level3"><div class="li"> <strong>Fire at will.</strong> You may cast spells or shoot a ranged weapon through the top hatch of the tank. </div> </li> <li class="level3"><div class="li"> <strong>Repair.</strong> You may attempt to repair internal damage to the tank while in the cab as an action. Make an Intelligence + proficiency check with a DC 14. On a successful save, they repair the tank for 3d6 hit points.</div> </li> <li class="level3"><div class="li"> <strong>Overhaul.</strong> You may attempt to repair external damage to the tank while outside the sub-tank. Make an Intelligence + proficiency check with a DC 14. On a successful save, they repair the sub-tank for 5d8 hit points.</div> </li> </ol> </li> <li class="level2 node"><div class="li"> <strong>Secondary Gunner.</strong> </div> <ol> <li class="level3"><div class="li"> <strong>Anti-Personnel Machinegun.</strong> You fire in a 30 ft. cone in front of the tank. Any creature caught in this cone takes 4d8 piercing damage. Creatures caught in this cone may attempt a DC14 dexterity saving throw to halve this damage.</div> </li> <li class="level3"><div class="li"> <strong>Reload.</strong> You reload the machinegun as a bonus action.</div> </li> <li class="level3"><div class="li"> <em><strong>Need Something</strong></em></div> </li> </ol> </li> </ol> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Actions&quot;,&quot;hid&quot;:&quot;actions1&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;7248-&quot;} --> anonymous@undisclosed.example.com (Anonymous) campaign_notes:suns_over_alaraes Wed, 09 Sep 2020 04:24:39 +0000 campaign_notes:suns_over_alaraes:list_of_npcs https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:list_of_npcs <h1 class="sectionedit1" id="list_of_npc_s_met_in_suns_over_alaraes">List of NPC&#039;s met in Suns Over Alaraes</h1> <div class="level1"> <p> This list is not intended to be either comprehensive nor excessively detailed. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;List of NPC&#039;s met in Suns Over Alaraes&quot;,&quot;hid&quot;:&quot;list_of_npc_s_met_in_suns_over_alaraes&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-134&quot;} --> <h2 class="sectionedit2" id="tuncurry">Tuncurry</h2> <div class="level2"> <p> The town of Tuncurry is in northern <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:aesh" class="wikilink1" title="alaraes:chapter_4:aesh" data-wiki-id="alaraes:chapter_4:aesh">Aesh</a>, and was the first settlement the party came across. </p> <ul> <li class="level1 node"><div class="li"> <strong>Eli Burk</strong> (LE, Human Male, 44)</div> <ul> <li class="level2"><div class="li"> Runs the iron mines just outside of town.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Merle Havorford</strong> (CG, Human Male, 50)</div> <ul> <li class="level2"><div class="li"> Married to Dornan, had his face bit off.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Dornan Havorford</strong> (LG, Dwarf Female, 345)</div> <ul> <li class="level2"><div class="li"> Married to Merle, witnessed everything</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Merey Bede</strong> (NG, Human Female, 23)</div> <ul> <li class="level2"><div class="li"> Mother of William, saved by the party.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>William Bede</strong> (N, Human Male, 0)</div> <ul> <li class="level2"><div class="li"> Son of Merey, saved by the party.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Darla Harlow</strong> (LN, Human Female, 56)</div> <ul> <li class="level2"><div class="li"> Married to Frank, Ran <em>The Chariot Inn and Taphouse</em></div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Frank Harlow</strong> (LN, Human Male 55)</div> <ul> <li class="level2"><div class="li"> Married to Darla</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Ella Feyleaf</strong> (LN, Elf Female, 101)</div> <ul> <li class="level2"><div class="li"> Prostitute</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Beth Frye</strong> (NG, Human Female, 21)</div> <ul> <li class="level2"><div class="li"> Prostitute</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Durmat Smith</strong> (CG, Human Male, 36)</div> <ul> <li class="level2"><div class="li"> Adoptive father of Skell and Joy, blacksmith and sherrif</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Skell Smith</strong> (LG, Dragonborn Female, 14) </div> <ul> <li class="level2"><div class="li"> Adopted daughter of Durmat</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Joy Smith</strong> (LE, Dragonborn Female, 13)</div> <ul> <li class="level2"><div class="li"> Adopted daughter of Durmat</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Scott McAnaster</strong> (LN, Elf Male, 163)</div> <ul> <li class="level2"><div class="li"> Mayor of Tuncurry</div> </li> </ul> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Tuncurry&quot;,&quot;hid&quot;:&quot;tuncurry&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;135-1338&quot;} --> <h2 class="sectionedit3" id="seamaidens_fare_iron_maiden">Seamaidens Fare / Iron Maiden</h2> <div class="level2"> <p> A merchant vessel that travels the route from <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:aesh" class="wikilink1" title="alaraes:chapter_4:aesh" data-wiki-id="alaraes:chapter_4:aesh">Aesh</a> to <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:farneas" class="wikilink1" title="alaraes:chapter_4:farneas" data-wiki-id="alaraes:chapter_4:farneas">Farneas</a>. The boat was chartered by <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:kriv" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:kriv" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:kriv">Kriv</a> to take them to Farneas. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Seamaidens Fare \/ Iron Maiden&quot;,&quot;hid&quot;:&quot;seamaidens_fare_iron_maiden&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1339-1606&quot;} --> <h3 class="sectionedit4" id="crew">Crew</h3> <div class="level3"> <p> The seasoned and well intentioned crew of the vessel. </p> <ul> <li class="level1 node"><div class="li"> <strong>CPT. Sebastian Grimmlocke</strong> (LG, Human Male, 49)</div> <ul> <li class="level2"><div class="li"> Captain and proprietor</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Gundran Rockseeker</strong> (NG, Dwarf Male, 210)</div> <ul> <li class="level2"><div class="li"> Able seaman</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Tom Hvarford</strong> (LG, Human Male, 20)</div> <ul> <li class="level2"><div class="li"> Sailor</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Alex Greatflame</strong> (LN, Human Female, 25)</div> <ul> <li class="level2"><div class="li"> Sailor</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Bukran Duskbelly</strong> (CG, Dwarf Male, 98)</div> <ul> <li class="level2"><div class="li"> Able seaman</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>John Silver</strong> (CN, Human Male, 43)</div> <ul> <li class="level2"><div class="li"> Cook</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Vadaginn Cavebraids</strong> (LN, Dwarf Female, 150)</div> <ul> <li class="level2"><div class="li"> Cargoloader</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Carriage</strong> (N, Steelborn, ???)</div> <ul> <li class="level2"><div class="li"> Cargo master, merchant</div> </li> </ul> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Crew&quot;,&quot;hid&quot;:&quot;crew&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1607-2194&quot;} --> <h3 class="sectionedit5" id="the_passengers_of_the_seamaidens_fare">The Passengers of the Seamaidens Fare</h3> <div class="level3"> <p> While initially aboard the <em>Seamaidens Fare</em> the gang met a few passengers, whom they got to know somewhat well. </p> <ul> <li class="level1 node"><div class="li"> <strong>Slakz</strong> (LG, 28, Yellow Goblin, Female, Wizard)</div> <ul> <li class="level2"><div class="li"> A well read Wizard, traveling to the <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_5:order_of_the_obsidian_tower" class="wikilink1" title="alaraes:chapter_5:order_of_the_obsidian_tower" data-wiki-id="alaraes:chapter_5:order_of_the_obsidian_tower">obsidian tower</a> for research purposes</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Ogoil</strong> (LN, Goblin (Red) Female, 22)</div> <ul> <li class="level2"><div class="li"> A competent Fighter and Slakzs&#039; bodyguard</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Theodulf Boffin</strong> (NG, Halfling Male, 22)</div> <ul> <li class="level2"><div class="li"> Setting out to learn about the culinary delights the world has to offer, and, frankly, delighted by what he&#039;s seen so far.</div> </li> </ul> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Passengers of the Seamaidens Fare&quot;,&quot;hid&quot;:&quot;the_passengers_of_the_seamaidens_fare&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;2195-2814&quot;} --> <h2 class="sectionedit6" id="oshear_et_all">Oshear (et all)</h2> <div class="level2"> <ul> <li class="level1 node"><div class="li"> <strong>Makaela Fencan</strong> (LG, Elf Female, 210)</div> <ul> <li class="level2"><div class="li"> Ran fighters in the Colosseum for profit, hates the party</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Archbishop Redtek</strong> (LE, Human Male, 52)</div> <ul> <li class="level2"><div class="li"> Hired the party to kill magical monsters and stop the rebellion in the outskirts of town.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Alan “Shits” McGee</strong></div> <ul> <li class="level2"><div class="li"> Hapless peasant turned revolutionary, shits himself when scared. </div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Grand Pope Vakshir</strong> (NG, Human Male, ???)</div> <ul> <li class="level2"><div class="li"> Sat on a throne that kept him alive, it doubled as a <strong><em>sick nasty radical mecha-pope suit</em></strong>. However he was wired directly into it.</div> </li> </ul> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Oshear (et all)&quot;,&quot;hid&quot;:&quot;oshear_et_all&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;2815-3386&quot;} --> <h2 class="sectionedit7" id="the_flotilla">The Flotilla</h2> <div class="level2"> <ul> <li class="level1 node"><div class="li"> <strong>Lord Marland Gloom</strong> (LE, Human Male, 57)</div> <ul> <li class="level2"><div class="li"> Pirate Lord of the Flotilla, runs a brothel / bar. Retrieved his staff of glowing light after it was stolen by Talon.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Talon</strong> (LE, Red Dragonborn Male, 16)</div> <ul> <li class="level2"><div class="li"> Stole Marland Glooms staff to make enough money for him and his sister to leave the Flotilla</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Dewclaw</strong> (LE, Red Dragonborn Female, 10)</div> <ul> <li class="level2"><div class="li"> Talons little sister, currently wandering Alaraes with her brother.</div> </li> </ul> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Flotilla&quot;,&quot;hid&quot;:&quot;the_flotilla&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;3387-3849&quot;} --> <h2 class="sectionedit8" id="obsidian">Obsidian</h2> <div class="level2"> <ul> <li class="level1 node"><div class="li"> <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:aria_de_reinhardt" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:aria_de_reinhardt" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:aria_de_reinhardt">Aria</a></strong></div> <ul> <li class="level2"><div class="li"> Paladin of Gadriel the Stalwart. Sacrificed her divine boon and connection to seal away the demon under Obsidian.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Ho Sem</strong> (??, Human Male, 1??)</div> <ul> <li class="level2"><div class="li"> An old friend of Ish&#039;s, a disgraced wizard from the Obsidian Tower who has a penchant for bodybuilding. Deceased.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Head Magos Rylla</strong> (N, Female Halfling Wizard, 66)</div> <ul> <li class="level2"><div class="li"> Head of Demonology at the Obsidian Tower</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Head Magos Lo</strong> (Master Lo) (LN, Male Tortle Sorcerer, 185)</div> <ul> <li class="level2"><div class="li"> Head of Interplanar Studies at the Obsidian Tower</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Small Faced Man</strong> (??, ??, ??)</div> <ul> <li class="level2"><div class="li"> Murdered Ho Sem</div> </li> </ul> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Obsidian&quot;,&quot;hid&quot;:&quot;obsidian&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;3850-4508&quot;} --> <h2 class="sectionedit9" id="heirophant_green">Heirophant Green</h2> <div class="level2"> <ul> <li class="level1 node"><div class="li"> <strong>Countess Narthin Nagwen</strong> (N, Red Dragonborn Female, 37) </div> <ul> <li class="level2"><div class="li"> Deceased, murdered by Inal Socrib</div> </li> <li class="level2"><div class="li"> Was next in line for presidency of the Ruby Conclave, a powerful clan of red dragonborn merchants. </div> </li> <li class="level2"><div class="li"> Was desperately in love with Batu Nergui.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Sumisu Vorgar</strong> (LE, Red Dragonborn Male, 28)</div> <ul> <li class="level2"><div class="li"> Was accompanying Narthin to <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:cardean" class="wikilink1" title="alaraes:chapter_4:cardean" data-wiki-id="alaraes:chapter_4:cardean">Cardean</a>. </div> </li> <li class="level2"><div class="li"> Is now next in line for presidency of the Ruby Enclave, a powerful clan of red dragonborn merchants.</div> </li> <li class="level2"><div class="li"> Was once in love with Inal Socrib.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Inal Socrib</strong> (LG, Red Dragonborn Female, 35)</div> <ul> <li class="level2"><div class="li"> Narthins former handmaiden and murderer.</div> </li> <li class="level2"><div class="li"> Is in love with Sumisu Vorgar, though now that love is unrequited.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Merca Anum</strong> (LE, Blue Dragonborn Male, 40)</div> <ul> <li class="level2"><div class="li"> A formerly powerful member of a blue dragonborn business clan, now disgraced. </div> </li> <li class="level2"><div class="li"> Potentially romantically involved with Andira Ophins.</div> </li> <li class="level2"><div class="li"> Is going to therapy for anger issues and trust issues caused by Narthin Nagwin</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Batu Nergui</strong> - (N, Human Male, 45</div> <ul> <li class="level2"><div class="li"> A wealthy businessman from <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:qokon" class="wikilink1" title="alaraes:chapter_4:qokon" data-wiki-id="alaraes:chapter_4:qokon">Qokon</a>. </div> </li> <li class="level2"><div class="li"> Was in love with Narthin Nagwin.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Andira Ophins</strong> (CG, Halfling Female, 35)</div> <ul> <li class="level2"><div class="li"> CFO of a large mercantile guild and former rival of Narthin Nagwen. </div> </li> <li class="level2"><div class="li"> She may be romantically involved with Merca Anum. She’s also a little loose. </div> </li> <li class="level2"><div class="li"> She and Narthin grew up in the same social circles and have competed their entire lives.</div> </li> </ul> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Heirophant Green&quot;,&quot;hid&quot;:&quot;heirophant_green&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;4509-5975&quot;} --> <h2 class="sectionedit10" id="cardean_undercity">Cardean / Undercity</h2> <div class="level2"> <ul> <li class="level1 node"><div class="li"> <strong>Alexander de Braun</strong> (??, Dwarven Male, 430) </div> <ul> <li class="level2"><div class="li"> Administrator of one of Cardeans’ 11 district</div> </li> <li class="level2"><div class="li"> Member Cardeans&#039; <em>Citizens Cuncil</em>. </div> </li> <li class="level2"><div class="li"> Friends with Ish and an associate of you all.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:billy_badass" class="wikilink1" title="campaign_notes:suns_over_alaraes:billy_badass" data-wiki-id="campaign_notes:suns_over_alaraes:billy_badass">Billy Badass</a></strong> (Lawful Neutral, Human Male, 14)</div> <ul> <li class="level2"><div class="li"> A hired rogue.</div> </li> </ul> </li> <li class="level1 node"><div class="li"> <strong>Phyxhrys T&#039;soavae</strong> (Chaotic Neutral, Drow Female, 111)</div> <ul> <li class="level2"><div class="li"> The Undercity guide</div> </li> </ul> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cardean \/ Undercity&quot;,&quot;hid&quot;:&quot;cardean_undercity&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:10,&quot;range&quot;:&quot;5976-&quot;} --> anonymous@undisclosed.example.com (Anonymous) campaign_notes:suns_over_alaraes Sun, 16 May 2021 19:40:21 +0000 campaign_notes:suns_over_alaraes:sylmorns_visions https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:sylmorns_visions <h1 class="sectionedit1" id="sylmorns_visions">Sylmorns Visions</h1> <div class="level1"> <p> <strong>Editors Note:</strong> This is a direct copy of my campaign notes and they have not been edited for clarity. They may not be comprehensive to what you actually played, as I generally use stuff like this as a guide and improvise off of it. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Sylmorns Visions&quot;,&quot;hid&quot;:&quot;sylmorns_visions&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-267&quot;} --> <h3 class="sectionedit2" id="the_cottage">The Cottage</h3> <div class="level3"> <p> The cottage is simple but well kept. On the small dining table in the center of the room sits a vase with a few lilies and pink carnations. There are two doors in the cottage, one on the left wall, and one on the back wall. </p> <p> <em>They are now free to look around the cabin.</em> </p> <ol> <li class="level1 node"><div class="li"> The left door is the kitchen. </div> <ol> <li class="level2"><div class="li"> Reinforce that there are 2 of everything, only one of which is well cared for. </div> </li> </ol> </li> <li class="level1 node"><div class="li"> The room in the back is her bedroom. </div> <ol> <li class="level2"><div class="li"> A short, dark haired half-elf girl, no older than 13 or 14, is sitting on the foot of her bed, crying into her hands. </div> </li> </ol> </li> </ol> <p> When she is interacted with: The girl looks up at you, her eyes red from crying. She has a distinct and viscous scar on her left cheek, you guess a deep cut by a knife. She asks, “Who are you? What are you doing here?” </p> <p> In response to any other questions: She points to the wall opposite her, behind you, and says “father died today”. On the far wall of the bedroom hangs a painting: a portrait of the girl as a small child and her father. Neither are smiling. </p> <p> While you inspect the painting she says, “I had to leave. I don&#039;t think anyone bothered to look for me.” in a far more adult voice. </p> <p> <em>They turn around and find themselves in a tavern.</em> </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Cottage&quot;,&quot;hid&quot;:&quot;the_cottage&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;268-1509&quot;} --> <h3 class="sectionedit3" id="the_tavern">The Tavern</h3> <div class="level3"> <p> You are standing in the middle of a lively tavern. Serving girls thread the crowded tables, bringing drink and food to the rowdy patrons. The back of the tavern is a long bar, staffed by two bartenders, a tiefling and a very large steelborn. Through the windows you see city streets shrouded in night and covered by a light ongoing snowfall. The mood of the crowd is light and jovial. Loud bursts of laughter echoing throughout the hall. </p> <p> <em>They must find the dark haired woman. They can ask around, roll 1d4, that is how many people they need to ask till they find someone who has seen her. The bartenders and serving girls both know where she went and will readily give the information. “Young brunette with a nasty scar? I saw her. She left a few minutes ago with some handsome bloke.”</em> </p> <p> As you open the front door, the sounds of the tavern change. The laughter is still there, but it sounds hollow, it sounds forced. All the patrons and staff are staring at you, laughing. </p> <p> The city streets are unfamiliar to you. You are at a 3-way crossroads, the roads in every direction well lit by lamp posts every 10 feet. The air is cold and crisp. The sky is filled with thousands of eyes, all of which are searching the city streets, you can sense they are searching for something. </p> <p> <em>DC 13 Wisdom (Survival) to follow partially filled tracks in the snow. </em> </p> <p> You follow the tracks through unfamiliar streets for a few blocks. You track the footprints into a poorly lit alley. You spot a body lying on the ground, the blood leaking from the corpses’ chest coloring the snow a deep crimson. </p> <p> <em>Pause for any investigation, do your best to encourage inquisition, and reward questions.</em> </p> <p> As you approach the corpse, and find the girl. She&#039;s a little older now, maybe a year or two, and much thinner. Clearly malnourished. Her torn and bloody clothing hanging loosely from her emaciated frame. She’s sitting on the ground shivering, her knees to her chest, her hands covered in blood. She looks up until your faces, tears streaming down her cheeks, and says, “the pig had it coming” with an angry, furrowed brow. </p> <p> <em>Time for questions.</em> </p> <ol> <li class="level1"><div class="li"> She&#039;s scared.</div> </li> <li class="level1"><div class="li"> Her name is Sylmorn.</div> </li> <li class="level1"><div class="li"> He offered to give her a room for the night, and food. She thought he was just taking pity on her, but he clearly wanted something else. </div> </li> <li class="level1"><div class="li"> She managed to stick (knife) him.</div> </li> <li class="level1"><div class="li"> When asked about they eyes, “He’s looking”</div> </li> <li class="level1"><div class="li"> As soon as they ask where they are she smiles and says “Where you need to be” in a calmer and more mature voice, read the sentence below.</div> </li> </ol> <p> The alley is suddenly flooded with a bright light coming from the far end of the alley. A loud voice calls out, “what are you doing there?!” You look and are blinded by the light. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Tavern&quot;,&quot;hid&quot;:&quot;the_tavern&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1510-4272&quot;} --> <h3 class="sectionedit4" id="the_manor">The Manor</h3> <div class="level3"> <p> Your vision slowly recovers, and you are now standing in a large stately room. Even in the dim of the night you can see fineries hanging from every wall, the room reeks of wealth. A warm wind blows in through the open window, where the eyes are watching you. Across from you is a bed with an eldery man sleeping soundly in it. </p> <p> <em>DC 13 Wisdom (Perception) to spot Sylmorn, now in her late 20’s-early 30’s, in a black cloak standing quietly by the bed.</em> </p> <p> Sylmorn pulls out a dagger and raises it above her head, clearly about to plunge it into the sleeping man. </p> <p> <em>If interrupted: Sylmorn looks at you and quietly whispers, “I needed the money.” before stabbing the dagger into the man&#039;s chest. </em> </p> <p> Sylmorn looks up at you, “We’re almost there, just hold on.” </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Manor&quot;,&quot;hid&quot;:&quot;the_manor&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;4273-5069&quot;} --> <h3 class="sectionedit5" id="the_tavernredux">The Tavern: Redux</h3> <div class="level3"> <p> You are in another tavern, very unlike the earlier one. Smoke fills the air, the room is quiet and subdued, and in disrepair. In the back of the room you see her at a table with 5 others, they are close together and hunched over something. From their body language it is clear they do not want to be disturbed. </p> <p> <em>DC 13 Group Dexterity (Stealth) to approach the table next to theirs nonchalantly, and not be regarded with suspicion.</em> </p> <p> Once you are close enough, you can hear the people around the table having a discussion, </p> <p> “I&#039;m telling you, the place is filled with riches. All we need to do is go in, kill the priest, maybe one or two nuns, and…” </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Tavern: Redux&quot;,&quot;hid&quot;:&quot;the_tavernredux&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;5070-5753&quot;} --> <h3 class="sectionedit6" id="the_cathedral">The Cathedral</h3> <div class="level3"> <p> Sylmorn is standing in the cathedral, facing you. The seals on the ground glow brightly with green-blue light. In her hands is the Eye of Infinity. She looks at you, frowns, and says “I’ve killed a lot of people. Some of them deserved it. Most didn’t. But I think this made up for it. And if it didn’t, showing you how to do it again should. Just do what I do.” </p> <p> Sylmorn jams the Eye into its slot, and you watch as the color drains from her skin. She falls to the ground, unmoving. There is a great roar and the top of the cathedral is torn away. The shadow reaches down before being consumed by the Eye of Infinity. </p> <p> You wake up on the floor of the cathedral. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Cathedral&quot;,&quot;hid&quot;:&quot;the_cathedral&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;5754-&quot;} --> anonymous@undisclosed.example.com (Anonymous) campaign_notes:suns_over_alaraes Sat, 27 Feb 2021 03:33:58 +0000 campaign_notes:suns_over_alaraes:the_places_youll_go https://www.inklikeurine.com/wiki/doku.php?id=campaign_notes:suns_over_alaraes:the_places_youll_go <p> Congratulations! <br/> Today is your day. <br/> You&#039;re off to Great Places! <br/> You&#039;re off and away! <br/> </p> <p> You have brains in your head. <br/> You have feet in your shoes. <br/> You can steer yourself <br/> any direction you choose. <br/> You&#039;re on your own. And you know what you know. <br/> And YOU are the guy who&#039;ll decide where to go. <br/> </p> <p> You&#039;ll look up and down streets. Look &#039;em over with care. <br/> About some you will say, “I don&#039;t choose to go there.” <br/> With your head full of brains and your shoes full of feet, <br/> you&#039;re too smart to go down any not-so-good street. <br/> </p> <p> And you may not find any <br/> you&#039;ll want to go down. <br/> In that case, of course, <br/> you&#039;ll head straight out of town. <br/> </p> <p> It&#039;s opener there <br/> in the wide open air. <br/> </p> <p> Out there things can happen <br/> and frequently do <br/> to people as brainy <br/> and footsy as you. <br/> </p> <p> And then things start to happen, <br/> don&#039;t worry. Don&#039;t stew. <br/> Just go right along. <br/> You&#039;ll start happening too. <br/> </p> <p> OH! <br/> THE PLACES YOU&#039;LL GO! <br/> </p> <p> You&#039;ll be on y our way up! <br/> You&#039;ll be seeing great sights! <br/> You&#039;ll join the high fliers <br/> who soar to high heights. <br/> </p> <p> You won&#039;t lag behind, because you&#039;ll have the speed. <br/> You&#039;ll pass the whole gang and you&#039;ll soon take the lead. <br/> Wherever you fly, you&#039;ll be best of the best. <br/> Wherever you go, you will top all the rest. <br/> </p> <p> Except when you don&#039;t. <br/> Because, sometimes, you won&#039;t. <br/> </p> <p> I&#039;m sorry to say so <br/> but, sadly, it&#039;s true <br/> that Bang-ups <br/> and Hang-ups <br/> can happen to you. <br/> </p> <p> You can get all hung up <br/> in a prickle-ly perch. <br/> And your gang will fly on. <br/> You&#039;ll be left in a Lurch. <br/> </p> <p> You&#039;ll come down from the Lurch <br/> with an unpleasant bump. <br/> And the chances are, then, <br/> that you&#039;ll be in a Slump. <br/> </p> <p> And when you&#039;re in a Slump, <br/> you&#039;re not in for much fun. <br/> Un-slumping yourself <br/> is not easily done. <br/> </p> <p> You will come to a place where the streets are not marked. <br/> Some windows are lighted. But mostly they&#039;re darked. <br/> A place you could sprain both your elbow and chin! <br/> Do you dare to stay out? Do you dare to go in? <br/> How much can you lose? How much can you win? <br/> </p> <p> And IF you go in, should you turn left or right… <br/> or right-and-three-quarters? Or, maybe, not quite? <br/> Or go around back and sneak in from behind? <br/> Simple it&#039;s not, I&#039;m afraid you will find, <br/> for a mind-maker-upper to make up his mind. <br/> </p> <p> You can get so confused <br/> that you&#039;ll start in to race <br/> down long wiggled roads at a break-necking pace <br/> and grind on for miles cross weirdish wild space, <br/> headed, I fear, toward a most useless place. <br/> The Waiting Place… <br/> </p> <p> …for people just waiting. <br/> Waiting for a train to go <br/> or a bus to come, or a plane to go <br/> or the mail to come, or the rain to go <br/> or the phone to ring, or the snow to snow <br/> or the waiting around for a Yes or No <br/> or waiting for their hair to grow. <br/> Everyone is just waiting. <br/> </p> <p> Waiting for the fish to bite <br/> or waiting for the wind to fly a kite <br/> or waiting around for Friday night <br/> or waiting, perhaps, for their Uncle Jake <br/> or a pot to boil, or a Better Break <br/> or a string of pearls, or a pair of pants <br/> or a wig with curls, or Another Chance. <br/> Everyone is just waiting. <br/> </p> <p> NO! <br/> That&#039;s not for you! <br/> </p> <p> Somehow you&#039;ll escape <br/> all that waiting and staying <br/> You&#039;ll find the bright places <br/> where Boom Bands are playing. <br/> </p> <p> With banner flip-flapping, <br/> once more you&#039;ll ride high! <br/> Ready for anything under the sky. <br/> Ready because you&#039;re that kind of a guy! <br/> </p> <p> Oh, the places you&#039;ll go! There is fun to be done! <br/> There are points to be scored. There are games to be won. <br/> And the magical things you can do with that ball <br/> will make you the winning-est winner of all. <br/> Fame! You&#039;ll be as famous as famous can be, <br/> with the whole wide world watching you win on TV. <br/> </p> <p> Except when they don&#039;t <br/> Because, sometimes they won&#039;t. <br/> </p> <p> I&#039;m afraid that some times <br/> you&#039;ll play lonely games too. <br/> Games you can&#039;t win <br/> &#039;cause you&#039;ll play against you. <br/> </p> <p> All Alone! <br/> Whether you like it or not, <br/> Alone will be something <br/> you&#039;ll be quite a lot. <br/> </p> <p> And when you&#039;re alone, there&#039;s a very good chance <br/> you&#039;ll meet things that scare you right out of your pants. <br/> There are some, down the road between hither and yon, <br/> that can scare you so much you won&#039;t want to go on. <br/> </p> <p> But on you will go <br/> though the weather be foul. <br/> On you will go <br/> though your enemies prowl. <br/> On you will go <br/> though the Hakken-Kraks howl. <br/> Onward up many <br/> a frightening creek, <br/> though your arms may get sore <br/> and your sneakers may leak. <br/> </p> <p> On and on you will hike, <br/> And I know you&#039;ll hike far <br/> and face up to your problems <br/> whatever they are. <br/> </p> <p> You&#039;ll get mixed up, of course, <br/> as you already know. <br/> You&#039;ll get mixed up <br/> with many strange birds as you go. <br/> So be sure when you step. <br/> Step with care and great tact <br/> and remember that Life&#039;s <br/> a Great Balancing Act. <br/> Just never foget to be dexterous and deft. <br/> And never mix up your right foot with your left. <br/> </p> <p> And will you succeed? <br/> Yes! You will, indeed! <br/> (98 and 3/4 percent guaranteed.) <br/> </p> <p> KID, YOU&#039;LL MOVE MOUNTAINS! <br/> </p> <p> So… <br/> be your name Buxbaum or Bixby or Bray <br/> or Mordecai Ali Van Allen O&#039;Shea, <br/> You&#039;re off the Great Places! <br/> Today is your day! <br/> Your mountain is waiting. <br/> So…get on your way! <br/> </p> anonymous@undisclosed.example.com (Anonymous) campaign_notes:suns_over_alaraes Wed, 09 Sep 2020 04:24:39 +0000