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Homebrew Wiki alaraes:chapter_4 https://www.inklikeurine.com/wiki/ Mon, 08 Dec 2025 19:09:44 +0000 FeedCreator 1.8 https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=wiki:favicon.ico Homebrew Wiki https://www.inklikeurine.com/wiki/ alaraes:chapter_4:aesh https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:aesh <h1 class="sectionedit1" id="aesh">Aesh</h1> <div class="level1"> <p> <strong>Capital:</strong> Carbena<br/> <strong>Demonym:</strong> Aeshian <br/> <strong>Exports:</strong> Iron, Cybernetics, Gunsmiths, Cattle, Fire Ouranite <br/> </p> <p> Aesh is the largest nation on the continent, spanning the entirety of the western seaboard, and the most sparsely populated. While most people think that Aesh is nothing more than scrubland, that is only true of about three fifths of its landmass. The lower two fifths on of the kingdom is primarily a semi-arid savanna. Aesh is divided into three territories with each being ruled by a governor that is appointed by the king. </p> <p> The first and most northern of these territories is Tsiali. A large swath of badlands, Tsiali is a mixture of desolate badlands and scrubland interspersed with the occasional oasis. Most cities and towns are coastal with the inland area typically being large cattle ranches or backwater mines with small attached supporting towns. Due to its immense size and low population density banditos, marauders, and outlaws run rampant in its interior. Most ranches and mines use hired hands for defense, with smaller independent backwaters having to rely on the rare party of roaming adventurers or arelin adjudicator for law keeping and stability. </p> <p> The middle territory, Táno, is populated with a large diversity of natural beasts and is prime hunting lands for those seeking more exotic trophies than other countries can offer. Big game hunters and the wealthy come from around the continent to try their hand at hunting lions, fire-manders and elephants; as well as to seek an adventure with just the right amount of danger while in the capable hands of one of Tános’ many nature guides. Táno is home to an abundance of extremely venomous and unnervingly large wildlife. Visitors are highly encouraged to recruit a local guide should they wish to venture out into the wilderness for sport or recreation. </p> <p> Finally, the southern territory is Dartanga. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Aesh&quot;,&quot;hid&quot;:&quot;aesh&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-1921&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> The governors of Tsiali and Táno are given incredible degree of autonomy, with the <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:king_vecca" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:king_vecca" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:king_vecca">King Vecca</a> rarely taking advantage of his administrative control. </div> </li> <li class="level1"><div class="li"> The governor of Dartonga is mostly a ceremonial position, as the king resides in the territory and presides over the day-to-day governance.</div> </li> <li class="level1"><div class="li"> Gunslingers and mercenaries are a common sight in the wildlands of Aesh, where the long arm of the law comes up a little short.</div> </li> <li class="level1"><div class="li"> The cybernetics center in Blackwater is world renown for their level of care, and is considered the finest on the western half of the continent.</div> </li> <li class="level1"><div class="li"> Aesh is the only place where you can find casteleros, special firearms that use ouranite in their construction and are capable of firing <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:adventuring_gear#caster_shell" class="wikilink1" title="alaraes:chapter_2:adventuring_gear" data-wiki-id="alaraes:chapter_2:adventuring_gear">caster shells</a> alongside regular bullets. </div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;1922-2824&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> <p> Aesh is a large country, and its population is sparsely distributed throughout it. Outside of the major population centers, towns rarely reach more than a couple-hundred, and it is extremely common to find homesteaders miles away from the nearest bit of civilization. This isolation is either the cause of, or due to, the Aeshian peoples hardy and self-reliant nature. They are known to be fiercely independent, almost to a fault. The smaller communities are insular though generally friendly towards travelers, often off-puttingly so. An Aeshian farmer is happy to let you use their barn to rest overnight, and likely to insist you come to the table for dinner, but expects you to leave in the morning. It is recommended that visitors are cautions to not overstay their welcome in the smaller communities. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;2825-3665&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> <p> Most buildings in Aesh are squat and sturdy, as windstorms can be fierce and sudden. These windstorms attract the <a href="https://www.inklikeurine.com/wiki/doku.php?id=monster_manual_alaraes:world_spirits#spirit_of_air" class="wikilink1" title="monster_manual_alaraes:world_spirits" data-wiki-id="monster_manual_alaraes:world_spirits">World Spirit of Air</a> on a semi-regular basis. The coastal waters are lush with thriving reefs, with diving and the study of marine life attracting tourasists all along the coast. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;3666-4043&quot;} --> <h3 class="sectionedit5" id="redford">Redford</h3> <div class="level3"> <p> The capital of the northern province of Aesh. large and bustling port city. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Redford&quot;,&quot;hid&quot;:&quot;redford&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;4044-4137&quot;} --> <h3 class="sectionedit6" id="blackwater">Blackwater</h3> <div class="level3"> <p> The territorial capital of Tsiali, Blackwater sits nestled against a wide dark river which is its namesake. <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:governor_baraeal" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:governor_baraeal" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:governor_baraeal"> Governor Baraeal</a> pays his taxes on time and nominally follows the demands of King Vecca, but has free reign to run the city as he pleases. People in the city’s streets talk openly, if quietly, of Governor Baraeals’ malicious nature and his fondness for drink and general apathy towards governance. This has led to rampant corruption at every level of government throughout the city, with only those who know how to grease the appropriate palms succeeding there. Blackwater is also home to a world renowned cybernetics Foundry, where people can come to replace lost or diseased appendages. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Blackwater&quot;,&quot;hid&quot;:&quot;blackwater&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;4138-4922&quot;} --> <h3 class="sectionedit7" id="carbena">Carbena</h3> <div class="level3"> <p> Nestled amongst a lush jungle, Carbena the capital of Aesh and presided over by <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:king_vecca" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:king_vecca" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:king_vecca">King Vecca</a>. The city itself is surrounded by a great wall of solid color, the only portion of the city that survived The Collapse. The wall, created with lost magic, depicts ancient sieges the city has survived along its outer parimeter, and the story of the cities founding along the inside. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Carbena&quot;,&quot;hid&quot;:&quot;carbena&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;4923-5370&quot;} --> <h3 class="sectionedit8" id="the_iron_gate">The Iron Gate</h3> <div class="level3"> <p> A great black-iron gate in the deep badlands of Aesh&#039;s northern territory. Austere, giant and shadowless, it looms like an unholy black night-tower amongst the waves of endless cracked mud and scrub that surrounds it. There is nothing about this ominous gate that does not unsettle the eye or mind. It absorbs all light that touches it, and gazing on it gives the impression of being lost amid deep earth caves and cavern. Completely smooth to the touch, its purpose has long been forgotten to the whims of time. Some cults believe that the opening of the Iron Gate portends the coming of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_6:the_first_gods#arkon" class="wikilink1" title="alaraes:chapter_6:the_first_gods" data-wiki-id="alaraes:chapter_6:the_first_gods">Arkon</a>, the return of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_6:the_first_gods#astrea" class="wikilink1" title="alaraes:chapter_6:the_first_gods" data-wiki-id="alaraes:chapter_6:the_first_gods">Astrea</a>, and commencement of the prophecies of the end times. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Iron Gate&quot;,&quot;hid&quot;:&quot;the_iron_gate&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;5371-6153&quot;} --> <h3 class="sectionedit9" id="the_aelfinn_coast">The Aelfinn coast</h3> <div class="level3"> <p> The Aelfinn coast of Táno is abundant in cutting, sheer white cliffs and great reefs that stretch on for miles. These reefs are a favorite of fishermen and tourists, with a multitude of rainbow-colored marine life. The coastline itself is popular among traders for the myriad of small villages and towns that call it home, and the well patrolled waters that deter piracy. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Aelfinn coast&quot;,&quot;hid&quot;:&quot;the_aelfinn_coast&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;6154-6555&quot;} --> <h2 class="sectionedit10" id="current_affairs">Current affairs</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> There are rumors that recently a minor land baron and cattle rancher in the northern territory has recently found a large gold vein, but so far it has been unsubstantiated.</div> </li> <li class="level1"><div class="li"> There are reports from the northern territory that the Iron Gate has shifted now stands slightly ajar.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:10,&quot;range&quot;:&quot;6556-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Wed, 24 Feb 2021 03:20:53 +0000 alaraes:chapter_4:cardean https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:cardean <h2 class="sectionedit1" id="cardean">Cardean</h2> <div class="level2"> <p> <strong>Capital:</strong> <a href="#station" title="alaraes:chapter_4:cardean ↵" class="wikilink1">Station</a> <br/> <strong>Demonym:</strong> Cardish <br/> <strong>Exports:</strong> Coinage, grain, land steamers, skilled workers, copper, various minerals </p> <p> Mostly comprised of expansive grassy plains and gentle rolling hills, the scenery of Cardean has been the subject painters and poets since before time can remember. Staunchly neutral, the government of Cardean refuses to participate in world politics; for better or for worse. This militant neutrality, along with a highly specialized minting Foundry, is why the country is trusted with the manufacture and delivery of currencies around the continent. They charge a small fee for this service, which is enough to finance the small nations many large public works projects; from improving the capitals infrastructure, laying new roads to small farming villages, and building a large and robust national transit system. This wealth is also the key to its highly progressive social programs; grants for art, research, and exploration have made Cardean a focal point of intellectual life in Alaraes. </p> <p> The Citizens Council overseas national policy of Cardean and is comprised of 11 members. There is one representative for each of the countries ten blocks, and one for the <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:silent_king" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:silent_king" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:silent_king">Silent King</a>. </p> <p> Outside of the two major population centers, Station and Folly, travelers can expect to find miles and miles of empty wilderness interspersed with state owned farmland, tilled by government employed workers. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cardean&quot;,&quot;hid&quot;:&quot;cardean&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-1517&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> Cardean maintains a small but highly trained military to defend its land steamers and neutrality. </div> </li> <li class="level1"><div class="li"> A special one of a kind heavily armored land steamer called Star Platinum is used to transport newly minted currency. </div> </li> <li class="level1"><div class="li"> All <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:transportation#land-steamer" class="wikilink1" title="alaraes:chapter_2:transportation" data-wiki-id="alaraes:chapter_2:transportation">land-steamers</a> are serviced in Station, and so all roads eventually lead to Cardean.</div> </li> <li class="level1"><div class="li"> Station and Folly are actually built on top of the ruins of the same pre-collapse megacity.</div> </li> <li class="level1"><div class="li"> Cardean is presided over the Silent King and the Citizens Council.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;1518-2082&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> <p> Cardeans citizenry is laid back, and at peace with their way of life. They are allowed great lateral movement thanks to their state-subsidized income, and enjoy unprecedented access to education and employment. Citizens are encouraged to seek alternative employment should they be dissatisfied with their current career path. However, thanks to work-placement centers, this rarely happens. The people are open and friendly, and more than willing to take a day off work to assist a stranger in need. Travellers note that almost everyone they meet in Cardean is industrious and amenable, almost eerily so. Citizens rarely travel, and almost all cite the same phrase, “Why would I leave my perfect home and perfect life”. </p> <p> Grimim is well known for its vocal style, and art style. Their songs are notoriously long. They are known for their explicit art. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;2083-2964&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;2965-2995&quot;} --> <h3 class="sectionedit5" id="star_platinum">Star Platinum</h3> <div class="level3"> <p> Star Platinum is Cardeans flagship <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:transportation#land-steamer" class="wikilink1" title="alaraes:chapter_2:transportation" data-wiki-id="alaraes:chapter_2:transportation">land-steamer</a>. Larger than any other of her kind, she sits a full 175 ft tall from the base of her tracks to the top of her funnels, about 90 ft of which is spaced out for passengers, crew, and cargo, and 882 ft. bow to stern. Star Platinum is used to deliver coinage and other high-value cargo to the other nations of Alaraes. Due to the high level of security required to safely transport currency, Star Platinum is armed to the hilt and rarely takes passengers. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Star Platinum&quot;,&quot;hid&quot;:&quot;star_platinum&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;2996-3569&quot;} --> <h3 class="sectionedit6" id="station">Station</h3> <div class="level3"> <p> Also known as The City of Tiers, the capital city of Station is built like an open-walled <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:stoneholds" class="wikilink1" title="alaraes:chapter_1:stoneholds" data-wiki-id="alaraes:chapter_1:stoneholds">Stonehold</a>. Sweeping bridges and large plates are piled on top of each other, a dozen stories up, giving the impression of a small metal mountain. When a visitor first enters Station at the ground level, they enter the Market districts blocks and blocks of cheap taverns, low cost restaurants, and government subsidized housing for the population crammed into the crowded streets. Go up just a couple levels and you&#039;ll find yourself in the manufactorum districts. Row after row of docks and warehouses filled with Stations finest craftsmen, machinists, engineers, and other techno-workers who handle the manufacturing and assembly of any number of manufactured gadgetry. It is here where every land-steamer on the continent berths for repairs and overhauls that can not be performed in the field. This is because Station houses a large Foundry at its center that produces the advanced materials and components required to manufacture and repair land-steamers. Higher up in the city you will find the campus districts. Technical and vocational schools as well as arts colleges and engineering colleges thrive on a hybrid of private / public funding. Student dormitories are generously interspersed with private housing in these districts. </p> <p> Finally, at the top of Station, sits the Polit Districts. Government buildings, the Citizens Council chambers, large private estates, and the kings palace take up the entirety of the top 3 levels of Station. If a citizen wishes to watch their government work, or needs to interact with the nightmarish bureaucracy of Station, this is where they go. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Station&quot;,&quot;hid&quot;:&quot;station&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;3570-5300&quot;} --> <h3 class="sectionedit7" id="folly">Folly</h3> <div class="level3"> <p> The main access to the undercity, folly was originally a rest station and resupply depot for adventurers who spent the majority of their time investigating delving into Undercities secrets. The populatiry of undercity as a location for scholarly research and source of treasure prompted its eventual growth into Cardeans’ only other major city. Unlike Station, Folly&#039;s layout is haphazard and slapdash, with streets being constructed as fast people emmigrated. </p> <p> Many peple often wonder at the cities strange name. It was originally called Undercity Supply and Rest Depot, but was soon given the name after the poem “Third Folly” was published by a Cardish poet. The poem follows the dying thoughts of a young unnamed adventurer who laments his three foolish decisions before dieing in the undercity. As it goes the first was his decision to become an adventurer to seek fame and fortune. The second was deciding to delve into the Undercity seeking greater glory, despite having achieved some small noteriety in his native land. His third, and final, folly was entering the Undercity alone and without friends to aid him. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Folly&quot;,&quot;hid&quot;:&quot;folly&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;5301-6442&quot;} --> <h3 class="sectionedit8" id="undercity">Undercity</h3> <div class="level3"> <p> As Station goes up, so Undercity goes down. Undercity is a maze of ancient half-destroyed buildings that resided in a partially collapsed crevasse. Adventurers and scholars alike crawl in, over, and through its twisted and broken carcass, hoping to find lost technologies, forgotten magics, riches, fame, or any combination of the four. The upper layers of the city are well traversed and picked fairly clean, but the deeper in you go the more there is left undiscovered, and the more dangerous is becomes. It is recommended thrill seekers hire an experienced guide in Folly, or be certain the ancient map you&#039;ve found is highly credible, before plumbing the Undercity&#039;s forgotten depths. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Undercity&quot;,&quot;hid&quot;:&quot;undercity&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;6443-7152&quot;} --> <h2 class="sectionedit9" id="current_affairs">Current affairs</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> It has recently been discovered that the Foundry that was thought to press all the coinage Cardean produces has in fact been producing a medical technology only given to Cardean citizens. It is unknown what it is, and no Cardish citizen seems willing to discuss it.</div> </li> <li class="level1"><div class="li"> It is theorized that Star Platinum itself is, in actuality, where currency is minted.</div> </li> <li class="level1"><div class="li"> Lord <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:npc_codex:alexander_de_braun" class="wikilink1" title="alaraes:appendices:appendix_d:npc_codex:alexander_de_braun" data-wiki-id="alaraes:appendices:appendix_d:npc_codex:alexander_de_braun">Alexander de Braun</a> is putting together a expedition into Undercity amid rumors that a cache of Foundry recipes has been discovered.</div> </li> <li class="level1"><div class="li"> The Silent King is planning a tour of the rural areas of Cardean for the first time in 300 years.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;7153-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Wed, 24 Feb 2021 03:22:05 +0000 alaraes:chapter_4:drakken_tor https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:drakken_tor <h1 class="sectionedit1" id="drakken_tor">Drakken Tor</h1> <div class="level1"> <p> <strong>Capital:</strong> <br/> <strong>Demonym:</strong> Drakkenian <br/> <strong>Export:</strong> Medi-Gel, medicines, medical texts, undead, chirurgeons, several hearty crops </p> <p> Sitting in the northeastern corner of the continent, the rocky steppes and soaring plateaus have been ruled for at least the last thousand by the Lich <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:appendices:appendix_d:king_ruczal" class="wikilink2" title="alaraes:appendices:appendix_d:king_ruczal" rel="nofollow" data-wiki-id="alaraes:appendices:appendix_d:king_ruczal">King Ruczal</a>. Drakken Tor has two medical oriented Foundries, one that produces almost all Medi-Gel on the continent, and another that produces a variety of high quality medicines. That combined with a near zero stigmatization of death in the region has lead to the nation becoming the preeminent producers of skilled chirurgeons. The lack of stigma towards death can be directly attributed to King Ruczal. Just after The Collapse, he founded the Cult of Ruczal, a cabal of necromancers who worship him as a god, and started the tradition of raising the dead to act as an unskilled workforce for farming and national defense. </p> <p> The rocky-soil of the region assisted greatly in having the peasantry adopt the practice of handing over their beloved dead to the Cult of Ruczal. Just after the collapse, famine was rife and many died as their farming equipment failed from age and disrepair. The Cult came and promised easy living, and a return to more Urban lifestyles. Their spread was slow but today almost every citizen is a practicing member of the Cult. Rural folk love their necromancer king, as the use of undead has freed them from harsh labor and allows them time to pursue education and arts. </p> <p> Drakken Tor sits at an odd place in international politics. Many nations find the practice of using the undead as manual labor repugnant, and despise the national Cult of Ruczal, however the insular nature of Ruczal and the prospect of having to face an army that does not require sleep or supply lines has proven to be an effective deterrent against invasion. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Drakken Tor&quot;,&quot;hid&quot;:&quot;drakken_tor&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-1920&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> It is widely known that the Lich King Ruczal was in charge of the region pre-collapse.</div> </li> <li class="level1"><div class="li"> Particularly well preserved corpses are often exported as body guards or personal attendants for privacy minded nobles.</div> </li> <li class="level1"><div class="li"> Arelin Inquisitors are banned from the country and are afforded no judicial authority over Drakkenian citizens when abroad.</div> </li> <li class="level1"><div class="li"> In regards to farming, a group of 10 undead are called a cabal, and shepherded one live shepherd.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;1921-2395&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> <p> Nearly every native of Drakken Tor is a devout member of The Cult of Ruczal. This is all the more astonishing considering the fact that it is not compulsory in any way. The giving of the deceased is completely voluntary. The people are comfortable with death. Outside of religion, the citizens are egalitarian in nature. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;2396-2748&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;2749-2779&quot;} --> <h3 class="sectionedit5" id="eastholt">Eastholt</h3> <div class="level3"> <p> Sitting across a gorge from Westholt on the top of a large plateau, Eastholt is the home of Drakken Tors&#039; Medi-Gel Foundry. Built in tiers up the sculpted cliff face. One thing especially unique about this City is the great . </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Eastholt&quot;,&quot;hid&quot;:&quot;eastholt&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;2780-3030&quot;} --> <h3 class="sectionedit6" id="westholt">Westholt</h3> <div class="level3"> <p> Sitting atop a large plateau and across a gorge from Eastholt, Westholt is the home of Drakken Tors&#039; temple of The End of Days that looms over the city center. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Westholt&quot;,&quot;hid&quot;:&quot;westholt&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;3031-3210&quot;} --> <h3 class="sectionedit7" id="va_kuhm">Va&#039;kuhm</h3> <div class="level3"> <p> One of the largest dwarven stoneholds on the continent, Va&#039;kuhm is the single largest supplier of gold in Alaraes. Recently the city has gone silent and all trade with it has stopped. Any party sent to investigate fails to return. This is troubling King Ruczal and he is contemplating breaking a centuries old treaty and storming the hold. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Va&#039;kuhm&quot;,&quot;hid&quot;:&quot;va_kuhm&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;3211-3569&quot;} --> <h3 class="sectionedit8" id="dj_khalid_voice_anotha_one">&quot;DJ Khalid Voice&quot; Anotha one</h3> <div class="level3"> <p> Fuck if i know. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;\&quot;DJ Khalid Voice\&quot; Anotha one&quot;,&quot;hid&quot;:&quot;dj_khalid_voice_anotha_one&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;3570-3625&quot;} --> <h2 class="sectionedit9" id="current_affairs">Current affairs</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> Rumors swirl that King Ruczal is attempting to forge himself an heir.</div> </li> <li class="level1"><div class="li"> Recent attacks have been made against undead handlers, and the undead have been stolen.</div> </li> <li class="level1"><div class="li"> There have been sightings of undead without handlers out on the plateaus.</div> </li> <li class="level1"><div class="li"> A small hollow has been discovered that seems to be home to the start of a small village. When investigated, no one was found.</div> </li> <li class="level1"><div class="li"> Gold shipments from Va&#039;kuhm stopped a few months ago and no one knows why. Two emissaries have been sent to investigate, but not returned.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;3626-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Wed, 13 Jan 2021 06:29:00 +0000 alaraes:chapter_4:farneas https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:farneas <h1 class="sectionedit1" id="farneas">Farneas</h1> <div class="level1"> <p> <strong>Capital:</strong> Holmfirth <br/> <strong>Demonym:</strong> Farnean <br/> <strong>Export:</strong> Augments, magical texts, magical services </p> <p> Farneas&#039; capitol is one of Masterworks, which has been the center of overland trade through Alaraes since before even time itself can remember. Stretching to the southern reaches of the continent to the sea, Farneas has access to rare minerals, materials, and technology from every edge of the continent. Being a center of trade, there are dozens of languages being spoken around each corner. </p> <p> The land is predominantly covered in deciduous forest, with shrub land to the North, fertile woodland to the North-West, and low hills to the West. The weather is usually cool and rainy for prolonged periods of time. </p> <p> They are technologically disadvantaged but maintain high-magic communication networks with their international allies. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Farneas&quot;,&quot;hid&quot;:&quot;farneas&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-862&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> Farneas is home to the most prestigious magical learning institutions in all of Alaraes, the town of Obsidian</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;863-1006&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> <p> Their people are often stereotyped as being guarded, humorless, and attentive. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1007-1116&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1117-1146&quot;} --> <h3 class="sectionedit5" id="the_wells_of_power">The Wells of Power</h3> <div class="level3"> <p> Great geysers of magic that spring forth from the very essence of the world, pure magic flows like water out of these springs into a sizable series of wells. Lying just a mile or so under the Obsidian Tower, they are constantly being studied by their scholars and guarded by their knights. Not much is known about how they formed, but what is well documented is their effect on humans and beasts. The Wells are renowned to have a strange effect on the living. If a live creature is plunged into the serene pools of raw physically manifested magic, they have a very small percentage chance of living through the experience. Those that survive the process come out changed, capable of channeling intense physical magic, but mutate slightly, often losing all their hair and their eyes becoming a milky white. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Wells of Power&quot;,&quot;hid&quot;:&quot;the_wells_of_power&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;1147-1983&quot;} --> <h3 class="sectionedit6" id="obsidian">Obsidian</h3> <div class="level3"> <p> Originally a convent for the Wellborn, over the centuries the small convent grew into a middle-sized town whose primary export is knowledge, be that of magic or of technology. At the towns heart is a compound of five towers made from stone and steel, relics of a distant age, arranged in a circle around a giant obsidian spear thrusting from the ground in the center of its spacious courtyard. Outside the compounds walls thrives a lively town geared towards academia. Schools for smithys, chirurgeons, artificers, technomancers, engineers, artists, and many other skilled trades abound. Though all these houses of learning pale in comparison to the <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_5:order_of_the_obsidian_tower" class="wikilink1" title="alaraes:chapter_5:order_of_the_obsidian_tower" data-wiki-id="alaraes:chapter_5:order_of_the_obsidian_tower">Order of the Obsidian Tower</a> themselves, whose pursuit of knowledge is almost too fervorous. The town is also home to the Wells of Power, which are hidden somewhere deep beneath the Obsidian Tower itself. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Obsidian&quot;,&quot;hid&quot;:&quot;obsidian&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;1984-2909&quot;} --> <h2 class="sectionedit7" id="current_affairs">Current affairs</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> There are rumors that someone has broken into the Order of the Obsidian Towers mysterious vaults and stolen an ancient artifact.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;2910-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Wed, 11 Nov 2020 06:32:55 +0000 alaraes:chapter_4:ilkor https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:ilkor <h1 class="sectionedit1" id="ilkor">Ilkor</h1> <div class="level1"> <p> <strong>Capital:</strong> Stathford <br/> <strong>Demonym:</strong> Ilkoran<br/> <strong>Export:</strong> Ice, salt, several common metals, </p> <p> The frigid arctic filled with Jotuns and Eskimos/Siberians A frigid land of trees and Ice, Ilkor is ruled by King Tarsus Rakell VI. The majority of northern Ilkor is little more than a cursed tundra with a lovely view of the ice capped mountains that separate it from Reiben. It once was home to a vast multitude of people who thrived in its lush forests and farmed its fertile lands, until King Tarsus Rakell II&#039;s head mage angered a powerful demon that froze the land and let loose an extremely contagious airborne plague that thrived in the cold. While always a colder climate that often saw freezing temperatures in the winter, this new everlasting winter the country was plunged into was something new entirely. Thousands died of the unexpected cold within weeks, thousands more died in months from starvation. This combination of bitter cold and deadly plague brought Ilkor to its knees more than two centuries ago. Today, Ilkor is still recovering, with its people only now getting the required infrastructure in place to enable their daily lives to be somewhat peaceful. Due to concerns about the plague, the entire northern part of the country is considered plague land, and travel there is punishable by immediate execution, on sight and from a distance. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Ilkor&quot;,&quot;hid&quot;:&quot;ilkor&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-1386&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;1387-1416&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1417-1448&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1449-1479&quot;} --> <h3 class="sectionedit5" id="red_falls">Red Falls</h3> <div class="level3"> <p> Waterfall that runs red. Site of an ancient battle, corrupted land </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Red Falls&quot;,&quot;hid&quot;:&quot;red_falls&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;1480-1568&quot;} --> <h3 class="sectionedit6" id="belgate">Belgate</h3> <div class="level3"> <p> An autonomous elven city that used to be in the center of a large forest. After the freezing curse the trees all died and the city is mostly in poverty. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Belgate&quot;,&quot;hid&quot;:&quot;belgate&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;1569-1741&quot;} --> <h3 class="sectionedit7" id="stathford">Stathford</h3> <div class="level3"> <p> As far north as it is possible to go without venturing into the plague lands, Stathford is the capital of Ilkor and a Masterwork City, it is covered in a great dome of magical ice that prevents all but divine magic from being cast within it. It is impervious to even the hottest of flame and somewhat insulates it from the bitter cold of the tundra, with temperatures inside the dome reaching the high 30&#039;s, and temperatures outside often in the single digits. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Stathford&quot;,&quot;hid&quot;:&quot;stathford&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;1742-2226&quot;} --> <h3 class="sectionedit8" id="odessa">Odessa</h3> <div class="level3"> <p> An ancient ruined capital of Ilkor. Taken by a plague, rumors suggest it is controlled by Yeti, Ice Elementals, and other such creatures able to withstand the inhospitable climate and the plague. Though where these rumors come from is uncertain, as travel there is punishable by death. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Odessa&quot;,&quot;hid&quot;:&quot;odessa&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;2227-2531&quot;} --> <h3 class="sectionedit9" id="jotunheim">Jotunheim</h3> <div class="level3"> <p> A semi-free city within the borders of Ilkor that is reigned over by the ancient Ice Giant Jotun. Currently on friendly terms with Stathford, Jotunheim is a major exporter of …something. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Jotunheim&quot;,&quot;hid&quot;:&quot;jotunheim&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;2532-2741&quot;} --> <h2 class="sectionedit10" id="current_affairs">Current affairs</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:10,&quot;range&quot;:&quot;2742-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Sat, 07 Nov 2020 05:09:15 +0000 alaraes:chapter_4:kaldar https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:kaldar <h1 class="sectionedit1" id="kaldar">Kaldar</h1> <div class="level1"> <p> <strong>Capital:</strong> Kaldaria <br/> <strong>Demonym:</strong> Kaldaran<br/> <strong>Exports:</strong> Blue Steel, Red steel, sand, glass, glassworkers </p> <p> A land of sand and scarcity, the sovereign of Kaldar is presided over by one of three Shah&#039;s who in turn rule over Kaldar as a triumvirate. Rolling dunes of endlessly deep sand and the relentlessness of Alaraes’ two blistering suns are the regions hallmarks. Its cities are few and far between and nearly always located near an above ground source of water. The one exception is the region&#039;s capital, Kaldaria. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Kaldar&quot;,&quot;hid&quot;:&quot;kaldar&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-550&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;551-580&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;581-612&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;613-643&quot;} --> <h3 class="sectionedit5" id="walking_city_of_bordan">Walking City of Bordan</h3> <div class="level3"> <p> Ruled by a Muslim dwarf, Crafting center? A refining center for bluesteel? Bordan was resurrected centuries ago by a coalition of dwarfs from across the continent. It is a massive mechanical beast, four dozen stories high, covered in settlements, towers, castles, and warehouses. Essentially a walking 12-legged mountain fortress, its shining steel walls can be seen wandering the deserts from Aesh to Kaldar. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Walking City of Bordan&quot;,&quot;hid&quot;:&quot;walking_city_of_bordan&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;644-1088&quot;} --> <h3 class="sectionedit6" id="sha_ak_mountains">Sha’ak Mountains</h3> <div class="level3"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Sha\u2019ak Mountains&quot;,&quot;hid&quot;:&quot;sha_ak_mountains&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;1089-1119&quot;} --> <h3 class="sectionedit7" id="the_blue_mines">The Blue Mines</h3> <div class="level3"> <p> Deep within the Sha&#039;ak Mountains of Kaldar lies a series of mines with iron deposits that are naturally infused with magic from the lands. This iron ore is mined and brought to the base of the mountains, where it is picked up by Bordan and then refined into ingots of steel that have a blue tinge, thus its name “Bluesteel”, that is exceptionally durable and highly sought after. Distribution, or forged directly into armor and weapons for sale. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Blue Mines&quot;,&quot;hid&quot;:&quot;the_blue_mines&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;1120-1597&quot;} --> <h3 class="sectionedit8" id="kaldaria">Kaldaria</h3> <div class="level3"> <p> A city in a crater that is covered by a semi-natural sandstone some. Done is painted in several large murals depicting the founding of the city. It is fed water by a large underground river. Streets are lit with natural gas lamps. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Kaldaria&quot;,&quot;hid&quot;:&quot;kaldaria&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;1598-1852&quot;} --> <h2 class="sectionedit9" id="current_affairs">Current affairs</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;1853-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Sat, 06 Mar 2021 05:21:19 +0000 alaraes:chapter_4:mokopun https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:mokopun <h1 class="sectionedit1" id="mokopun">Mokopun</h1> <div class="level1"> <p> <strong>Capital:</strong> Nakokili <br/> <strong>Demonym:</strong> Mokopunese<br/> <strong>Exports:</strong> Autodoc hospital, leisure activities, political diplomacy </p> <p> Hawaii, Luaus, and Death Mokopun is the only truly neutral nation in Alaraes. They have standing treaties with each nation that allows them to use their small island as a neutral meeting place to discuss sensitive political issues and settle them with battles to the death using designated champions. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Mokopun&quot;,&quot;hid&quot;:&quot;mokopun&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-449&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;450-478&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;479-509&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;510-539&quot;} --> <h2 class="sectionedit5" id="current_affairs">Current affairs</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;540-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Sat, 07 Nov 2020 05:10:50 +0000 alaraes:chapter_4:nydtwyn https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:nydtwyn <h1 class="sectionedit1" id="nydtwyn">Nydtwyn</h1> <div class="level1"> <p> A floating Stonehold. Primary manufactory of airships and advanced technology. </p> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_4:oshear https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:oshear <h1 class="sectionedit1" id="oshear">Oshear</h1> <div class="level1"> <p> <strong>Capital:</strong> Victrix<br/> <strong>Demonym:</strong> Oshearan<br/> <strong>Exports:</strong> Naval ships, wine, precious gems, fish<br/> </p> <p> Colloquially known as “The Pearls” due to the suspected wealth of the islands, judging from the ornate nature of the naval vessels sailing the waters around the archipelago, Oshear is a collection of islands off the coast of Alaraes that shuns any interaction with the outside world. Ruled by a fiercely xenophobic theocracy that worships Hɘ, trade with the islands is heavily regulated, with only two ports are open to outsiders: Spite Keep and Spire Keep. Any vessels attempting to approach the islands from non-approved trade routes will find the waters heavily embargoed and high sheer cliffs beyond that. Oshear is widely considered the strongest naval power on the continent, as it has a Foundry that produces iron bodied naval vessels. </p> <p> The theocracy of Oshear is centered on the Slumbering One, a deity who was found ensconced in ice in an iron meteorite that struck the island a millennia ago. In the Slumbering Ones’ name, the people of Oshear have purged themselves of magic and the unnatural creatures that were possessed of it on the islands. Spellcasters are so rare on Oshear that some believe the ability to cast it has been bred out of the population. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Oshear&quot;,&quot;hid&quot;:&quot;oshear&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-1303&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> There are only five magical creatures left in Oshear, collectively they are known as the Guardians of the Pearls</div> </li> <li class="level1"><div class="li"> To practice any form of magic in Oshear is considered herecy, and is punished by death in the colloseum</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;1304-1559&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1560-1591&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1592-1622&quot;} --> <h3 class="sectionedit5" id="spire_keep">Spire Keep</h3> <div class="level3"> <p> A large mountain jutting out of the ocean off the main island of Oshear, Spire Keep is an open port that only takes prisoners off the mainland. Other nations may pay a yearly premium to house their prisoners in the labor camp under the mountain. The precious gems mined well below sea level here are used to fuel the greed of the papacy and to hold their churches, as well as export them. Nations are never told if the inmate is still alive, and those that stop payments will have their living inmates forcibly returned to their shores, they put up with these unfavorable terms because of the reputation of spire keep is never broken out this sentenced is fucked omg. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Spire Keep&quot;,&quot;hid&quot;:&quot;spire_keep&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;1623-2313&quot;} --> <h3 class="sectionedit6" id="spite_keep">Spite Keep</h3> <div class="level3"> <p> Spite keep is the only open trading port in Oshear. The people of Spite Keep are kept isolated from the mainland, and permits are required for locals to travel to and from the city. The only exceptions being members of the clergy and the arelin Inquisitors. In the city </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Spite Keep&quot;,&quot;hid&quot;:&quot;spite_keep&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;2314-2606&quot;} --> <h3 class="sectionedit7" id="port_iron">Port Iron</h3> <div class="level3"> <p> The foundry that produces Oshears’ naval vessels. It is manned by heavily vetted members of the lower clergy, who view it as a high honor to be allowed to build warships to help spread the word of their slumbering god. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Port Iron&quot;,&quot;hid&quot;:&quot;port_iron&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;2607-2849&quot;} --> <h3 class="sectionedit8" id="victrix">Victrix</h3> <div class="level3"> <p> The capital of Oshear, it is ruled by Grand Pope Redtek. A large city built into the crater that the iron meteor that carried the Lord to Oshear created when it plummeted from the heavens a thousand years ago. The papacy uses it as their Grand Cathedral and seat of political power. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Victrix&quot;,&quot;hid&quot;:&quot;victrix&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;2850-3152&quot;} --> <h2 class="sectionedit9" id="current_affairs">Current affairs</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> Recently Grand Pope Vakshir has been killed under mysterious circumstances and Grand Pope Redtek has taken his place.</div> </li> <li class="level1"><div class="li"> Grand Pope Redtek is mounting an expedition to hunt down and kill the 5 remaining magical creatures on the islands.</div> </li> <li class="level1"><div class="li"> The grand cathedral of Oshear has begun powering up, and no one knows why.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;3153-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Sat, 07 Nov 2020 06:22:22 +0000 alaraes:chapter_4:qokon https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:qokon <h1 class="sectionedit1" id="qokon">Qokon</h1> <div class="level1"> <p> <strong>Capital:</strong> Kharaküm <br/> <strong>Demonym:</strong> Qokonese<br/> <strong>Exports:</strong> tin cans, glass bottles, cybernetic limbs, horses, fine art </p> <p> Is basically china and Mongolia with actual magic. Until very recently Qokon was the terror of the western half of Alaraes. Before Tillie Khan too the jade throne Qokon was under the despotic totalitarian rule of the elven Obedai Khan. Under Obedai Khan, Qokon saw rapid expansion and subsequently famine due to the lack of farmers. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Qokon&quot;,&quot;hid&quot;:&quot;qokon&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-483&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;484-513&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;514-545&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;546-576&quot;} --> <h3 class="sectionedit5" id="kharakuem">Kharaküm</h3> <div class="level3"> <p> A sprawling city of claustrophobic allies, wide boulevards, and vast plazas, Kharaküm is also known as the city of rivers. Built in the center of an extremely wide river over dozens of smaller islands, the central palace sits on 5 itself. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Kharak\u00fcm&quot;,&quot;hid&quot;:&quot;kharakuem&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;577-838&quot;} --> <h3 class="sectionedit6" id="monastery_of_the_black_khan">Monastery of the Black Khan</h3> <div class="level3"> <p> Man dressed in dark rags, backlit by a giant phosphorescent statue of a god, skin tight on his bones, more skeleton than man. Grave mist falls from his mouth with every passing word. Controls snakes. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Monastery of the Black Khan&quot;,&quot;hid&quot;:&quot;monastery_of_the_black_khan&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;839-1078&quot;} --> <h2 class="sectionedit7" id="current_affairs">Current affairs</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;1079-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Sat, 07 Nov 2020 05:11:39 +0000 alaraes:chapter_4:reiben https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:reiben <h1 class="sectionedit1" id="reiben">Reiben</h1> <div class="level1"> <p> <strong>Capital:</strong> Eberhardt <br/> <strong>Demonym:</strong> Reibentonian <br/> <strong>Exports:</strong> Personal assistants (Robo-drone), fur hide, wood, woodworkers </p> <p> The lands of Reiben are nearly consumed by dark, dense, and foreboding forests. The most remote of which still teem with the Old Magic. Though the land is heavily populated, Reibens’ villages are relatively isolated unless located within a few miles of a Castle or Keep. Travel through the region is typically kept to well-traveled paths, as the wilds are so dangerous. Reiben is presided over by the last of its Seven Barons. Baron Klaus von Eberhardt. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Reiben&quot;,&quot;hid&quot;:&quot;reiben&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-611&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> The last of the barons, Baron Klaus von Eberhardt recently consolidated the former seven baronies, through diplomacy as well as force, and has been hard at work restoring them to their former glory. Despite his young age, others consider him to be a competent ruler. </div> </li> <li class="level1"><div class="li"> Aside from the young baron, the nation is presided over by a Shadow Council comprised of the remaining minor lords of the land.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;612-1045&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1046-1076&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1077-1107&quot;} --> <h3 class="sectionedit5" id="birgitte_s_retreat">Birgitte&#039;s Retreat</h3> <div class="level3"> <p> A city set in the Arrow&#039;s Head bay, a crevice along the Silverbow Bluffs, which is highly defensible from land and sea. It sits hard up against the ocean, with a bay that is guarded by a great stone seawall, silver like the rock it was carved from. It is the main naval port of Reiben. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Birgitte&#039;s Retreat&quot;,&quot;hid&quot;:&quot;birgitte_s_retreat&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;1108-1424&quot;} --> <h3 class="sectionedit6" id="the_blackflair_hills">The Blackflair Hills</h3> <div class="level3"> <p> These ominous hills lay deep inside the forests of Reiben. An ancient battle was fought here between wizards and necromancers. The old magic infused in these hills is far stronger than the rest of Reiben, it has become quite volatile and occasionally erupts in black, grey, and pale blue flames. People have reported seeing ghostly figures fighting during these eruptions. Some even recall seeing the great Zeddicus Zu&#039;l Zorander Wizard of the First Order. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Blackflair Hills&quot;,&quot;hid&quot;:&quot;the_blackflair_hills&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;1425-1914&quot;} --> <h3 class="sectionedit7" id="castle_eberhardt">Castle Eberhardt</h3> <div class="level3"> <p> The ancestral home of the Eberhardt clan, Castle Eberhardt is encompassed by a large, magically reinforced basalt stone wall, the surface of which bears no seams along its perfectly smooth surface. The inner side shows signs of a once intricate grand relief spanning all along its circumference. Large gothic statues, fountains and palisades, carved from marble and basalt, decorate the plazas of the city. The keep dominates the city center, surrounded by a large lightning moat. The entrance is mounted by two large steel-clad stone gargoyles. Noted as one of the most defensible cities in all the land, Castle Eberhardt has never been taken by an occupying force. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Castle Eberhardt&quot;,&quot;hid&quot;:&quot;castle_eberhardt&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;1915-2610&quot;} --> <h3 class="sectionedit8" id="nydts_keep">Nydts&#039; Keep</h3> <div class="level3"> <p> Formerly Mount Goldspring, Nydts Keep was once home to the largest dwarven population in Reiben. Its mines and forges produced the finest diamonds and unending quantities of gold for refining in the Foundry of Farneas. However, as of recent the remaining dwarves of the stonehold are are under the control of the great red dragon wyrm Nydt, who uses them as thralls to mine gold for his hoard. The Baron Eberhardt is preparing to route the dragon from the mountain, restore the dwarves&#039; freedom, and reclaim its riches for his kingdom. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Nydts&#039; Keep&quot;,&quot;hid&quot;:&quot;nydts_keep&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;2611-3171&quot;} --> <h3 class="sectionedit9" id="silverbow_bluffs">Silverbow Bluffs</h3> <div class="level3"> <p> A stretch of cliff face that’s ruff cut, and apparently natural, covered in what appears to be a highly reflective silver sheen. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Silverbow Bluffs&quot;,&quot;hid&quot;:&quot;silverbow_bluffs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;3172-3332&quot;} --> <h2 class="sectionedit10" id="current_affairs">Current affairs</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:10,&quot;range&quot;:&quot;3333-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Sat, 07 Nov 2020 05:12:04 +0000 alaraes:chapter_4:rosgath https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:rosgath <h1 class="sectionedit1" id="rosgath">Rosgath</h1> <div class="level1"> <p> <strong>Capital:</strong> Iron Sky <br/> <strong>Demonym:</strong> Rosgathian <br/> <strong>Exports:</strong> Blazewood, airships, fine woodcarvings, and woodcarvers. </p> <p> Every facet of the day to day life in the nation of Rosgath is invaded by their God-King Moloch, who sits strong in his sky palace, Iron Sky. Moloch has ruled over Rosgath for thousands of years and has fostered a culture of paranoia and suspicion. Free thought is highly discouraged, and the people under his rule are rewarded for turning in lawbreakers and traitors. His army performs randomized raids on villages from great airships to collect taxes, lawbreakers, and traitors. Rebellion is a foreign concept to the people of Rosgath, for they love their God-King and welcome the stability of his rule. All they&#039;ve had to give up are a few personal liberties for national stability and security. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Rosgath&quot;,&quot;hid&quot;:&quot;rosgath&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-847&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> Rosgath has a standing army of automatons.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;848-924&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;925-955&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;956-987&quot;} --> <h3 class="sectionedit5" id="mt_fireforge">Mt. Fireforge</h3> <div class="level3"> <p> A great volcano that sits at the heart of Rosgath, and the true heart of its political and military might. On the far side of its base, opposite of The Devils&#039; Beard is a rare, fully automated self-sufficient Foundry. This Foundry produces dozens of loyal automaton soldiers for Molochs Iron Army every year. The existence of this foundry is a closely guarded secret, and whole cities have been brought level with the ground by Moloch to keep it that way. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Mt. Fireforge&quot;,&quot;hid&quot;:&quot;mt_fireforge&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;988-1469&quot;} --> <h3 class="sectionedit6" id="the_devils_beard">The Devils&#039; Beard</h3> <div class="level3"> <p> Sitting serenely at the base of Mt. Fireforge, a large blood red forest beards the volcano. It has survived three massive volcanic eruptions in living memory, in part because it sits above a deep Mana vein, and has been infused with the magical energies of the volcanic lava that has bathed the trees. The wood harvested from these trees here are resistant to even the most intense flame. Harvesting the lumber is highly regulated and exports are even more tightly controlled. Adventurers and money seekers with little sense often try to start clandestine harvesting operations here, as it can be extremely lucrative. However, Iron Sky spends most of its time floating darkly above it. Those brave enough to stroll through this wildwood are sure to come upon fire sprites, elementals, and volcanic Mana. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Devils&#039; Beard&quot;,&quot;hid&quot;:&quot;the_devils_beard&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;1470-2303&quot;} --> <h3 class="sectionedit7" id="malduin">Malduin</h3> <div class="level3"> <p> The only trading city in Rosgath. By design it is uninteresting, except that the walls are clearly designed to keep people in rather than out. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Malduin&quot;,&quot;hid&quot;:&quot;malduin&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;2304-2467&quot;} --> <h3 class="sectionedit8" id="iron_sky">Iron Sky</h3> <div class="level3"> <p> Colloquially known as Molochs Fortress, Iron Sky is a giant air fortress filled with ancient technology, the making of which has long since been lost. It is presided over by its master, the God-King Moloch. The fortress is in actuality a great Foundry that produces airships for Molochs army, a legion of emaciated man-machine hybrids that are the ambling husks of would-be rebels and traitors. Unwanted peoples are fed into a smaller Foundry that Moloch procured early in his reign, and their bodies are reconditioned into mindless cyborgs with a zealous loyalty to Moloch. Not much is known about life on the fortress, or its terrible master, but rumors say Moloch stands at least twelve feet tall, can crush a man’s head with a single hand, and that magic does not touch him. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Iron Sky&quot;,&quot;hid&quot;:&quot;iron_sky&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;2468-3269&quot;} --> <h2 class="sectionedit9" id="current_affairs">Current affairs</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;3270-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Fri, 26 Mar 2021 04:51:24 +0000 alaraes:chapter_4:short_story https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:short_story <h1 class="sectionedit1" id="chapter_4short_story">Chapter 4: Short Story</h1> <div class="level1"> <p> Krivs’ blueish purple scales itched in time with the elevated heartbeat he could hear in his own ears. They always stated to itch whenever he was scared. He was crouched behind some crates and what appeared to be a sack of potatoes in the sky pirates’ poorly lit hold. The smell of oil from the engines below him and the scent of his own sweat filled his nostrils. He breathed in deeply trying to scent out if anyone was in there with him, and was grateful to find he was alone and his intrusion had likely not been noticed. Kriv was terrified he wouldn’t make it time, Roscoe had been taken by these bastards hours ago, he had to find him. They’d been ambushed at the edge of The Devils Beards by Molochs’ very own sky pirates, notorious for their ruthless brutality. Kriv had managed to evade capture but Roscoe had tripped over an ill placed root. </p> <p> He always found himself in tight spots like this and had always managed to get out of them too…so far. If memory and experience served him well, The Twins Rama and Reis would rise in the morning and he’d find himself in an even tighter situation before the night was done. He slipped his daggers from their sheaths and slid along the shadows of the darkened hold, doing his best to keep his steps light and his breathing even as he quietly cracked the door to the hallway. A quick glance informed him the long dimly lit corridor was manned by a single guard, thin as a stick and lazily napping against the wall. He slid out of the room and moved to secure the guard. </p> <p> “It’s all that damn halflings fault”, Kriv thought to himself as he drug the man into the hold. “Everything went to hell the day I met him.” Kriv had been minding his own business perfectly well, brooding over his sudden and unceremonious and much undeserved expulsion from his guild, when the little man with glowing tattoos on his forearms had burst into the tavern with a purse full of gold, an eye for trouble, and a tongue made of pure bafflement surrounded by a knowing smile. At first he was only a mild irritation, slowly gathering a crowd around himself. It was after the second hour of boisterous laughter and obnoxious tall tales that Kriv finally lost his temper. Tired of hearing his jovial little voice, Kriv threw him across the whole damn building and against the far wall. </p> <p> It didn’t take long for him to be thrown out, for the second time in one night. He’d stumbled into a nearby alley to sleep of the ale and sulk when two thugs took him for an easy mark and confronted him. Drunk as he was, they were right. He’d just grabbed for his daggers when he suddenly found himself on the ground, the back of his head throbbing from an unseen third assailant. Just as they were about to slit his throat when suddenly the little man was there, fighting the three off with a Halfling sized rapier. By the time Kriv had recovered enough to stand, the he’d killed two and the third was gone. </p> <p> “Thanks for the help” Kriv had said “You saved my life…” The Halfling cut him off, “Think nothing of it tall dark and purple” he said with a half bow and a flourish of a gaudy red cape Kriv hadn’t noticed before, “just helping out someone in need.” As he turned to walk away Kriv grabbed him by the shoulder, “You saved my life” he repeated, “I am now honor-bound to save yours or die trying.” The Halfling gave him a devilish smile that had made Krivs’ scales itch, “Roscoe. And you, sir, are going to have a devil of a time cashing in on that oath.” </p> <p> That was two years ago, two very long years. Kriv had seen Roscoe talk his way out of more perilous situations than he could count. He’d seen him fall ass-backwards out of even more, always just as Kriv was about to regain his freedom the tiny tyrant. Kriv was no longer sure whether the rogue was genius or insane, but he guessed both by the utter lies he tried to pass off as a bibliography. But this time was different, Kriv knew. He could feel it in his bones. The pirates were brutal. They were world renowned for their cruelty and viciousness. This time, Kriv would make good on his oath and finally be free. </p> <p> Kriv snaked his way through the bowels of the ship, after interrogating that guard he had a decent idea of its layout. As he came near the galley, he heard laughter and knew he was too late. He stood, sheathed his daggers and opened the door with resignation. Roscoe Tosscobble stood on the table in the center of the galley, surrounded by the evilest pirate band the world currently knew, with a hearty sized mug of ale in his hands. Everyone in the room fell silent except Roscoe as they all turned to look at him. Roscoe regarded Kriv with that same devilish smile that he’d grown to truly fear, “Kriv, my Dragonborn buddy! So glad you could join us. I’ve just finished arranging us safe passage to the Night City.” Kriv hung his head, Rama and Reis would most certainly rise in the morning and he’d found himself in an even tighter situation than before. </p> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_4:suidad https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:suidad <h1 class="sectionedit1" id="suidad">Suidad</h1> <div class="level1"> <p> <strong>Demonym:</strong> Suidadish<br/> <strong>Exports:</strong> Exotic animals, anti-venoms, venoms </p> <p> Suidad is less a cohesive nation and more a loose coalition of free cities that rose from the ashes of the collapse. They have gathered together to form a trade union and mutual defense pact to keep the mainland nations from expanding into Suidad and colonizing. The diverse peoples </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Suidad&quot;,&quot;hid&quot;:&quot;suidad&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-382&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;383-412&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> <p> Suidad is composed of multiple independent city-states </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;413-498&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;499-529&quot;} --> <h3 class="sectionedit5" id="white_city">White City</h3> <div class="level3"> <p> Basically Eldorado, where many heathen gods were allegedly born. One a ruling power out in the wilds. Struck down and cursed fit their arrogance to the gods. Gods from the city has learned of the responsibility of power, and their old homestead expected favors and power for fostering so many gods. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;White City&quot;,&quot;hid&quot;:&quot;white_city&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;530-853&quot;} --> <h3 class="sectionedit6" id="redwater">Redwater</h3> <div class="level3"> <p> Tucked away in the Urtear Mountains, hidden from the world, the Redwater is ruled by the self-styled Duke Malmont and the Council of Seven Masks. The Duke keeps an iron fist on the trade and peoples of Redwater from afar, allowing the council to run the day-to-day affairs of his city. Redwater trades mostly in morality-free tourism, every pleasure available on the continent can be found in Redwater, given you can afford it. The city gets its name from the red lake it ensconces and uses as its main water supply. This water fogs the mind and heightens the senses, making it the perfect way to keep a population docile with pleasures and entice visitors to spend more coin on hedonistic pleasures. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Redwater&quot;,&quot;hid&quot;:&quot;redwater&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;854-1575&quot;} --> <h3 class="sectionedit7" id="holme">Holme</h3> <div class="level3"> <p> Despite the magnificence of its construction, Holme is one of the most beautiful cities in Suidad, it is a desolate place with few visible signs of habitation. The living are unwelcome in Holme, for its residents are ghosts and ghouls. These denizens leave the physical structures here derelict and seemingly abandoned, however their astral counterparts are said to be vibrant and extravagant. The only exception to the decrepit appearance lies in the town square which has a tavern, a small post office, the Town Hall, and Gallows. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Holme&quot;,&quot;hid&quot;:&quot;holme&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;1576-2127&quot;} --> <h3 class="sectionedit8" id="vertkeep">Vertkeep</h3> <div class="level3"> <p> A great empty keep deep within the innermost reaches of Suidads Urtear Mountain Range. The entire keep is sized for giants, with stairs that are as tall as a normal man’s shoulders. Legend says that it will be the last refuge of mankind in the end of days. Above the archway to its inner sanctuary the inscription “sic transit gloria mundi” is inset into the stone with untarnished bronze. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Vertkeep&quot;,&quot;hid&quot;:&quot;vertkeep&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;2128-2545&quot;} --> <h2 class="sectionedit9" id="current_affairs">Current affairs</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;2546-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Sat, 07 Nov 2020 05:13:00 +0000 alaraes:chapter_4:the_flotilla https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:the_flotilla <h1 class="sectionedit1" id="the_flotilla">The Flotilla</h1> <div class="level1"> <p> A few centuries ago, a steel ship the size of a small island, shaped like a nettle leaf, came floating silently out of The Veil, eventually coming to an eerie and silent rest 3 kilometers off the shores of Farneas. Initially many researchers came to pour over the vessel and discover her secrets. However, they soon drew the attention of pirates who quickly took over the ship, and the surrounding research vessels. Over the years many dozens more pirates and black marketeers began to accrue around the vessel, and a city sized flotilla was born. Part bazaar, part lawless pirate haven, The Flotilla is presided over by a council of thirteen pirate lords who secure it against foreign control and prevent total anarchy from taking hold. The inhabitants come from every nation and walk of life, many hoping to make a fortune, or at least a living in hiding. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Flotilla&quot;,&quot;hid&quot;:&quot;the_flotilla&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-887&quot;} --> <h2 class="sectionedit2" id="the_floating_rose">The Floating Rose</h2> <div class="level2"> <p> The floating rose is the name given to that mysterious ancient ship and the seat of the pirate council. Given its name for its rose red hull. It also serves as the main market and bazaar, as it has a large flat deck that is the largest uninterrupted surface for miles in any direction. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Floating Rose&quot;,&quot;hid&quot;:&quot;the_floating_rose&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;888-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_4:the_lands_of_alaraes https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:the_lands_of_alaraes <h1 class="sectionedit1" id="chapter_4the_lands_of_alaraes">Chapter 4: The Lands of Alaraes</h1> <div class="level1"> <p> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:short_story" class="wikilink1" title="alaraes:chapter_4:short_story" data-wiki-id="alaraes:chapter_4:short_story">Chapter 4:Short Story</a> </p> <p> Ouran is blessed with two suns, Rama and Reís, as well as three moons, Yara, Vana, and Deva. Alaraes can see The Warp, a nearby space cloud, which some shamans believe can predict the future of the planet and gives omens as warnings. </p> <ul> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:aesh" class="wikilink1" title="alaraes:chapter_4:aesh" data-wiki-id="alaraes:chapter_4:aesh">Aesh</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:cardean" class="wikilink1" title="alaraes:chapter_4:cardean" data-wiki-id="alaraes:chapter_4:cardean">Cardean</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:drakken_tor" class="wikilink1" title="alaraes:chapter_4:drakken_tor" data-wiki-id="alaraes:chapter_4:drakken_tor">Drakken Tor</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:farneas" class="wikilink1" title="alaraes:chapter_4:farneas" data-wiki-id="alaraes:chapter_4:farneas">Farneas</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:ilkor" class="wikilink1" title="alaraes:chapter_4:ilkor" data-wiki-id="alaraes:chapter_4:ilkor">Ilkor</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:kaldar" class="wikilink1" title="alaraes:chapter_4:kaldar" data-wiki-id="alaraes:chapter_4:kaldar">Kaldar</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:mokopun" class="wikilink1" title="alaraes:chapter_4:mokopun" data-wiki-id="alaraes:chapter_4:mokopun">Mokopun</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:oshear" class="wikilink1" title="alaraes:chapter_4:oshear" data-wiki-id="alaraes:chapter_4:oshear">Oshear</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:qokon" class="wikilink1" title="alaraes:chapter_4:qokon" data-wiki-id="alaraes:chapter_4:qokon">Qokon</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:reiben" class="wikilink1" title="alaraes:chapter_4:reiben" data-wiki-id="alaraes:chapter_4:reiben">Reiben</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:rosgath" class="wikilink1" title="alaraes:chapter_4:rosgath" data-wiki-id="alaraes:chapter_4:rosgath">Rosgath</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:suidad" class="wikilink1" title="alaraes:chapter_4:suidad" data-wiki-id="alaraes:chapter_4:suidad">Suidad</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:valmeadow" class="wikilink1" title="alaraes:chapter_4:valmeadow" data-wiki-id="alaraes:chapter_4:valmeadow">Valmeadow</a></div> </li> <li class="level1 node"><div class="li"> Other Notable Locations</div> <ul> <li class="level2"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:the_flotilla" class="wikilink1" title="alaraes:chapter_4:the_flotilla" data-wiki-id="alaraes:chapter_4:the_flotilla">The Flotilla</a></div> </li> <li class="level2"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:the_veil" class="wikilink1" title="alaraes:chapter_4:the_veil" data-wiki-id="alaraes:chapter_4:the_veil">The Veil</a></div> </li> <li class="level2"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:nydtwyn" class="wikilink1" title="alaraes:chapter_4:nydtwyn" data-wiki-id="alaraes:chapter_4:nydtwyn">Nydtwyn</a></div> </li> </ul> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Chapter 4: The Lands of Alaraes&quot;,&quot;hid&quot;:&quot;chapter_4the_lands_of_alaraes&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-1063&quot;} --> <h2 class="sectionedit2" id="template">Template</h2> <div class="level2"> <p> Name <br/> <strong>Capital:</strong> <br/> <strong>Demonym:</strong> <br/> <strong>Exports:</strong> <br/> </p> <p> 3 to 4 paragraphs describing the area </p> </div> <h5 id="intriguing_facts">Intriguing facts</h5> <div class="level5"> <p> 4 to 5 bullet points about the country not necessarily present in the initial introduction. </p> </div> <h5 id="nation_character">Nation Character</h5> <div class="level5"> <p> A few traits (in paragraph form) that people from here share. </p> </div> <h5 id="cities_and_sights">Cities and Sights</h5> <div class="level5"> <p> 1-2 paragraphs per item </p> </div> <h5 id="current_affairs">Current affairs</h5> <div class="level5"> <p> What is happening here that can breed interest in adventuring here? </p> </div> <h5 id="unused_names">Unused Names</h5> <div class="level5"> <p> Dew Drop Inn <br/> Four Winds Bar <br/> House of Blue Light <br/> Spire Keep <br/> Greenport <br/> Griffinham <br/> Lorcastle <br/> Lorlyn <br/> Ryderwood <br/> Sagewick <br/> Starrysea <br/> </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Template&quot;,&quot;hid&quot;:&quot;template&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;1064-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Fri, 26 Mar 2021 04:50:40 +0000 alaraes:chapter_4:the_veil https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:the_veil <h1 class="sectionedit1" id="the_veil">The Veil</h1> <div class="level1"> <p> A great swirling, color shifting, and dangerous aurora that surrounds the continent a few miles out to sea. No one knows how it came to be, or what gives it its myriad of luminous colors. Several attempts have been made to study it over the centuries, though only three things can be said of it for certain: it is magical, it is effervescent to the touch, and all those who venture into it more than a few meters are never seen again. </p> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_4:valmeadow https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:valmeadow <h1 class="sectionedit1" id="valmeadow">Valmeadow</h1> <div class="level1"> <p> <strong>Capital:</strong> Brightmount &amp; Darkmount<br/> <strong>Demonym:</strong> Valmeadan<br/> <strong>Exports:</strong> Dragon hide, Machine Parts, </p> <p> South America Bog lands and Marshes The valleys of Valmeadow are covered with thick fog and smell of death and rot. Through this thick fog Titan Fields can be seen, remnants of large fighting machines, torn apart either during or just after <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_7:the_collapse" class="wikilink1" title="alaraes:chapter_7:the_collapse" data-wiki-id="alaraes:chapter_7:the_collapse">The Collapse</a>. Over Brightmount the Endless Guard can be seen training their specially bred lesser wyrms. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Valmeadow&quot;,&quot;hid&quot;:&quot;valmeadow&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-515&quot;} --> <h2 class="sectionedit2" id="intriguing_facts">Intriguing facts</h2> <div class="level2"> <ul> <li class="level1"><div class="li"> Through treaty both Brightmount and Darkmount are not allowed to have standing armies, to get around this each city has a very large city watch.</div> </li> <li class="level1"><div class="li"> The responsibility of defending Valmeadow from external threats has fallen on the shoulders the <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_5:the_emerald_order" class="wikilink1" title="alaraes:chapter_5:the_emerald_order" data-wiki-id="alaraes:chapter_5:the_emerald_order">The Emerald Order</a>.</div> </li> <li class="level1"><div class="li"> Valmeadow is home to three Titan Fields, the Great Southern Titan Field being the largest and most well known.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Intriguing facts&quot;,&quot;hid&quot;:&quot;intriguing_facts&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;516-968&quot;} --> <h2 class="sectionedit3" id="national_character">National character</h2> <div class="level2"> <p> Valmeadow is a nation of three characters. </p> <p> Orcs run salvage in the Titan Fields, and have managed to repair several Titans. </p> <p> Half the country is run by Brightmount, and the other by Darkmount. The foriegn policy of the country is presided over by two seperate monarchs, with the Orc Chief acting as a tie breaker when needed. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;National character&quot;,&quot;hid&quot;:&quot;national_character&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;969-1329&quot;} --> <h2 class="sectionedit4" id="cities_and_sights">Cities and Sights</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cities and Sights&quot;,&quot;hid&quot;:&quot;cities_and_sights&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1330-1360&quot;} --> <h3 class="sectionedit5" id="the_great_southern_titan_field">The Great Southern Titan Field</h3> <div class="level3"> <p> A fog filled valley of ancient mechanical fighting hulks. Ancient giant robots, known as Titans, fought some battle here either during or just after The Collapse. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;The Great Southern Titan Field&quot;,&quot;hid&quot;:&quot;the_great_southern_titan_field&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;1361-1565&quot;} --> <h3 class="sectionedit6" id="brightbay">Brightbay</h3> <div class="level3"> <p> White sands, idyllic water side town. Home to bioluminescent algae. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Brightbay&quot;,&quot;hid&quot;:&quot;brightbay&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;1566-1655&quot;} --> <h3 class="sectionedit7" id="brightmount">Brightmount</h3> <div class="level3"> <p> Brightmount is the capital of Valmeadow, and home base of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_5:endless_guard" class="wikilink1" title="alaraes:chapter_5:endless_guard" data-wiki-id="alaraes:chapter_5:endless_guard">The Endless Guard</a>. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Brightmount&quot;,&quot;hid&quot;:&quot;brightmount&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;1656-1791&quot;} --> <h3 class="sectionedit8" id="darkmount">Darkmount</h3> <div class="level3"> <p> A place of rotten blood and burned flesh. Dark Mount is run on the backs of tortured slaves won through battle or forced into debt by the council of lords. Twisted forms of once-humans walk its streets, assassins of night come and go through the twisted Blackstone gates. The gaze from the evils that lurk just beyond vision can often be felt upon an unwary traveler’s skin. Do Not Travel Through Valmeadow </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Darkmount&quot;,&quot;hid&quot;:&quot;darkmount&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;1792-2221&quot;} --> <h2 class="sectionedit9" id="current_affairs">Current affairs</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Current affairs&quot;,&quot;hid&quot;:&quot;current_affairs&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;2222-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_4 Thu, 25 Mar 2021 04:43:17 +0000