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Warning: Undefined array key "media" in /home/inklgrwr/public_html/wiki/feed.php on line 385 Homebrew Wiki alaraes:chapter_2
https://www.inklikeurine.com/wiki/
Mon, 08 Dec 2025 19:09:44 +0000FeedCreator 1.8https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=wiki:favicon.icoHomebrew Wiki
https://www.inklikeurine.com/wiki/
alaraes:chapter_2:adventuring_gear
https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:adventuring_gear
<h1 class="sectionedit1" id="adventuring_gear">Adventuring Gear</h1>
<div class="level1">
<p>
Alaraes is flush with mundane wonder, dozens of foundries around the continent produce mass consumable artifacts of ancient technology, and useful magical trinkets found in every shop.
</p>
</div>
<!-- EDIT{"target":"section","name":"Adventuring Gear","hid":"adventuring_gear","codeblockOffset":0,"secid":1,"range":"1-217"} -->
<h2 class="sectionedit2" id="gear">Gear</h2>
<div class="level2">
<p>
<a href="https://www.inklikeurine.com/wiki/lib/exe/detail.php?id=alaraes%3Achapter_2%3Aadventuring_gear&media=alaraes:chapter_2:adventuringgeartable.png" class="media" title="alaraes:chapter_2:adventuringgeartable.png"><img src="https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=alaraes:chapter_2:adventuringgeartable.png" class="mediacenter" loading="lazy" alt="" /></a>
</p>
</div>
<!-- EDIT{"target":"section","name":"Gear","hid":"gear","codeblockOffset":0,"secid":2,"range":"218-287"} -->
<h3 class="sectionedit3" id="ammunition">Ammunition</h3>
<div class="level3">
</div>
<h4 id="bullets_10">Bullets (10)</h4>
<div class="level4">
<p>
Bullets are used to load any single-shot firearm such as a revolver or bolt-action rifle.
</p>
</div>
<h4 id="energy_cell">Energy Cell</h4>
<div class="level4">
<p>
Energy cells are loaded into <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:weapons#rifle_pulse" class="wikilink1" title="alaraes:chapter_2:weapons" data-wiki-id="alaraes:chapter_2:weapons"> Pulse Rifles</a> and rail weapons. A weapon using an Energy Cell may be fired 30 times before the cell is depleted depleted. Depleted energy cells may be brought to appropriate arms dealers for recharge or exchange (for a modest fee).
</p>
</div>
<h4 id="caster_shell">Caster shell</h4>
<div class="level4">
<p>
Considered very rare, Caster shells are used exclusively in <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:weapons#castelero" class="wikilink1" title="alaraes:chapter_2:weapons" data-wiki-id="alaraes:chapter_2:weapons">Castelero's</a> and <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:weapons#castelero" class="wikilink1" title="alaraes:chapter_2:weapons" data-wiki-id="alaraes:chapter_2:weapons">Castelero Rifles</a> and are made from redsteel. Available in 8 variants, numbered I through VII, each shell is infused with a single specialized spell that is cast when fired. These shells are manufactured and sold by specialized craftsmen found almost exclusively in <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:aesh" class="wikilink1" title="alaraes:chapter_4:aesh" data-wiki-id="alaraes:chapter_4:aesh">Aesh</a>. The cost of each shell varies depending on its shell number with an escalating rarity and cost. Spells cast via a caster shell are always centered on the location the slug hits and are cast at their lowest level.
</p>
<ol>
<li class="level1"><div class="li"> I - </div>
</li>
<li class="level1"><div class="li"> II - </div>
</li>
<li class="level1"><div class="li"> III - </div>
</li>
<li class="level1"><div class="li"> IV - </div>
</li>
<li class="level1"><div class="li"> V - </div>
</li>
<li class="level1"><div class="li"> VI - </div>
</li>
<li class="level1"><div class="li"> VII - </div>
</li>
<li class="level1"><div class="li"> VIII - </div>
</li>
</ol>
</div>
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<h3 class="sectionedit4" id="bungee_cords">Bungee cords</h3>
<div class="level3">
<p>
These elastic cords are good for holding down items when transporting them. Each one comes with a hook on each end and is rated for 100 lbs. and can stretch up to twice its length. Bungee Cords are sold in packs:
</p>
<ul>
<li class="level1"><div class="li"> 1 10-foot cord</div>
</li>
<li class="level1"><div class="li"> 2 6-foot cords</div>
</li>
<li class="level1"><div class="li"> 4 2-foot cords</div>
</li>
</ul>
</div>
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<h3 class="sectionedit5" id="calming_bridle">Calming Bridle</h3>
<div class="level3">
<p>
This steel and elastic bridle automatically sizes itself to fit over the head any medium or small creature. As long as the creature has an intelligence score of 4 or lower this bridle uses minute speakers to play soothing ultra-sonic frequencies to calm it, making it easier to control. You have advantage on Wisdom (Animal Handling) checks made to calm the equipped creature and to have it follow your commands.
</p>
</div>
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<h3 class="sectionedit6" id="canteen_filtration">Canteen, Filtration</h3>
<div class="level3">
<p>
This canteen uses chemicals and solar radiation to filter up to one gallon of potable water. This filtration makes the water clean enough to safely drink. This canteen can filter up to three gallons of non-potable water before it needs to recharge for 8 hours.
</p>
</div>
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<h3 class="sectionedit7" id="canteen_passive">Canteen, Passive</h3>
<div class="level3">
<p>
This canteen pulls humidity out of the air and stores it inside. This canteen can make enough water for 1 creature to consume every 8 hours in an arid environment.
</p>
</div>
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<h3 class="sectionedit8" id="chemsticks">Chemsticks</h3>
<div class="level3">
<p>
This is a package of four 8-inch long plastic sticks that glow when cracked. Each chemstick casts a bright light out to 5-feet and dim light out to 15-feet for 4 hours. After 4 hours, chemsticks only cast a dim light out to 10-feet for an additional 4 hours. These come in an assortment of random colors (the color is chosen by the dungeon master). You activate a chemstick by cracking it against a hard surface, or with both hands.
</p>
</div>
<!-- EDIT{"target":"section","name":"Chemsticks","hid":"chemsticks","codeblockOffset":0,"secid":8,"range":"2729-3184"} -->
<h3 class="sectionedit9" id="cybernetics">Cybernetics</h3>
<div class="level3">
<p>
Cybernetic prosthesis can be found throughout Alaraes, the that usually means something unfortunate has happened to the last owner, and can purchased from special clinics in <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:mokopun" class="wikilink1" title="alaraes:chapter_4:mokopun" data-wiki-id="alaraes:chapter_4:mokopun">Mokopun</a> and <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:aesh" class="wikilink1" title="alaraes:chapter_4:aesh" data-wiki-id="alaraes:chapter_4:aesh">Aesh</a>. The repair, maintenance, and installation of Cybernetics is a highly specialized and esoteric skill, with Cyberneticist charging high fees for their services. Cyberneticist with lower skill levels or incomplete training can sometimes be found attached to merchant caravans charging more amenable rates, but their craftsmanship will often times be well under the levels of their more respectable colleagues.
</p>
</div>
<h4 id="eye">Eye</h4>
<div class="level4">
<p>
<em>Uncommon</em><br/>
Recommended price 300gp per eye. Added costs for more ornate designs and exotic materials. <br/>
Available either as a set or individually, cybernetic eyes are a somewhat difficult to manufacture prosthesis making them relatively uncommon. They are available in a wide range of styles and colors, able to be customized to the users preferences, though more esoteric designs may incur an additional fee. Regardless of physical appearance a cybernetic eye grants its user Darkvision. In addition, the user also gains Telescopic Sight and can clearly make out minor details on objects up to 120ft away.
</p>
</div>
<h4 id="limb">Limb</h4>
<div class="level4">
<p>
<em>Common</em><br/>
Recommended price 100gp per limb. Added costs for more ornate designs and exotic materials.<br/>
The replacement of an Arm or leg is a common sight amongst adventurers and soldiers, whose occupation lends itself to dangerous encounters. Replacement limbs can be aesthetically customized ad infinium, though the more ornate the design and materials the higher the fee. Replacing a limb is considered a routine procedure and can be accomplished in a day by a skilled Cyberneticist, with recovery time often being less than a week (though heavy lifting is discouraged for the first 30 days). Replacing a limb confers no additional mechanical benefits.
</p>
</div>
<h4 id="ear">Ear</h4>
<div class="level4">
<p>
<em>Uncommon</em><br/>
Recommended price 500gp per ear.
Available either as a set or individually, cybernetic ears are highly customized pieces of hardware. Each ear is built-to-order for a recipients head due to a large variation in cranial structure from person to person. This of course leads to a higher purchase price, as the hardware cannot be produced en-mass. There is also far less opportunity for customization of design, as even minute changes in material and design can lead to dramatic alterations in performance. Cybernetic ears grant the user slightly enhanced hearing, granting Advantage on perception checks related to hearing, so long as the source of the sound is within 30 ft.
</p>
</div>
<h4 id="spine">Spine</h4>
<div class="level4">
<p>
<em>Rare - Very Rare</em><br/>
Recommended price varies.
Spine cybernetics, much like cybernetic ears, are custom made-to-order pieces of hardware that do not grant any mechanical benefit on their own, outside of the medicinal benefits of having a healthy spine. They instead allow for the installation and use of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:gear" class="wikilink2" title="alaraes:chapter_2:gear" rel="nofollow" data-wiki-id="alaraes:chapter_2:gear">Gear</a>, a general use term for lost tech that can be controlled only via special sockets on your spine and neck. Gear takes up a certain number of available slots, cybernetic spines with more slots are rarer and cost more.
</p>
<ul>
<li class="level1"><div class="li"> 0 slots - 2500gp</div>
</li>
<li class="level1"><div class="li"> 4 slots - 5000gp</div>
</li>
<li class="level1"><div class="li"> 6 slots - 7500gp</div>
</li>
<li class="level1"><div class="li"> 8 slots - 10,000gp</div>
</li>
</ul>
</div>
<!-- EDIT{"target":"section","name":"Cybernetics","hid":"cybernetics","codeblockOffset":0,"secid":9,"range":"3185-6496"} -->
<h3 class="sectionedit10" id="duct_tape">Duct tape</h3>
<div class="level3">
<p>
This sticky adhesive tape is load rated for 30 pounds and is used for securing two objects together. Each roll is 50-feet long and 2-inches wide.
</p>
</div>
<!-- EDIT{"target":"section","name":"Duct tape","hid":"duct_tape","codeblockOffset":0,"secid":10,"range":"6497-6664"} -->
<h3 class="sectionedit11" id="everclean_oil">Everclean oil</h3>
<div class="level3">
<p>
This oil can be applied to any armor or article of clothing. Once applied it protects that article from being soiled. It repels water, dirt, and grime for up to 1 hour after application. Using this oil leaves no scent or visible trace after use.
</p>
</div>
<!-- EDIT{"target":"section","name":"Everclean oil","hid":"everclean_oil","codeblockOffset":0,"secid":11,"range":"6665-6936"} -->
<h3 class="sectionedit12" id="flash_tape">Flash Tape</h3>
<div class="level3">
<p>
This sticky adhesive tape is load rated for 10 lbs. and is used for securing two objects together as well as temporarily lighting small areas. Each roll is 50-feet long and 2-inches wide.
Once placed on a surface, this tape sheds a dim green light out to 10-feet for 6 hours.
</p>
</div>
<!-- EDIT{"target":"section","name":"Flash Tape","hid":"flash_tape","codeblockOffset":0,"secid":12,"range":"6937-7235"} -->
<h3 class="sectionedit13" id="instant_tent">Instant tent</h3>
<div class="level3">
<p>
A lightweight tent that compacts into a storage box that fits easily in a pack. When placed on the ground it may be deployed with a button press, the tent will instantly unfold itself. This tent provided adequate, though uninsulated, sleeping space for one medium creature. he tent takes 10 minutes to break down back into its storage container.
</p>
</div>
<!-- EDIT{"target":"section","name":"Instant tent","hid":"instant_tent","codeblockOffset":0,"secid":13,"range":"7236-7606"} -->
<h3 class="sectionedit14" id="instant_yurt">Instant yurt</h3>
<div class="level3">
<p>
A lightweight yurt that folds up into a small box that fits inside a standard explorers pack. When the storage box is placed on the ground, it may be deployed with a button press. The yurt will set itself up in less than a minute, providing a comfortable, insulated, sleeping space for six medium creatures. The yurt features a cloth flap at the entrance and has a hole in the center for a fire pit. The yurt takes 30 minutes to break down back into its storage container.
</p>
</div>
<!-- EDIT{"target":"section","name":"Instant yurt","hid":"instant_yurt","codeblockOffset":0,"secid":14,"range":"7607-8104"} -->
<h3 class="sectionedit15" id="lighter">Lighter</h3>
<div class="level3">
<p>
A small lightweight device that produces a small flame using a stored gas and built in flint. Lighters come in an assortment of colors and styles, but all cast a bright light out to 5-feet.
</p>
</div>
<!-- EDIT{"target":"section","name":"Lighter","hid":"lighter","codeblockOffset":0,"secid":15,"range":"8105-8314"} -->
<h3 class="sectionedit16" id="mana_collector">Mana Collector</h3>
<div class="level3">
<p>
moved to <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:tools#mana_collector" class="wikilink1" title="alaraes:chapter_2:tools" data-wiki-id="alaraes:chapter_2:tools">Tools</a>
</p>
</div>
<!-- EDIT{"target":"section","name":"Mana Collector","hid":"mana_collector","codeblockOffset":0,"secid":16,"range":"8315-8399"} -->
<h3 class="sectionedit17" id="meal-stim">Meal-stim</h3>
<div class="level3">
<p>
A brick sized calorie-dense meal replacement of unspecified flavor and ingredients. Each meal-stim provides a weeks’ worth of flavorless nutrition-filled rations. It is often used as emergency rations at sea and to feed large armies on the move.
</p>
</div>
<!-- EDIT{"target":"section","name":"Meal-stim","hid":"meal-stim","codeblockOffset":0,"secid":17,"range":"8400-8670"} -->
<h3 class="sectionedit18" id="medical_gel">Medical gel</h3>
<div class="level3">
<p>
This silver packet packed full of amber gel acts as an instant cast for broken limbs, or as an immediate clotting agent when applied over an open wound. The packet contains 10 uses. As an action, you may expend one use of the gel to stabilize a dying creature, remove the bleeding condition, or set a broken limb without needing to make a Wisdom (Medicine) check.
</p>
</div>
<!-- EDIT{"target":"section","name":"Medical gel","hid":"medical_gel","codeblockOffset":0,"secid":18,"range":"8671-9057"} -->
<h3 class="sectionedit19" id="moonflower_book">Moonflower, book</h3>
<div class="level3">
<p>
Each book is constructed using a ream of moonflower paper and as such produce a faint light. Many libraries and wizards favor these books. Libraries like discouraging the use of open-flame in their halls, and wizards use them as spellbooks, as they are easy to read in the dark. Each moonflower book casts a dim light out to 5-feet.
</p>
</div>
<!-- EDIT{"target":"section","name":"Moonflower, book","hid":"moonflower_book","codeblockOffset":0,"secid":19,"range":"9058-9420"} -->
<h3 class="sectionedit20" id="moonflower_lantern">Moonflower, lantern</h3>
<div class="level3">
<p>
A collapsible wooden lantern with panes made from specialized moonflower paper that is extra concentrated so it shines more brightly. The paper is waxed so as to not be damaged by water. This lantern acts as a source of bright light out to 30-feet and dim light for an additional 30 ft.
</p>
</div>
<!-- EDIT{"target":"section","name":"Moonflower, lantern","hid":"moonflower_lantern","codeblockOffset":0,"secid":20,"range":"9421-9739"} -->
<h3 class="sectionedit21" id="moonflower_paper">Moonflower, paper</h3>
<div class="level3">
<p>
Paper made from the pulp of the Moonflower native to Qokon. Each sheet glows just enough to be readable without another light source. It is a highly sought after material for map-making and for use in spellbooks. This paper acts as a source of dim light out to 5 feet.
</p>
</div>
<!-- EDIT{"target":"section","name":"Moonflower, paper","hid":"moonflower_paper","codeblockOffset":0,"secid":21,"range":"9740-10038"} -->
<h3 class="sectionedit22" id="nano-tool">Nano-tool</h3>
<div class="level3">
<p>
Each nano-tool is a wrist-mounted box filled with a swarm of nano-machines. These machines can be verbally instructed to form any tool or non-magical key. Each nano-tool has five uses after which the swarm is depleted of energy and dies. This tool requires an operators license in many municipalities due to its potential for misuse.
</p>
</div>
<!-- EDIT{"target":"section","name":"Nano-tool","hid":"nano-tool","codeblockOffset":0,"secid":22,"range":"10039-10395"} -->
<h3 class="sectionedit23" id="personal_assistant">Personal assistant</h3>
<div class="level3">
<p>
Each personal assistant is a tiny customized anti-gravity drone that records meetings, makes lists, and takes personal notes. Personal assistants each has a personality, chosen by the user, and adaptively learn how to best serve their master. A personal assistant may play back a recorded meeting as a 3D hologram. Personal assistants need to recharge during your long rest.
</p>
</div>
<!-- EDIT{"target":"section","name":"Personal assistant","hid":"personal_assistant","codeblockOffset":0,"secid":23,"range":"10396-10801"} -->
<h3 class="sectionedit24" id="potion_of_cunning">Potion of cunning</h3>
<div class="level3">
<p>
When a creature consumes a potion of cunning, their Intelligence Attribute is increased by four points for one hour. The creature must then take a short rest or suffer from fatigue due to the mental strain. If a short rest is not taken, then that creature gains one level of exhaustion. If a second potion is consumed while you are exhausted, you suffer 4d6 psychic damage then fall unconscious for eight hours without gaining the benefits of a long rest. In addition, you gain another level of exhaustion.
</p>
</div>
<!-- EDIT{"target":"section","name":"Potion of cunning","hid":"potion_of_cunning","codeblockOffset":0,"secid":24,"range":"10802-11338"} -->
<h3 class="sectionedit25" id="potion_of_invigoration">Potion of Invigoration</h3>
<div class="level3">
<p>
You gain temporary hit points when you drink this potion. The number of temporary hit points depends on the potions rarity, as shown below. This potion glows a vibrant orange-gold when swirled in its vial.
</p>
<ul>
<li class="level1 node"><div class="li"> Potion of…</div>
<ul>
<li class="level2"><div class="li"> <strong>Invigoration:</strong> You gain 2d4+2 temporary hit points.</div>
</li>
<li class="level2"><div class="li"> <strong>Greater Invigoration:</strong> 4d4+4 temporary hit points.</div>
</li>
<li class="level2"><div class="li"> <strong>Superior Invigoration:</strong> 8d4+8 temporary hit points.</div>
</li>
<li class="level2"><div class="li"> <strong>Supreme Invigoration:</strong> 10d4+20 temporary hit points.</div>
</li>
</ul>
</li>
</ul>
</div>
<!-- EDIT{"target":"section","name":"Potion of Invigoration","hid":"potion_of_invigoration","codeblockOffset":0,"secid":25,"range":"11339-11840"} -->
<h3 class="sectionedit26" id="potion_of_liquidation">Potion of Liquidation</h3>
<div class="level3">
<p>
When a creature consumes a vial of this clear watery potion, they become liquid water for 1 minute. While in this liquid state they retain their move speed, can move through small cracks and keyholes, and appear no different than an ordinary water puddle. While in this state you are resistant to fire damage and vulnerable to cold damage.
</p>
</div>
<!-- EDIT{"target":"section","name":"Potion of Liquidation","hid":"potion_of_liquidation","codeblockOffset":0,"secid":26,"range":"11841-12214"} -->
<h3 class="sectionedit27" id="rebreather">Rebreather</h3>
<div class="level3">
<p>
This small mouth guard allows you to breath underwater by converting the oxygen in the water into breathable air.
</p>
</div>
<!-- EDIT{"target":"section","name":"Rebreather","hid":"rebreather","codeblockOffset":0,"secid":27,"range":"12215-12352"} -->
<h3 class="sectionedit28" id="respirator">Respirator</h3>
<div class="level3">
<p>
This face-guard cleans the air around you before you breath it in, removing any particulate matter from the air. Particularly useful in mining environments, it prevents airborne poisons and spores from entering the body.
</p>
</div>
<!-- EDIT{"target":"section","name":"Respirator","hid":"respirator","codeblockOffset":0,"secid":28,"range":"12353-12597"} -->
<h3 class="sectionedit29" id="salve_moisturizing">Salve, moisturizing</h3>
<div class="level3">
<p>
A salve made from a semi-common ooze found in wetlands that prevents your skin from drying out. A single application prevents a creature from sunburns and <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:incomplete" class="wikilink2" title="alaraes:chapter_2:incomplete" rel="nofollow" data-wiki-id="alaraes:chapter_2:incomplete"> MORE THING</a> for 8 hours after application. A favorite among traveling mycollan.
</p>
</div>
<!-- EDIT{"target":"section","name":"Salve, moisturizing","hid":"salve_moisturizing","codeblockOffset":0,"secid":29,"range":"12598-12878"} -->
<h3 class="sectionedit30" id="salve_soothing">Salve, soothing</h3>
<div class="level3">
<p>
<a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:incomplete" class="wikilink2" title="alaraes:chapter_2:incomplete" rel="nofollow" data-wiki-id="alaraes:chapter_2:incomplete">incomplete</a> useful for burns?
</p>
</div>
<!-- EDIT{"target":"section","name":"Salve, soothing","hid":"salve_soothing","codeblockOffset":0,"secid":30,"range":"12879-12938"} -->
<h3 class="sectionedit31" id="undead_guard">Undead, guard</h3>
<div class="level3">
<p>
These humanoid undead guards are the reanimated corpse of a former citizen of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:drakken_tor" class="wikilink1" title="alaraes:chapter_4:drakken_tor" data-wiki-id="alaraes:chapter_4:drakken_tor">Drakken Tor</a>. Undead guards do not need to eat, sleep, or breath, making them perfect guards for a variety of applications. Every guard will follow commands exactly until completed, at which time they return to their post and resume a base function chosen by their owner. While useful for simple duties, they lack free-thought and creativity, making them unsuitable for nuanced guarding applications.
</p>
</div>
<!-- EDIT{"target":"section","name":"Undead, guard","hid":"undead_guard","codeblockOffset":0,"secid":31,"range":"12939-13476"} -->
<h3 class="sectionedit32" id="undead_servant">Undead, servant</h3>
<div class="level3">
<p>
These humanoid undead servants are former slaves or prisoners of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:drakken_tor" class="wikilink1" title="alaraes:chapter_4:drakken_tor" data-wiki-id="alaraes:chapter_4:drakken_tor">Drakken Tor</a>. Used as maids, gardeners, butlers, chamber maids, and hard labor, undead servants are a favorite low-overhead workforce in certain areas of Alaraes. Each servant responds to a token, usually held by their owner, and will only follow the commands of the one holding it. Over the decades, a complex system of user permissions has been built, to allow owners to grant control over their undead staff to other, more living, members of their entourage. The view of their use ranges from “obscene” to “extravagant” depending on region.
</p>
</div>
<!-- EDIT{"target":"section","name":"Undead, servant","hid":"undead_servant","codeblockOffset":0,"secid":32,"range":"13477-"} -->anonymous@undisclosed.example.com (Anonymous)alaraes:chapter_2Tue, 16 Feb 2021 03:06:52 +0000alaraes:chapter_2:armor_and_shields
https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:armor_and_shields
<h1 class="sectionedit1" id="armor_and_shields">Armor and Shields</h1>
<div class="level1">
<p>
Mundane armor can be enchanted by a mage with the required amount of coin, provided you can pay. Most if not all of these armors can be made of special Materials.
</p>
<p>
Note: Fix interaction between exotic material and shields.
<a href="https://www.inklikeurine.com/wiki/lib/exe/detail.php?id=alaraes%3Achapter_2%3Aarmor_and_shields&media=alaraes:chapter_2:armortable.png" class="media" title="alaraes:chapter_2:armortable.png"><img src="https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=alaraes:chapter_2:armortable.png" class="mediacenter" loading="lazy" alt="" /></a>
</p>
</div>
<!-- EDIT{"target":"section","name":"Armor and Shields","hid":"armor_and_shields","codeblockOffset":0,"secid":1,"range":"1-297"} -->
<h2 class="sectionedit2" id="light_armor">Light Armor</h2>
<div class="level2">
<p>
Light Armor is typically made from cloth and leather and is widely available. It’s good for adventurers who are looking for more mobility or stealth than heavier armors can provide and good for city watches for its lesser cost and the ease of refitting it for a new wearer.
</p>
</div>
<h4 id="heavy_robe">Heavy Robe</h4>
<div class="level4">
<p>
Heavy robes are robes stuffed with thick batting. Geared more towards sorcerers and spellcasters who think they may be finding themselves in combat situations but are still looking for ease of movement.
</p>
</div>
<h4 id="leather_lamellar">Leather Lamellar</h4>
<div class="level4">
<p>
This armor is made from thick inflexible hardened leather plates riveted onto a more flexible leather undergarment. It grants more comprehensive coverage than standard studded leather, but is more difficult to move in.
</p>
</div>
<!-- EDIT{"target":"section","name":"Light Armor","hid":"light_armor","codeblockOffset":0,"secid":2,"range":"298-1064"} -->
<h2 class="sectionedit3" id="medium_armor">Medium Armor</h2>
<div class="level2">
<p>
While offering more protection than light armor, medium armor is somewhat more uncommon and harder to come by throughout the continent. Well-equipped adventurers generally prefer medium armor over heavier varieties for its reduced weight and greater stealth capabilities.
</p>
<p>
<a href="https://www.inklikeurine.com/wiki/lib/exe/detail.php?id=alaraes%3Achapter_2%3Aarmor_and_shields&media=alaraes:chapter_2:armordragonhidetable.png" class="media" title="alaraes:chapter_2:armordragonhidetable.png"><img src="https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=alaraes:chapter_2:armordragonhidetable.png" class="mediaright" align="right" loading="lazy" alt="" /></a>
</p>
</div>
<h4 id="dragon_hide">Dragon Hide</h4>
<div class="level4">
<p>
Adventures far and wide seek to slay dragons for fame, fortune, and glory. More still seek to secure armor made from their hides for simple protection. Depending on the type of dragon hide harvested, armor made of this material grants resistance to a specific element, found in the adjoining table.
</p>
</div>
<h4 id="do-maru">Dō-maru</h4>
<div class="level4">
<p>
Mostly seen and worn in Qokon, the Dō-maru is a skirted armor worn by adventurers and warriors alike. Made mostly of iron and hardened leather slats over a supple cloth or leather shirt, the lacquering applied after construction can give this armors appearance lots of customizability based on the wearers’ preferences or allegiances.
</p>
</div>
<h4 id="reinforced_leather">Reinforced Leather</h4>
<div class="level4">
<p>
Reinforced leather is standard studded leather armor with plates of iron, steel, or ironwood reinforcing the most vital areas. This style of armor is often seen in armies where a soldier wants to add more protection to his vital areas than would be issued by his noble hour or city garrison would supply.
</p>
</div>
<!-- EDIT{"target":"section","name":"Medium Armor","hid":"medium_armor","codeblockOffset":0,"secid":3,"range":"1065-2420"} -->
<h2 class="sectionedit4" id="heavy_armor">Heavy Armor</h2>
<div class="level2">
<p>
Heavy armor offers the best protection money can provide, and is usually only seen on successful adventurers, and wealthy nobles who want to show off. The great defense provided by heavy armor is offset by its weight, and the limited mobility it provides.
</p>
</div>
<h4 id="reinforced_plate">Reinforced Plate</h4>
<div class="level4">
<p>
Essentially normal plate armor that has been reinforced through the addition of bluesteel struts to the inner or outer structure, typically in areas that are prone to large heavy strikes. Bluesteel is used, despite the added expense, due to its lighter weight compared to other metals.
</p>
</div>
<h4 id="sinew_plate">Sinew Plate</h4>
<div class="level4">
<p>
Typically only made on commission due to their cost and complexity, sinew plate is constructed of plate mail with each individual component connected by magically activated cables or ribbons of steel that act to augment the abilities of the wearer. Each set of sinew plate is as unique as its crafter and commissioner and are often regarded as functional art. Sinew plate allows the wearer to lift objects many times heavier than they normally would be able to. While wearing this armor, treat your lifting and carrying capacity as if you were one size category larger.
</p>
</div>
<!-- EDIT{"target":"section","name":"Heavy Armor","hid":"heavy_armor","codeblockOffset":0,"secid":4,"range":"2421-3604"} -->
<h2 class="sectionedit5" id="shields">Shields</h2>
<div class="level2">
</div>
<h4 id="buckler">Buckler</h4>
<div class="level4">
<p>
Buckler shields are small enough to be mounted directly onto the forearm, allowing use of two-handed weapons while still providing a small increase to defense. They also do not need to be dropped from your off hand to reach into bags and satchels to retrieve items.
</p>
</div>
<h4 id="tower_shield">Tower Shield</h4>
<div class="level4">
<p>
Tower shields are massive slabs of steel used often when portable mobile protection is required. A tower shield requires a dedicated hand, but when you plant it in the ground, as a bonus action, between yourself and a ranged enemy for 1 round, it provides half-cover for one medium creature (the wielder) until it is moved. Small creatures have disadvantage while carrying a tower shield due to their size and bulk.
</p>
</div>
<h4 id="ion_shield">Ion Shield</h4>
<div class="level4">
<p>
Ion shields are bracers when inactive, and produce a shimmering field of hard blue tinted light. Ion shields act as a normal buckler in most instances, but generally easier to conceal. When activated the energy field is the size of a buckler, and sheds a bright light out to 20 feet. Activating and deactivating an Ion shield is a free action, as it is a simple switch press.
</p>
</div>
<!-- EDIT{"target":"section","name":"Shields","hid":"shields","codeblockOffset":0,"secid":5,"range":"3605-4738"} -->
<h2 class="sectionedit6" id="exotic_armor_materials">Exotic Armor Materials</h2>
<div class="level2">
<p>
Several exotic materials are available in Alaraes that are conducive to armor crafting. Typically rarer than steel or simple leather, an exotic material may provide you with a much-needed edge in combat, and some noteworthy status in social circles. Armor made from exotic materials is always more expensive than its run of the mill equivalent, and the bonus it provides to armor class may be affected as well. Use the table below to determine AC value and the cost of an armor made from exotic materials, but note that exotic materials do not effect the AC calculations of shields.
</p>
<p>
<a href="https://www.inklikeurine.com/wiki/lib/exe/detail.php?id=alaraes%3Achapter_2%3Aarmor_and_shields&media=alaraes:chapter_2:armormaterialtable.png" class="media" title="alaraes:chapter_2:armormaterialtable.png"><img src="https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=alaraes:chapter_2:armormaterialtable.png" class="mediacenter" loading="lazy" alt="" /></a>
</p>
</div>
<h4 id="blazewood">Blazewood</h4>
<div class="level4">
<p>
Blazewood is harvested from the Devils Beard, a great forest in <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:rosgath" class="wikilink1" title="alaraes:chapter_4:rosgath" data-wiki-id="alaraes:chapter_4:rosgath">Rosgath</a>. The oldest of these trees have absorbed enormous amounts of lava mana from Mt. Fireforge, imbuing them with a natural resistance to all but the absolute hottest of magical flames, and a hardness similar to hardened leather or lamellar. Blazewood is often used to replace the hardened leather plates used in armor, but is generally considered an impractical replacement for entirely metal armor due to its cost and limited availability. Armor made of blazewood grants resistance to fire damage and has a light reddish-orange grain. Armor made from blazewood is non-magical unless it is enchanted.
</p>
</div>
<h4 id="bluesteel">Bluesteel</h4>
<div class="level4">
<p>
Mined deep within the <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:kaldar" class="wikilink1" title="alaraes:chapter_4:kaldar" data-wiki-id="alaraes:chapter_4:kaldar">Kaldarian</a> Sha’ak Sha Mountains, bluesteel is a mildly magical metal that is lighter, and more durable than other forms of steel. Due to the advantages that this type of armor could provide nations Kaldar is on less than the best terms with, its export is tightly controlled by <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:kaldar#bordan" class="wikilink1" title="alaraes:chapter_4:kaldar" data-wiki-id="alaraes:chapter_4:kaldar"> Bordan</a>, where it is refined. When armor is made entirely from bluesteel it removes the stealth disadvantage and strength requirements for that set of armor. It is also instantly recognizable by its natural blue-gray tint. In addition, the armor shimmers slightly with a dim blue light out to 10 feet. This effect is non-magical in nature, and neither is the armor itself unless it is enchanted.
</p>
</div>
<h4 id="ironwood">Ironwood</h4>
<div class="level4">
<p>
Ironwood trees are strong as steel and stand strong against everything nature can throw at them. It is only natural that some people, particularly shamans and druids, would be drawn to them as armor making material. Ironwood grows in dense thickets throughout the entirety of Alaraes highly sought after by those who seek greater degrees of protection than cloth can provide but wish to eschew traditional metal armor. Ironwood armor also has the added benefit of being slightly lighter than its all metal counterparts, and has a dark black grain.
</p>
</div>
<h4 id="redsteel">Redsteel</h4>
<div class="level4">
<p>
Redsteel armor is refined from a semi-volatile but highly magically active ore vein near the town of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:farneas#obsidian" class="wikilink1" title="alaraes:chapter_4:farneas" data-wiki-id="alaraes:chapter_4:farneas">Obsidian</a>. It is kept in reserve by <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:farneas" class="wikilink1" title="alaraes:chapter_4:farneas" data-wiki-id="alaraes:chapter_4:farneas">Farneas</a> for exclusive use by the <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_5:order_of_the_obsidian_tower#knights_of_the_obsidian_tower" class="wikilink1" title="alaraes:chapter_5:order_of_the_obsidian_tower" data-wiki-id="alaraes:chapter_5:order_of_the_obsidian_tower"> Knights of the Obsidian Tower</a> due its natural magical resistance. However, several sets of armor have fallen into the hands of adventurers and mage-hunters over time. There have been several heists made of the refined ore, and many a noble has paid grand sums to have personalized suits crafted from this material. Redsteel armor reduces damage dealt by spells by half, after resistances and immunities are applied.<br/>
Redsteel is not suitable for shields, as the amount of ore required is not enough to generate the magical dampening effect. This has not stopped several people from making redsteel shields as a sign of status and wealth. Redsteel armor and shields are easy to spot owning to their natural dark crimson coloration. Armor and shields made from redsteel are non-magical and can not be enchanted.
</p>
</div>
<!-- EDIT{"target":"section","name":"Exotic Armor Materials","hid":"exotic_armor_materials","codeblockOffset":0,"secid":6,"range":"4739-"} -->anonymous@undisclosed.example.com (Anonymous)alaraes:chapter_2Fri, 26 Mar 2021 04:53:16 +0000alaraes:chapter_2:equipment
https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:equipment
<h1 class="sectionedit1" id="chapter_2equipment">Chapter 2:Equipment</h1>
<div class="level1">
<p>
Every adventurer in Alaraes needs sturdy equipment to make it through their day, weather slaughtering goblins by the dozens, taking down an arch demon and his secret society of merchants, or resting in town waiting for their mark to make their move.
</p>
<ul>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:adventuring_gear" class="wikilink1" title="alaraes:chapter_2:adventuring_gear" data-wiki-id="alaraes:chapter_2:adventuring_gear">Adventuring Gear</a></div>
</li>
<li class="level2"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite_item" class="wikilink1" title="alaraes:chapter_2:ouranite_item" data-wiki-id="alaraes:chapter_2:ouranite_item">Ouranite</a></div>
</li>
<li class="level2"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:armor_and_shields" class="wikilink1" title="alaraes:chapter_2:armor_and_shields" data-wiki-id="alaraes:chapter_2:armor_and_shields">Armor and Shields</a></div>
</li>
<li class="level2"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:poisons" class="wikilink1" title="alaraes:chapter_2:poisons" data-wiki-id="alaraes:chapter_2:poisons">Poisons</a></div>
</li>
<li class="level2"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:weapons" class="wikilink1" title="alaraes:chapter_2:weapons" data-wiki-id="alaraes:chapter_2:weapons">Weapons</a></div>
</li>
<li class="level2"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:tools" class="wikilink1" title="alaraes:chapter_2:tools" data-wiki-id="alaraes:chapter_2:tools">Tools</a></div>
</li>
<li class="level2"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:services" class="wikilink1" title="alaraes:chapter_2:services" data-wiki-id="alaraes:chapter_2:services">Services</a></div>
</li>
<li class="level2"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:transportation" class="wikilink1" title="alaraes:chapter_2:transportation" data-wiki-id="alaraes:chapter_2:transportation">Transportation</a></div>
</li>
<li class="level2"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:magic_items" class="wikilink1" title="alaraes:chapter_2:magic_items" data-wiki-id="alaraes:chapter_2:magic_items">Magic Items</a></div>
</li>
</ul>
</div>
anonymous@undisclosed.example.com (Anonymous)alaraes:chapter_2Tue, 09 Feb 2021 16:18:49 +0000alaraes:chapter_2:magic_items
https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:magic_items
<h1 class="sectionedit1" id="magic_items">Magic Items</h1>
<div class="level1">
</div>
<!-- EDIT{"target":"section","name":"Magic Items","hid":"magic_items","codeblockOffset":0,"secid":1,"range":"1-28"} -->
<h2 class="sectionedit2" id="armor_and_shields">Armor and Shields</h2>
<div class="level2">
</div>
<!-- EDIT{"target":"section","name":"Armor and Shields","hid":"armor_and_shields","codeblockOffset":0,"secid":2,"range":"29-59"} -->
<h3 class="sectionedit3" id="bracers_of_flame">Bracers of Flame</h3>
<div class="level3">
<p>
<em>+1 Accessory, Very Rare</em><br/>
Item bonus stacks with any item bonus from the weapon held in hand.<br/>
Instead of the primary ability, you may use the bracers alternate ability: Only one of these abilities can be used per short rest:
</p>
<ol>
<li class="level1 node"><div class="li"> Primary Ability: </div>
<ul>
<li class="level2"><div class="li"> <strong>By Flaming Hands:</strong> Once per short rest as a bonus action you may summon the fury of fire itself and engulf the bracer and whatever is wielded by that hand in flame for 1d6+1 rounds. Every attack made by a weapon held in hand deals an additional 1d6 fire damage.</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Alternate Ability:</div>
<ul>
<li class="level2"><div class="li"> <strong>By Burst of Anger: </strong> You focus the fire inside yourself and direct it outward in a torrent of flame. Once per short rest as a you may use half your movement to create a burst of fire out to 30 feet. This deals 1d6 damage per 3 character levels you posses (up to 6d6 damage at level 20) to everything in range.</div>
</li>
</ul>
</li>
</ol>
</div>
<!-- EDIT{"target":"section","name":"Bracers of Flame","hid":"bracers_of_flame","codeblockOffset":0,"secid":3,"range":"60-954"} -->
<h3 class="sectionedit4" id="bracers_of_gray_flame">Bracers of Gray Flame</h3>
<div class="level3">
<p>
<em>Accessory, Artifact, Requires Attunement</em><br/>
These bracers encourage the wielder to pursue a life of nonviolence in a monastery.<br/>
<em>Int: 8 Wis: 14 Ch: 10</em><br/>
As a bonus action you may wreath your weapon in ethereal silver flame. This effect lasts 1d4+1 rounds. The affected weapon bypasses all forms of damage reduction. When the bracers are activated, the items consciousness awakens for 1d2 hours, after which it returns to a state of rest. While awake, these bracers drive the wearer to join a monastery and pursue a life of nonviolence. These bracers may be used 3 times per day, after which the intelligence inside them is too tired to awaken again.
</p>
</div>
<!-- EDIT{"target":"section","name":"Bracers of Gray Flame","hid":"bracers_of_gray_flame","codeblockOffset":0,"secid":4,"range":"955-1645"} -->
<h3 class="sectionedit5" id="bracer_of_light">Bracer of Light</h3>
<div class="level3">
<p>
<em>+1 Accessory, Very Rare</em><br/>
Item bonus stacks with any item bonus from the weapon held in hand.<br/>
Instead of the primary ability, you may use the bracers alternate ability: Only one of these abilities can be used per short rest:
</p>
<ol>
<li class="level1 node"><div class="li"> Primary Ability </div>
<ul>
<li class="level2"><div class="li"> <strong>By Healing Hands:</strong> As a bonus action, you call upon the light of the heavens to heal 1d10+2 points of damage to one willing creature by touching them. This ability may be used once per short rest for every 3 character levels you possess (up to 6 times at level 20). </div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Alternate Ability: </div>
<ul>
<li class="level2"><div class="li"> <strong>By Burst of Hope: </strong> Once per short rest you may use half of your move action to channel the light of the heavens through your soul and direct it outward into a torrent of divine healing. You emit a healing burst out to 30 feet. This burst heals allies for 1d10+2 damage per every 3 character levels you possess (up to 6d10+12 at level 20). </div>
</li>
</ul>
</li>
</ol>
</div>
<!-- EDIT{"target":"section","name":"Bracer of Light","hid":"bracer_of_light","codeblockOffset":0,"secid":5,"range":"1646-2578"} -->
<h3 class="sectionedit6" id="helm_of_ethereal_projection">Helm of Ethereal Projection</h3>
<div class="level3">
<p>
<em>Rare</em><br/>
The wearer of this helm may project their incorporeal consciousness from their body as a free action. When used in this manner, the users body falls prone and an incorporeal version of themselves may appear within 10 feet of the the user, but within line of sight. Anything that can see or detect incorporeal creatures can detect the wielder.<br/>
While projecting, the wielder moves at their base move speed, and can not fly, swim, or teleport. The wielder can not make use of any spells or abilities.<br/>
</p>
<ul>
<li class="level1"><div class="li"> When more than 100 ft. away from their body, the wielder must make perception checks to hear. This check has a +2 circumstance bonus.</div>
</li>
<li class="level1"><div class="li"> When more than 200 ft. this check has has no bonus.</div>
</li>
</ul>
<p>
While using this helm, the wearer is unaware of the status of their physical form.
</p>
</div>
<!-- EDIT{"target":"section","name":"Helm of Ethereal Projection","hid":"helm_of_ethereal_projection","codeblockOffset":0,"secid":6,"range":"2579-3407"} -->
<h3 class="sectionedit7" id="the_invulnerable_coat">The Invulnerable Coat</h3>
<div class="level3">
<p>
<em>+2 Heavy Armor, Legendary, Requires Attunement</em><br/>
An unadorned slate gray armor that makes its wearer immune to damage, after a fashion. If the wearer dies, they and all their possessions immediately melt into a silver-grey puddle. The wearer is then revived in [1d100] minutes at the location where they died, armor and possessions intact.
</p>
</div>
<!-- EDIT{"target":"section","name":"The Invulnerable Coat","hid":"the_invulnerable_coat","codeblockOffset":0,"secid":7,"range":"3408-3784"} -->
<h3 class="sectionedit8" id="plate_of_rotting_madness">Plate of Rotting Madness</h3>
<div class="level3">
<p>
<em>+2 Medium Armour, Rare</em><br/>
This pulsating living armor was forged by a monstrous priest of some dark monster god while channeling her undead energies in a dark arcane ritual. Thanks to the sacrifices involved in its creation, the wearer tends to attract the “dearly” departed and can hear the voices of those with an evil alignment whom recently have died, though they are usually mumbling or raging incoherently, reliving their last few moments.
This armor urges its wearer to cause fear and strife wherever they go and, depending on its satisfaction, may grant its wearer boons. If the armor is displeased, it will cause harm to its wearer.
</p>
</div>
<!-- EDIT{"target":"section","name":"Plate of Rotting Madness","hid":"plate_of_rotting_madness","codeblockOffset":0,"secid":8,"range":"3785-4468"} -->
<h2 class="sectionedit9" id="weapons">Weapons</h2>
<div class="level2">
</div>
<!-- EDIT{"target":"section","name":"Weapons","hid":"weapons","codeblockOffset":0,"secid":9,"range":"4469-4489"} -->
<h3 class="sectionedit10" id="planar_hammer">Planar Hammer</h3>
<div class="level3">
<p>
<em>+1 Warhammer, Legendary</em><br/>
Has the ability to break open a gateway between current plane and a random one. Looks like a giant glass warhammer with a small solar system inside the hammer head.
</p>
</div>
<!-- EDIT{"target":"section","name":"Planar Hammer","hid":"planar_hammer","codeblockOffset":0,"secid":10,"range":"4490-4709"} -->
<h3 class="sectionedit11" id="ralphie_s_raelf-aɪz_radiance">Ralphie’s (rælf-aɪz) Radiance</h3>
<div class="level3">
<p>
<em>Legendary, Requires Attunement, must be the only item attuned</em><br/>
Upon attuning to this weapon, it dissolves into a tattoo on the wielders dominant hand that shifts colors constantly. The shifting colors of the tattoo correspond to which variant of the weapon the wielder has acquired. The more variants to which the wielder has attuned, the more colors appear in the tattoo. Summoning the sword to hand is a free action, changing the variant of the weapon is a swift. Spells that dispel magic, or prevent any form of summoning, do not affect this weapon. The type of weapon summoned is always one the wielder has proficiency with. Passive effects are always active, Active effects are only usable when the blade is summoned.
</p>
<ol>
<li class="level1 node"><div class="li"> Red – A sword of flame, setting your enemy afire with every swing, quickly reducing all before it to ash.</div>
<ul>
<li class="level2"><div class="li"> Passive – The wielder gains [damage reduction] to fire equal to their [Level]</div>
</li>
<li class="level2"><div class="li"> Active – Attacks with this weapon deal an additional [1d4] points of fire damage and set the target [on fire].</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Yellow – The wielder moves with chaotic speed and purpose, paralyzing his opponent with every thrust of the blade.</div>
<ul>
<li class="level2"><div class="li"> Passive – The wielder ignores [difficult terrain] and gains +10 to base move speed.</div>
</li>
<li class="level2"><div class="li"> Active – As part of a move action, the wielder may turn into lighting and move past enemies without provoking attacks of opportunity till the end of the round.</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> White – The blade has been infused with the powers of light itself.</div>
<ul>
<li class="level2"><div class="li"> Passive – As a swift action, the wielder may cast a bright light out to 30 ft.</div>
</li>
<li class="level2"><div class="li"> Active – The blade transforms into light. This weapon ignores non living matter, armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor.</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Green – The wielder gains an innate attunement to the earth around him.</div>
<ul>
<li class="level2"><div class="li"> Passive – The wielder gains Tremorsense,</div>
</li>
<li class="level2"><div class="li"> Active – The wielder gains a thick crust of stone around their body, this gives a Natural bonus of [Level/4 Min. 1] (up to +5 at level 20) to AC. The wielder also creates an aura of rough terrain out to 30 ft that non-flying creatures.</div>
</li>
</ul>
</li>
<li class="level1 node"><div class="li"> Purple – An aura of sickly sweet decay surrounds the wielder as they summon this blade to hand.</div>
<ul>
<li class="level2"><div class="li"> Passive – Creatures within 5ft are [sickened].</div>
</li>
<li class="level2"><div class="li"> Active – Strikes deal an additional [1d2] CON damage.</div>
</li>
</ul>
</li>
</ol>
</div>
<!-- EDIT{"target":"section","name":"Ralphie\u2019s (r\u00e6lf-a\u026az) Radiance","hid":"ralphie_s_raelf-a\u026az_radiance","codeblockOffset":0,"secid":11,"range":"4710-7168"} -->
<h3 class="sectionedit12" id="reaper_gauntlets">Reaper Gauntlets</h3>
<div class="level3">
<p>
<em>+1 Weapon, 1d6 damage.</em><br/>
These foreboding clawed gauntlets made from the calcified bones of an outsider and are always cold to the touch.<br/>
While wearing these gauntlets, the wielder may choose to take a -2 penalty to their attack roll. If they do so, the wearer may make a normal attack with these gauntlets and channel the melee touch spell stored in the gauntlets at the same time. These gauntlets can store a maximum of 1 spell per set of gauntlets. Imbuing a spell the gauntlets takes requires a DC14 concentration check to ignore the gibberings of the outsiders soul stored within them.
</p>
</div>
<!-- EDIT{"target":"section","name":"Reaper Gauntlets","hid":"reaper_gauntlets","codeblockOffset":0,"secid":12,"range":"7169-7793"} -->
<h3 class="sectionedit13" id="silver_sword_of_valiance">Silver Sword of Valiance</h3>
<div class="level3">
<p>
<em>+1 (+⅛ levels, up to +3 at level 16) Weapon, Very Rare, Requires attunement</em><br/>
A intricately etched blade silvery blade that always seems to catch the light.
</p>
<ul>
<li class="level1"><div class="li"> <strong>Extradimensional:</strong> You may call or dismiss this weapon at any time as a free action, be it after being disarmed, during an attack action, or at any other point. When called, the weapon appears immediately in your hand, regardless of distance or planar boundaries. When dismissed, this weapon functionally ceases to exist until it is next called. As long as this weapon remains attuned to you, it functions as if you were wielding it.</div>
</li>
<li class="level1"><div class="li"> <strong>Vigilant:</strong> As a bonus action the weapon casts bright light out to 25 feet until you end this effect as a free action. Once per short rest when an ally within this light is hit by an enemy you may switch places with the ally, taking the damage in their place. This teleportation does does not provoke attacks of opportunity. In addition, this weapons deals an additional 1d6 damage to that enemy until you finish a long rest.</div>
</li>
</ul>
</div>
<!-- EDIT{"target":"section","name":"Silver Sword of Valiance","hid":"silver_sword_of_valiance","codeblockOffset":0,"secid":13,"range":"7794-8865"} -->
<h3 class="sectionedit14" id="black_blade_of_corruption">Black Blade of Corruption</h3>
<div class="level3">
<p>
<em>+1, Scales to +2 at 20% corruption, +3 at 50%, and +4 at 70%.</em><br/>
A sleek black weapon that seems to absorb all light surrounding it.
</p>
<ul>
<li class="level1"><div class="li"> <strong>Corrupting:</strong> This weapon attempts to control its user once per long rest. At the end of a long rest, the user must roll a 1d100. On a roll of 1-10, the weilder gains that many points of corruption and acts according to the blades will for that many minutes. Each successful use of this ability by the blade increases the success range by 5. On a failure, the user is not aware of the attempt by the blade to control them. Once the weilders corruption reaches 50 points, the blade may use this ability at the end of every short or long rest. Once corruption reaches 100 points, the weilders mind fully consumed by the blade, and their body will always act as the blade commands. This effect may only be removed by the use of a wish spell.</div>
</li>
<li class="level2"><div class="li"> <strong>Compulsion:</strong> To stop using the blade at anytime requires a successful DC 18 Wisdom saving throw. Speration from the blade without succeeding on this saving throw causes the weilder to collapse on the ground in extreme pain until reunited with the blade. In addition the wielder can not acknowledge that they have acted according to the blades will until they have reached 50 points of corruption. </div>
</li>
<li class="level2"><div class="li"> <strong>Cruel:</strong> When the wielder strikes a creature that is frightened, poisoned, or below 50% of their maximum hit points, this weapon deals an extra 3d6 damage. If this weapon deals damage to a creature that is not currently frightened, that creature must succeed on a DC 16 Wisdom saving throw or they become frightened. This affects creatures immune to fear.</div>
</li>
</ul>
</div>
<!-- EDIT{"target":"section","name":"Black Blade of Corruption","hid":"black_blade_of_corruption","codeblockOffset":0,"secid":14,"range":"8866-10553"} -->
<h3 class="sectionedit15" id="woodman_s_arm">Woodman's Arm</h3>
<div class="level3">
<p>
<em>Natural Weapon, Requires Attunement</em><br/>
The product of horticulture and duidic blood magic, this replacment limp is a layered series of interwoven bark from numerous trees, wrapped around a Sambucus Willow core. The Sambucus Willow must be carved for the recipient as a replacement limb and infused with their own blood. This enables the wielder use their new arm as if it were their original one, with the added benefit of being able to access the inherent magic of several trees throughout Alaraes. To access these different magics bark from the associatd tree must be stored in a vial full of the users blood for seven days before being grafted into the core of the limb.
</p>
<ul>
<li class="level1"><div class="li"> <strong>Iron Arm:</strong> By grafting Ironwood bark into your arm, you are now able to use your arm as a shield. This shield provides a +1 shield bonus to your Armor Class. In addition, you may shape your arm into any bladed weapon you are proficient with as a bonus action. Your arm then gains the abilities and traits of that weapon until you end this effect as a free action.</div>
</li>
<li class="level1"><div class="li"> <strong>Blazeing Arm:</strong> After inserting Blazewood bark into your arm, you may grant yourself fire resistance as a bonus action.</div>
</li>
<li class="level1"><div class="li"> <strong>Willowed Arm:</strong> By attuning yourself to the attributes of the Willow tree in your arm you gain the ability to stretch and manipulate your arm like a Willow in the wind. Your arm now extends your Melee range by 15ft. While your arm is extended your ability to manipulate your fingers is only hampered by your line of sight.</div>
</li>
<li class="level1"><div class="li"> <strong>Oaken Arm:</strong> By tapping the powers of the Oak tree, you gain resistance to poison damage and gain Fast Healing equal to one third of your level (minimum 1, up to 6 at level 20). This stacks with all other sources of fast healing.</div>
</li>
<li class="level1"><div class="li"> <strong>Blackwood Arm:</strong> By channeling the powers of a Blackwood tree, you become as hearty as one. You ignore the effects of negative conditions for 1d8+1 rounds. This includes but is not limited to Poison, Stunned, Dazed, On Fire, Petrified, ect.</div>
</li>
<li class="level1"><div class="li"> <strong>Everwood Arm:</strong> Allows the creation of a gateway to the pocket dimension of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_5:the_lights_of_evermore" class="wikilink1" title="alaraes:chapter_5:the_lights_of_evermore" data-wiki-id="alaraes:chapter_5:the_lights_of_evermore">Agelmyre</a>.</div>
</li>
<li class="level1"><div class="li"> <strong>Pine</strong>: When hit with this your arm, you do an additional ammount of damage to your target equal to your level.</div>
</li>
</ul>
</div>
<!-- EDIT{"target":"section","name":"Woodman's Arm","hid":"woodman_s_arm","codeblockOffset":0,"secid":15,"range":"10554-"} -->anonymous@undisclosed.example.com (Anonymous)alaraes:chapter_2Wed, 24 Feb 2021 04:23:31 +0000alaraes:chapter_2:ouranite_item
https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite_item
<h1 class="sectionedit1" id="ouranite">Ouranite</h1>
<div class="level1">
<p>
Ouranite is refined Mana, the magical essence that leaks from the land itself. After being processed by an artificer, ouranite can be purchased and sold in nearly any large settlement throughout Alaraes. While the common varieties can typically be found in any small village or hamlet, the rarer varieties can only be found in larger cities or forgotten tombs. Legendary ouranite is either exceedingly rare and cannot be purchased normally, or has only been written about in ancient texts. Artifact ouranite has only been theorized by scholars and its existence has not been proven.
</p>
</div>
<!-- EDIT{"target":"section","name":"Ouranite","hid":"ouranite","codeblockOffset":0,"secid":1,"range":"1-608"} -->
<h2 class="sectionedit2" id="equiping_ouranite">Equiping Ouranite</h2>
<div class="level2">
<p>
Armor, weapons, trinkets and the like, may only be fitted with a single ouranite, regardless of the items size, and may not be enchanted. Doing so causes the ouranite to become unstable. Ouranite may only be fitted into items that have been built or retrofitted with the appropriate channeling runes and receptacle slot for the ouranite to rest in. This service costs 200gp, either at creation or when being retrofitted, and increases the value of the item by the same amount. Natural armor and weapons cannot be fitted with ouranite.
</p>
<p>
Ouranite may be swapped into and out of any item or equipment so long as it can contain ouranite. Swapping out ouranite from one item to another, for example from Sinew Plate to a Katana, requires one free hand and takes one minute.
</p>
</div>
<!-- EDIT{"target":"section","name":"Equiping Ouranite","hid":"equiping_ouranite","codeblockOffset":0,"secid":2,"range":"609-1409"} -->
<h2 class="sectionedit3" id="unstable_ouranite">Unstable Ouranite</h2>
<div class="level2">
<p>
Ouranite that is unstable is dangerous and should avoided and disposed of. Once ouranite becomes unstable, it will take 12 seconds for the mana contained inside of it to try and revert back to its natural state, once it does the ouranite explodes. This explosion goes out to 30 feet and causes 10d6 damage to every creature caught the explosion. In addition, any creature caught in the explosion must roll on the Wild Magic table one time.
</p>
</div>
<h4 id="a_comprehensive_list_of_ouranite">A Comprehensive list of Ouranite</h4>
<div class="level4">
<ul>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:acid" class="wikilink1" title="alaraes:chapter_2:ouranite:acid" data-wiki-id="alaraes:chapter_2:ouranite:acid">Acid</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:aether" class="wikilink1" title="alaraes:chapter_2:ouranite:aether" data-wiki-id="alaraes:chapter_2:ouranite:aether">Aether</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:arctic" class="wikilink1" title="alaraes:chapter_2:ouranite:arctic" data-wiki-id="alaraes:chapter_2:ouranite:arctic">Arctic</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:blood" class="wikilink1" title="alaraes:chapter_2:ouranite:blood" data-wiki-id="alaraes:chapter_2:ouranite:blood">Blood</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:death" class="wikilink1" title="alaraes:chapter_2:ouranite:death" data-wiki-id="alaraes:chapter_2:ouranite:death">Death</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:fire" class="wikilink1" title="alaraes:chapter_2:ouranite:fire" data-wiki-id="alaraes:chapter_2:ouranite:fire">Fire</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:forest" class="wikilink1" title="alaraes:chapter_2:ouranite:forest" data-wiki-id="alaraes:chapter_2:ouranite:forest">Forest</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:frost" class="wikilink1" title="alaraes:chapter_2:ouranite:frost" data-wiki-id="alaraes:chapter_2:ouranite:frost">Frost</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:lava" class="wikilink1" title="alaraes:chapter_2:ouranite:lava" data-wiki-id="alaraes:chapter_2:ouranite:lava">Lava</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:life" class="wikilink1" title="alaraes:chapter_2:ouranite:life" data-wiki-id="alaraes:chapter_2:ouranite:life">Life</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:lightning" class="wikilink1" title="alaraes:chapter_2:ouranite:lightning" data-wiki-id="alaraes:chapter_2:ouranite:lightning">Lighting</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:necrotic" class="wikilink1" title="alaraes:chapter_2:ouranite:necrotic" data-wiki-id="alaraes:chapter_2:ouranite:necrotic">Nectrotic</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:poison" class="wikilink1" title="alaraes:chapter_2:ouranite:poison" data-wiki-id="alaraes:chapter_2:ouranite:poison">Poison</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:radiant" class="wikilink1" title="alaraes:chapter_2:ouranite:radiant" data-wiki-id="alaraes:chapter_2:ouranite:radiant">Radiant</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:sonic" class="wikilink1" title="alaraes:chapter_2:ouranite:sonic" data-wiki-id="alaraes:chapter_2:ouranite:sonic">Sonic</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:soul" class="wikilink1" title="alaraes:chapter_2:ouranite:soul" data-wiki-id="alaraes:chapter_2:ouranite:soul">Soul</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:void" class="wikilink1" title="alaraes:chapter_2:ouranite:void" data-wiki-id="alaraes:chapter_2:ouranite:void">Void</a></div>
</li>
<li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:ouranite:water" class="wikilink1" title="alaraes:chapter_2:ouranite:water" data-wiki-id="alaraes:chapter_2:ouranite:water">Water</a></div>
</li>
</ul>
<p>
<a href="https://www.inklikeurine.com/wiki/lib/exe/detail.php?id=alaraes%3Achapter_2%3Aouranite_item&media=alaraes:chapter_2:ouranitetable.png" class="media" title="alaraes:chapter_2:ouranitetable.png"><img src="https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=alaraes:chapter_2:ouranitetable.png" class="mediacenter" loading="lazy" alt="" /></a>
</p>
</div>
<!-- EDIT{"target":"section","name":"Unstable Ouranite","hid":"unstable_ouranite","codeblockOffset":0,"secid":3,"range":"1410-"} -->anonymous@undisclosed.example.com (Anonymous)alaraes:chapter_2Tue, 16 Feb 2021 04:47:44 +0000alaraes:chapter_2:poisons
https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:poisons
<h1 class="sectionedit1" id="poisons">Poisons</h1>
<div class="level1">
<p>
4 types:
</p>
<ol>
<li class="level1"><div class="li"> Ingested</div>
</li>
<li class="level1"><div class="li"> Inhaled</div>
</li>
<li class="level1"><div class="li"> Contact</div>
</li>
<li class="level1"><div class="li"> Injury</div>
</li>
</ol>
</div>
<!-- EDIT{"target":"section","name":"Poisons","hid":"poisons","codeblockOffset":0,"secid":1,"range":"1-80"} -->
<h2 class="sectionedit2" id="arsenic">Arsenic</h2>
<div class="level2">
</div>
<!-- EDIT{"target":"section","name":"Arsenic","hid":"arsenic","codeblockOffset":0,"secid":2,"range":"81-101"} -->
<h2 class="sectionedit3" id="frostheart">Frostheart</h2>
<div class="level2">
<p>
<em>Injury</em> - Uncommon - 250g
</p>
<p>
A poison favored by obsessed lovers, this neurotoxin puts the user into a trance-like state and makes them highly susceptible to suggestion. Once hit by weapon coated in this poison, the target must succeed on a DC 14 Constitution saving throw. On failure, once the target begins a long rest, they enter a trance where they are highly receptive to any suggestions. When their long rest ends, they will attempt to follow through on any suggestion made to them. The target may attempt to resist a suggestion after exiting a long rest by making a successful DC 14 wisdom saving throw. Succeeding does not end the effects of the poison, only the suggestion. The target may attempt to resist the poison before they take another long rest.
</p>
</div>
<!-- EDIT{"target":"section","name":"Frostheart","hid":"frostheart","codeblockOffset":0,"secid":3,"range":"102-889"} -->
<h2 class="sectionedit4" id="gu">Gu</h2>
<div class="level2">
<p>
<em>Contact</em> - Very Rare - 1,000g
</p>
<p>
Named after a particular golden silkworm found in <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:qokon" class="wikilink1" title="alaraes:chapter_4:qokon" data-wiki-id="alaraes:chapter_4:qokon">Qokon</a>, Gu is used primarily to kill wizards. Upon contact, the target must succeed on a DC 14 Constitution saving throw or lose the ability to cast spells for 10 minutes.
</p>
</div>
<!-- EDIT{"target":"section","name":"Gu","hid":"gu","codeblockOffset":0,"secid":4,"range":"890-1188"} -->
<h2 class="sectionedit5" id="ricin">Ricin</h2>
<div class="level2">
<p>
<em>Ingested</em> - Common - 100g
</p>
</div>
<!-- EDIT{"target":"section","name":"Ricin","hid":"ricin","codeblockOffset":0,"secid":5,"range":"1189-1236"} -->
<h2 class="sectionedit6" id="steelworm">Steelworm</h2>
<div class="level2">
<p>
<em>Injury</em> - Uncommon - 250g
</p>
<p>
Named for the greying of veins that happens once the poison has entered the bloodstream; this poison is favored by those seeking to paralyze their prey before killing them. Once hit by an attack with a weapon coated in Steelworm, the target must succeed on a DC 13 constitution saving throw or become paralyzed for 5 minutes. In addition, the target takes 2d6 poison damage as their veins temporarily calcify.
</p>
</div>
<!-- EDIT{"target":"section","name":"Steelworm","hid":"steelworm","codeblockOffset":0,"secid":6,"range":"1237-1698"} -->
<h2 class="sectionedit7" id="strychnine">Strychnine</h2>
<div class="level2">
</div>
<!-- EDIT{"target":"section","name":"Strychnine","hid":"strychnine","codeblockOffset":0,"secid":7,"range":"1699-1722"} -->
<h2 class="sectionedit8" id="tetrodotoxin">Tetrodotoxin</h2>
<div class="level2">
<p>
<em>Ingested</em> - Uncommon - 250g
</p>
</div>
<!-- EDIT{"target":"section","name":"Tetrodotoxin","hid":"tetrodotoxin","codeblockOffset":0,"secid":8,"range":"1723-1779"} -->
<h2 class="sectionedit9" id="withering">Withering</h2>
<div class="level2">
<p>
<em>Inhaled</em> - Very Rare - 1000g
</p>
<p>
An extract of the rare Ritherwot flower found in <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:reiben" class="wikilink1" title="alaraes:chapter_4:reiben" data-wiki-id="alaraes:chapter_4:reiben">Reiben</a>, this poison has a sweet smell, and favored by those who wish to see their target suffer a slow death. Upon ingestion, the target must make a DC 15 Constitution saving throw. Failure means the target gains the Poisoned condition. In addition, the target begins to lose 5 lbs. a day and is unable to keep food in their stomach and is unable to gain the benefits of a long rest. After each attempted long rest, the target may make another DC 15 constitution saving throw. Once the target reaches 20% of their starting weight, they die from malnutrition.
</p>
</div>
<!-- EDIT{"target":"section","name":"Withering","hid":"withering","codeblockOffset":0,"secid":9,"range":"1780-"} -->anonymous@undisclosed.example.com (Anonymous)alaraes:chapter_2Tue, 16 Feb 2021 06:11:02 +0000alaraes:chapter_2:services
https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:services
<h1 class="sectionedit1" id="services">Services</h1>
<div class="level1">
<p>
This page contains a list of various services that are available on Alaraes. The prices shown here are averaged from the various areas where the service is available.
</p>
</div>
<h4 id="com-net">Com-Net</h4>
<div class="level4">
<p>
A technological relic that survived the collapse, the Com-Net connects to every major population center in Alaraes. There are also a large number of com-net access points available in rural areas as well. These act as a decentralised communications network (Com-Net) to send written correspondence anywhere on the continent quickly.<br/>
</p>
<p>
Usage fees are standardised at 1gp per message.
</p>
</div>
<!-- EDIT{"target":"section","name":"Services","hid":"services","codeblockOffset":0,"secid":1,"range":"1-593"} -->
<h3 class="sectionedit2" id="passage_airship">Passage Airship</h3>
<div class="level3">
</div>
<!-- EDIT{"target":"section","name":"Passage Airship","hid":"passage_airship","codeblockOffset":0,"secid":2,"range":"594-619"} -->
<h3 class="sectionedit3" id="passage_boat">Passage Boat</h3>
<div class="level3">
</div>
<!-- EDIT{"target":"section","name":"Passage Boat","hid":"passage_boat","codeblockOffset":0,"secid":3,"range":"620-642"} -->
<h3 class="sectionedit4" id="passage_land_steamer">Passage Land Steamer</h3>
<div class="level3">
<ul>
<li class="level1"><div class="li"> 1st Class is luxurious and expensive, with complementary meals, open bars, and entertainment on longer journies. The rooms are large and lavish, sleeping between 1 family each, with en suite bathrooms and ammeneties.</div>
</li>
<li class="level1"><div class="li"> 2nd Class passage is more economical, but still quite well appointed. Typically berths have an occupancy of 2-3, with every other compartment sharing a bathroom. Room service is available for a modest fee, and communal dining compartments are available.</div>
</li>
<li class="level1"><div class="li"> Economy Class is even more affordable, sleeping 4-6 passengers per room with every other compartment sharing a bathroom. Economy dining is buffet only, and admittance is an additional fee.</div>
</li>
<li class="level1"><div class="li"> Cargo Class is the most affordable option. As the name implies, sleeping arrangements are in the cargo-hold and are on the floor. Merchants may choose to set up vending stalls, but it is not guaranteed food is available. A communal bathing and restroom facility is made available during daylight hours. Space is limited for Cargo Class depending on available space.</div>
</li>
</ul>
</div>
<!-- EDIT{"target":"section","name":"Passage Land Steamer","hid":"passage_land_steamer","codeblockOffset":0,"secid":4,"range":"643-"} -->anonymous@undisclosed.example.com (Anonymous)alaraes:chapter_2Fri, 05 Mar 2021 06:17:11 +0000alaraes:chapter_2:tools
https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:tools
<h1 class="sectionedit1" id="tools">Tools</h1>
<div class="level1">
<p>
The various tools around alaraes that require proficiency
</p>
</div>
<!-- EDIT{"target":"section","name":"Tools","hid":"tools","codeblockOffset":0,"secid":1,"range":"1-79"} -->
<h3 class="sectionedit2" id="mana_collector">Mana Collector</h3>
<div class="level3">
<p>
Cost: 20gp
Required for harvesting and transporting raw mana. This apparatus has a special aperture that condenses mana into a concentrated syrup that sits in a special holding cell coated in alchemcical reagents that prevents it from it from dispersing back into the atmosphere. Each collector may hold only one type of mana at any one time. Having different types of mana in the same jar causes them to become unstable and explosive.
</p>
</div>
<!-- EDIT{"target":"section","name":"Mana Collector","hid":"mana_collector","codeblockOffset":0,"secid":2,"range":"80-"} -->anonymous@undisclosed.example.com (Anonymous)alaraes:chapter_2Wed, 20 Jan 2021 06:22:09 +0000alaraes:chapter_2:transportation
https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:transportation
<h1 class="sectionedit1" id="transportation">Transportation</h1>
<div class="level1">
<p>
Setting specific modes of transport for purchase
</p>
</div>
<!-- EDIT{"target":"section","name":"Transportation","hid":"transportation","codeblockOffset":0,"secid":1,"range":"1-79"} -->
<h3 class="sectionedit2" id="odanatar">Odanatar</h3>
<div class="level3">
<p>
Scaleed horse with no hair. Selects riders based on a matching/compatible alignment. Is colored based on its own alignment.
</p>
</div>
<!-- EDIT{"target":"section","name":"Odanatar","hid":"odanatar","codeblockOffset":0,"secid":2,"range":"80-223"} -->
<h3 class="sectionedit3" id="land-steamer">Land-Steamer</h3>
<div class="level3">
<p>
Land-steamers are giant tracked vehicles left over from before <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_7:the_collapse" class="wikilink1" title="alaraes:chapter_7:the_collapse" data-wiki-id="alaraes:chapter_7:the_collapse">The Collapse</a>. They are produced by <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:cardean" class="wikilink1" title="alaraes:chapter_4:cardean" data-wiki-id="alaraes:chapter_4:cardean">Cardean</a> in its capital city Station. So called because it is the central station that all land-steamers return to. The exact method of production is a long held secret by Cardean, but what is known is that they are at least partially produced by a Foundry.<br/>
</p>
<p>
Land-steamers have a similar size and transportation arrangement as a middle-to-large sized cruise ship. Four classes of transport are available, suiting many economic circumstances. 1st class passage is
</p>
<ul>
<li class="level1"><div class="li"> 1st Class is luxurious and expensive, with complementary meals, open bars, and entertainment on longer journies. The rooms are large and lavish, sleeping between 1 family each, with en suite bathrooms and ammeneties. </div>
</li>
<li class="level2"><div class="li"> 2nd Class passage is more economical, but still quite well appointed. Typically berths have an occupancy of 2-3, with every other compartment sharing a bathroom. Room service is available for a modest fee, and communal dining compartments are available.</div>
</li>
<li class="level2"><div class="li"> Economy Class is even more affordable, sleeping 4-6 passengers per room with every other compartment sharing a bathroom. Economy dining is buffet only, and admittance is an additional fee. </div>
</li>
<li class="level2"><div class="li"> Cargo Class is the most affordable option. As the name implies, sleeping arrangements are in the cargo-hold and are on the floor. Merchants may choose to set up vending stalls, but it is not guaranteed food is available. A communal bathing and restroom facility is made available during daylight hours. Space is limited for Cargo Class depending on available space.</div>
</li>
</ul>
</div>
<!-- EDIT{"target":"section","name":"Land-Steamer","hid":"land-steamer","codeblockOffset":0,"secid":3,"range":"224-"} -->anonymous@undisclosed.example.com (Anonymous)alaraes:chapter_2Tue, 09 Feb 2021 06:35:29 +0000alaraes:chapter_2:weapons
https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_2:weapons
<h1 class="sectionedit1" id="weapons">Weapons</h1>
<div class="level1">
<p>
Alaraes is a large, sprawling continent, and as such it has a wide variety of weapons found in it, from simple brass knuckles to extraordinarily rare handguns. Weapons in Alaraes can have additional Properties to those found the Players Hand Book, as well as exotic materials.
</p>
<p>
<a href="https://www.inklikeurine.com/wiki/lib/exe/detail.php?id=alaraes%3Achapter_2%3Aweapons&media=alaraes:chapter_2:weaponstable.png" class="media" title="alaraes:chapter_2:weaponstable.png"><img src="https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=alaraes:chapter_2:weaponstable.png" class="mediacenter" loading="lazy" alt="" /></a>
</p>
</div>
<!-- EDIT{"target":"section","name":"Weapons","hid":"weapons","codeblockOffset":0,"secid":1,"range":"1-346"} -->
<h3 class="sectionedit2" id="simple_melee_weapons">Simple Melee Weapons</h3>
<div class="level3">
<p>
Simple melee weapons are those used by the common fold. Often they do not require training to be used proficiently, but an experienced user can use them as effectively as any weapon master.
</p>
</div>
<h4 id="bayonet">Bayonet</h4>
<div class="level4">
<p>
A sharp spike or knife affixed to the barrel of a gun or rifle. When hit, the target must succeed on a DC 11 constitution saving throw or gain the bleeding condition for a number of rounds equal to your strength modifier (minimum 1). Any creature that succeeds on this saving throw does not need to make it again until after it has taken a long rest.
</p>
</div>
<h4 id="bo_staff">Bo Staff</h4>
<div class="level4">
<p>
A heavy staff, usually made from ironwood when used for combat, that can act as a walking staff.
</p>
</div>
<h4 id="kopis">Kopis</h4>
<div class="level4">
<p>
A single edged cutting or “cut and thrust” sword with a forward-curving blade.
</p>
</div>
<h4 id="stunstick">Stunstick</h4>
<div class="level4">
<p>
An long metal rod with an electrified end. Often used by guards in larger cities for non-lethally disabling law-breakers. When hit, the target must succeed on a DC 11 constitution saving throw or become paralyzed for 1 minute. Any creature that succeeds on this saving throw does not need to make it again until after it has taken a long rest. Undead are immune to this effect.
</p>
</div>
<h4 id="spiked_knuckles">Spiked Knuckles</h4>
<div class="level4">
<p>
Spiked knuckles, or knuckledusters, are “fist-load weapons” used in hand-to-hand combat. Any creature struck with these must succeed on a DC 13 constitution saving throw or gain the bleeding condition for a number of rounds equal to twice your strength modifier (minimum 1). Any creature that succeeds on this saving throw does not need to make it again until after it has taken a long rest.
</p>
</div>
<!-- EDIT{"target":"section","name":"Simple Melee Weapons","hid":"simple_melee_weapons","codeblockOffset":0,"secid":2,"range":"347-1959"} -->
<h3 class="sectionedit3" id="simple_ranged_weapons">Simple Ranged Weapons</h3>
<div class="level3">
<p>
Simple ranged weapons require no or little training to operate effectively.
</p>
</div>
<h4 id="bola">Bola</h4>
<div class="level4">
<p>
A string with a large weight at each end, Bola are used to trip up and tangle a target. When making a ranged attack with a Bola, on a successful hit the target must make a DC 12 Dexterity saving throw or have their legs tangled. A tangled target becomes prone if they were moving, and their walking speed drops to 0 feet until they are untangled. A creature trying to untangle itself must use an action to remove the Bola.
</p>
</div>
<h4 id="boomerang">Boomerang</h4>
<div class="level4">
<p>
A thrown stick that comes back to you. Requires a special glove.
</p>
</div>
<h4 id="revolver">Revolver</h4>
<div class="level4">
<p>
A sleek pistol with a cylinder that holds six rounds of ammunition. After all rounds have been spent, the user must use an action or a bonus action to reload the revolver. In addition, the user may burst fire a revolver. As an action, they may spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon's normal damage. This action uses six pieces of ammunition.
</p>
</div>
<h4 id="slingshot">Slingshot</h4>
<div class="level4">
<p>
A slingshot fires single projectiles. Anything may be used as ammunition for a slingshot, so long as it weighs at least as much as a silver coin and can fit in the palm of a medium sized creatures hand.
</p>
</div>
<!-- EDIT{"target":"section","name":"Simple Ranged Weapons","hid":"simple_ranged_weapons","codeblockOffset":0,"secid":3,"range":"1960-3285"} -->
<h3 class="sectionedit4" id="martial_melee_weapons">Martial Melee Weapons</h3>
<div class="level3">
</div>
<h4 id="khopesh">Khopesh</h4>
<div class="level4">
<p>
A long curved blade favored by the people of Kaldar, these swords often have a hook on the end for grabbing riders off horses.
</p>
</div>
<h4 id="katana">Katana</h4>
<div class="level4">
<p>
A long single sided blade, primarily designed for slashing but with piercing variants available. Favored by the peoples of Qokon and Drakken Tor.
</p>
</div>
<h4 id="chain_sword">Chain Sword</h4>
<div class="level4">
<p>
Chain swords appear to be normal longswords, until their whip function is activated. Once activated, the blade segments into a whip with a steel cable core.
</p>
</div>
<h4 id="sword_breaker">Sword Breaker</h4>
<div class="level4">
<p>
More of a large steel plate with notches along the edge. When attacking a target wielding a non-natural weapon, you make make an opposed strength check to attempt to destroy their weapon. If a target succeeds on this save, it does not need to make it again until after you have finished a short rest.
</p>
</div>
<!-- EDIT{"target":"section","name":"Martial Melee Weapons","hid":"martial_melee_weapons","codeblockOffset":0,"secid":4,"range":"3286-4126"} -->
<h3 class="sectionedit5" id="martial_ranged_weapons">Martial Ranged Weapons</h3>
<div class="level3">
</div>
<h4 id="castelero">Castelero</h4>
<div class="level4">
<p>
Casteleros, sometimes called a spell-slinger, are long thick walled pistols that hold one specialized magic-infused shell. Each castelero starts life as a unique hand crafted commission piece that was built by an artisan. While they come in a variety of shapes and materials, they do share some common traits. Every castelero has a fire ouranite embedded in the grip to create an explosive burst down the barrel, which is covered in fine intricate runes that both contain and channel the magics stored in the shell. This cartridge is almost always loaded with a into the back of the firearm. They are usually about 14 inches long but that is not a hard nor fast rule. Spells cast using a castelero are always centered on the location the slug hits and are cast at their lowest level.
</p>
</div>
<h4 id="castelero_rifle">Castelero, Rifle</h4>
<div class="level4">
<p>
Some people prefer to fire from range instead of up close. Rifle Casteleros fulfill this need. Built through the same process as a standard Castelero, they function identically but are capable of greater accuracy over a longer range.
</p>
</div>
<h4 id="rifle_pulse">Rifle, Pulse</h4>
<div class="level4">
<p>
An energy based rifle that is unavailable for purchase as there are no surviving foundries that produce them. They few that are left are highly tresured artifacts and their owners would be hard pressed to part with them willingly.
</p>
</div>
<!-- EDIT{"target":"section","name":"Martial Ranged Weapons","hid":"martial_ranged_weapons","codeblockOffset":0,"secid":5,"range":"4127-5480"} -->
<h2 class="sectionedit6" id="weapon_properties">Weapon Properties</h2>
<div class="level2">
</div>
<h4 id="keen">Keen</h4>
<div class="level4">
<p>
This weapon has a knack for seeking out the chinks in armor, and the soft spot in hides. When you roll a natural 19-20 on a melee or ranged attack with a keen weapon, the creature gains the Bleeding condition for a number of rounds equal to the Ability Modifier you used to make the attack.
</p>
</div>
<h4 id="sundering">Sundering</h4>
<div class="level4">
<p>
Weapons with the sundering property are specifically designed to destroy an opponent's equipment. When you roll a natural 20 with an attack roll on a d20 roll, in addition to your normal critical hit damage, the target's weapon, armor, or shield is destroyed (GM's choice) as long as it is not magical. If the target does not have non-magical armor, a non-natural or non-magical weapon, or a non-magical shield, the creature gains the Stunned condition for a number of rounds equal to the Ability Modifier you used to make the attack.
</p>
</div>
<!-- EDIT{"target":"section","name":"Weapon Properties","hid":"weapon_properties","codeblockOffset":0,"secid":6,"range":"5481-6370"} -->
<h2 class="sectionedit7" id="exotic_weapon_materials">Exotic Weapon Materials</h2>
<div class="level2">
<p>
While there are several exotic materials suitable for armor, the simple fact is few of them are any good at all for weaponsmithing. Weapons made from exotic materials are seen as a sign of wealth and prestige among nobles and aristocrats, and as a simple good investment by soldiers and adventurers. Whichever you are it is usually a good investment and a worthy acquisition. Use the table below to determine the cost of a weapon made from exotic materials.
</p>
<p>
<a href="https://www.inklikeurine.com/wiki/lib/exe/detail.php?id=alaraes%3Achapter_2%3Aweapons&media=alaraes:chapter_2:weaponsmaterialstable.png" class="media" title="alaraes:chapter_2:weaponsmaterialstable.png"><img src="https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=alaraes:chapter_2:weaponsmaterialstable.png" class="mediacenter" loading="lazy" alt="" /></a>
</p>
</div>
<h4 id="bluesteel">Bluesteel</h4>
<div class="level4">
<p>
Refined from iron ore found within the <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:kaldar" class="wikilink1" title="alaraes:chapter_4:kaldar" data-wiki-id="alaraes:chapter_4:kaldar">Kaldarian</a> Sha’ak Sha Mountains, weapons made from bluesteel are lighter and more durable than their more common counterparts. Export of bluesteel weapons is tightly controlled by <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:kaldar#bordan" class="wikilink1" title="alaraes:chapter_4:kaldar" data-wiki-id="alaraes:chapter_4:kaldar"> Bordan</a> which adds to its rarity, and this its mystique and prestige amongst adventurers. Bluesteel weapons are instantly recognizable by their natural blue-gray tint, and the natural dim blue light they shed out to 10 feet. Despite this strange property, they are not considered magical in nature.
</p>
</div>
<h4 id="ironwood">Ironwood</h4>
<div class="level4">
<p>
Ironwood is a dense and strong black tree that can be found growing out of particularly thick mana veins throughout all of Alaraes. The mana they live off of gives the wood fibers a strength similar to steel that makes well suited to be an alternative material used in weapon crafting. Ironwood clubs and staffs are more durable than their standard counterparts and are more effective at blocking bladed attacks. While ironwood does retain an edge, it will require more routine maintenance from its user. Unfortunately, ironwood weapons are not discernably lighter than their metal counterparts. It is easily identifiable by its natural dark black grain.
</p>
</div>
<h4 id="redsteel">Redsteel</h4>
<div class="level4">
<p>
Refined from a highly magically active ore only found in <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:farneas" class="wikilink1" title="alaraes:chapter_4:farneas" data-wiki-id="alaraes:chapter_4:farneas">Farneas</a>, redsteel is not suitable for weapons, not due to a lack of usability but due to a lack of utility. The amount of redsteel in an average weapon is simply not enough to generate the magical dampening effect many hope to achieve with the material. However, this has not stopped the wealthy elite from commissioning redsteel weapons as a highly visible and effective sign status. Redsteel weapons are easily identified by the natural dark crimson hue. Weapons made from redsteel are non-magical and can not be enchanted.
</p>
</div>
<!-- EDIT{"target":"section","name":"Exotic Weapon Materials","hid":"exotic_weapon_materials","codeblockOffset":0,"secid":7,"range":"6371-"} -->anonymous@undisclosed.example.com (Anonymous)alaraes:chapter_2Tue, 16 Feb 2021 05:15:15 +0000