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Homebrew Wiki alaraes:chapter_1 https://www.inklikeurine.com/wiki/ Mon, 08 Dec 2025 19:09:44 +0000 FeedCreator 1.8 https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=wiki:favicon.ico Homebrew Wiki https://www.inklikeurine.com/wiki/ alaraes:chapter_1:arelin https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:arelin <h1 class="sectionedit1" id="arelin">Arelin</h1> <div class="level1"> <p> Semi-Angelic tree beings who are the fruit of the Tree of Evermore, an ancient celestial outer-planar tree that is its own plane. After the collapse, they came from this to Alaraes and became the advisors to Kings, Queens, and Warlords. Some say it was their influence after the collapse that prevented, or at least shortened, centuries of fighting over the scraps of lost technology that remained. And that it was their influence that pushed the sophonts of Alaraes to rebuild. </p> <p> While arelin have every appearance of being an average human female, albeit with swirling black patterns in their skin, they are actually the literal fruit of the great Tree of Evermore. Born for the purpose of enacting some great plan known only to the highest members of their order, the Lights of Evermore. Genderless and unable to bear children, the long-lived humanoids have gained high status in many kingdoms throughout the lands and are highly regarded as arbiters and law keepers. In all kingdoms, save Valmeadow, Drakken Tor, and Rosgath, they have standing writs of authority to act as magistrates, lawmen, and adjudicators with a binding authority. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Arelin&quot;,&quot;hid&quot;:&quot;arelin&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-1165&quot;} --> <h3 class="sectionedit2" id="almost_human">Almost Human</h3> <div class="level3"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Almost Human&quot;,&quot;hid&quot;:&quot;almost_human&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;1166-1190&quot;} --> <h3 class="sectionedit3" id="lawkeepers">Lawkeepers</h3> <div class="level3"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Lawkeepers&quot;,&quot;hid&quot;:&quot;lawkeepers&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1191-1213&quot;} --> <h3 class="sectionedit4" id="arelin_traits">Arelin Traits</h3> <div class="level3"> <p> <strong>Ability Score Increase.</strong> Your Constitution score increases by 1, your Intelligence score increases by 1. <br/> <strong>Age.</strong> Arelin mature quickly, ready to go out into the world in as little as 1 year. The upper age of an arelin is unknown, as after about a century of service they are recalled their home plane. <br/> <strong>Alignment.</strong> Your nature is inherited from your mother tree, and you are birthed Lawful Good, however some rare arelin fall from grace and may be other alignments. <br/> <strong>Size.</strong> Arelin vary between 5 and 6 feet tall. Your size is medium. <br/> <strong>Speed.</strong> Your base walking speed is 30 feet. <br/> <strong>Languages.</strong> You can speak, read, and write Common, Infernal, Abyssal, and Celestial. <br/> </p> </div> <h4 id="paramour">Paramour</h4> <div class="level4"> <p> <strong>Ability Score Increase.</strong> Your Charisma score increases by 1. <br/> <strong>Magistrate.</strong> Once per long rest you may resolve some dispute unquestioned. Your word is law. <br/> <strong>Out of the fold.</strong> None of your abilities work wile within the borders of Valmeadow, Drakken Tor, or Rosgath. <strong>Justicar.</strong> Choose from one of the following three abilities: <br/> </p> <ul> <li class="level1"><div class="li"> <strong>Inquisitor.</strong> Advantage on investigation checks. <br/> </div> </li> <li class="level1"><div class="li"> <strong>Lawman.</strong> You are privy to the resources of city guard and constabulary wherever you are. </div> </li> <li class="level1"><div class="li"> <strong>Arbiter.</strong> </div> </li> <li class="level1"><div class="li"> <strong>Vizier.</strong> Once per day, you are automatically believed. You must believe what you are saying is true.</div> </li> </ul> </div> <h4 id="fallen_paramour">Fallen Paramour</h4> <div class="level4"> <p> <strong>Ability Score Increase.</strong> Your Wisdom score increases by 1. <br/> <strong>Hunted.</strong> Other arelin you encounter will actively try to return you to the Tree of Evermore, to face justice for betraying your cause. <br/> <strong>Marked.</strong> Your markings are affected and you will not be listened too. <br/> <strong>Unfettered.</strong> Your magical powers are fully unleashed. <br/> </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Arelin Traits&quot;,&quot;hid&quot;:&quot;arelin_traits&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1214-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Fri, 26 Mar 2021 04:52:07 +0000 alaraes:chapter_1:backgrounds https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:backgrounds <h1 class="sectionedit1" id="backgrounds">Backgrounds</h1> <div class="level1"> </div> <h4 id="template">Template</h4> <div class="level4"> <p> Information (1-2 paragraphs) about background<br/> <strong>Skill Proficiencies:</strong> Every background gets two skill proficiencies.<br/> <strong>Tool Proficiencies and Languages:</strong> A background can provide a maximum sum total of 2 tool proficiencies and/or languages. Languages and tool proficiencies are considered interchangeable.<br/> <strong>Equipment:</strong> The starting gear for a background (its “loadout”) can include adventuring gear and tools. Weapons and armor are not normally acceptable. This typically also includes a handful of gold.<br/> <strong>Feature:</strong> Name of Feature<br/> <strong>Suggested Characteristics:</strong> Traits, Ideals, Bonds, Flaws </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Backgrounds&quot;,&quot;hid&quot;:&quot;backgrounds&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-653&quot;} --> <h2 class="sectionedit2" id="avenger">Avenger</h2> <div class="level2"> <p> You have been exposed to visions of an ancient civilization being destroyed by a great calamity at the hands of an unknown force, the specters of this civilization speak to you, driving you to discover the evil that attacked them and put it to rest. </p> <p> <strong>Skill Proficiencies:</strong> You gain proficiency in History and Insight. <strong>Languages/Tools:</strong> Total of 2 <strong>Equipment:</strong> Starting Equipment and a handful of gold. <strong>Feature:</strong> Name of Feature <strong>Suggested Characteristics:</strong> </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Avenger&quot;,&quot;hid&quot;:&quot;avenger&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;654-1144&quot;} --> <h2 class="sectionedit3" id="chiurgeon">Chiurgeon</h2> <div class="level2"> <p> You practice the healing arts, rare and needed in an injured world, you decided to travel to the end of the world to treat the ill, hoping to leave each place a better place. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Chiurgeon&quot;,&quot;hid&quot;:&quot;chiurgeon&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1145-1343&quot;} --> <h2 class="sectionedit4" id="engineer">Engineer</h2> <div class="level2"> <p> You have a background in engineering and basic mechanical skills.<br/> Tinkering with the remains of the old world, you have begun to understand the technological mysteries </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Engineer&quot;,&quot;hid&quot;:&quot;engineer&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1344-1536&quot;} --> <h2 class="sectionedit5" id="gunslinger">Gunslinger</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Gunslinger&quot;,&quot;hid&quot;:&quot;gunslinger&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;1537-1560&quot;} --> <h2 class="sectionedit6" id="mutant">Mutant</h2> <div class="level2"> <p> You fell victim to the pools of blackened earth, marking you with their curse, you have considered it either a unique and beautiful mark or a heavy and uneasy burden, either way your mutation became the tainted windows you see your world through. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Mutant&quot;,&quot;hid&quot;:&quot;mutant&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;1561-1828&quot;} --> <h2 class="sectionedit7" id="off-worlder">Off-worlder</h2> <div class="level2"> <p> Alien from one of Ourans’ three moons. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Off-worlder&quot;,&quot;hid&quot;:&quot;off-worlder&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;1829-1895&quot;} --> <h2 class="sectionedit8" id="ordered_affiliation">Ordered Affiliation</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Ordered Affiliation&quot;,&quot;hid&quot;:&quot;ordered_affiliation&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:8,&quot;range&quot;:&quot;1896-1928&quot;} --> <h2 class="sectionedit9" id="peacewalker">Peacewalker</h2> <div class="level2"> <p> You travel the land dispensing your own brand of justice. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Peacewalker&quot;,&quot;hid&quot;:&quot;peacewalker&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:9,&quot;range&quot;:&quot;1929-2012&quot;} --> <h2 class="sectionedit10" id="samurai">Samurai</h2> <div class="level2"> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Samurai&quot;,&quot;hid&quot;:&quot;samurai&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:10,&quot;range&quot;:&quot;2013-2033&quot;} --> <h2 class="sectionedit11" id="warder">Warder</h2> <div class="level2"> <p> You have pledged your life in the service of a wizard of the Obsidian Tower. You are magically tuned to them, always able to sense their presence. You are more sturdy, able to take harder hits and heal faster than other members of your race. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Warder&quot;,&quot;hid&quot;:&quot;warder&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:11,&quot;range&quot;:&quot;2034-2296&quot;} --> <h2 class="sectionedit12" id="zealot">Zealot</h2> <div class="level2"> <p> Religious fervor is for casuals. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Zealot&quot;,&quot;hid&quot;:&quot;zealot&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:12,&quot;range&quot;:&quot;2297-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Tue, 09 Feb 2021 06:10:56 +0000 alaraes:chapter_1:changling https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:changling <h1 class="sectionedit1" id="changeling">Changeling</h1> <div class="level1"> <p> Changelings are naturally secretive by nature; finding that people often treat them with suspicion and hostility when their ability to change is uncovered. As such, they generally tend to live on the fringes of society, working menial jobs of little note or shady ones that raise little suspicion. On the off chance that one does rise to prominence hide their ability, with those that discover it quietly disappearing. When a Changeling reveals its nature, it only does so with those whom it believes can keep a secret. When a Changeling reveals its nature to you, you know that you have made a lifelong friend, or enemy. There is very little to their culture, choosing instead to try and blend-in seamlessly with their surroundings and their society at large. Oddly, Onigre love Changelings, usually to their chagrin, finding their ability to be great fun at parties. Humans, on the other hand, are uneasy around them, finding that their sense of self is challenged by the fact someone else could look like them and take their identity at any moment. Gnomes and Halflings are largely unconcerned with Changelings, as there are very few who match their stature, and often find it amusing to see what they would look like if they were taller. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Changeling&quot;,&quot;hid&quot;:&quot;changeling&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-1270&quot;} --> <h2 class="sectionedit2" id="a_race_with_no_home">A race with no home</h2> <div class="level2"> <p> Changelings, as a people, have no real roots, and may be stricken from the setting because of the new Eberron book… </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;A race with no home&quot;,&quot;hid&quot;:&quot;a_race_with_no_home&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;1271-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_1:character_creation https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:character_creation <h1 class="sectionedit1" id="chapter_1character_creation">Chapter 1: Character Creation</h1> <div class="level1"> <p> You skulk through the clustered cityscape of Castle Eberhardt, attempting to evade the city watch and their scout drones, with a backpack full of stolen royal heirlooms. Or the gentle thumping of the wheels of the train-car holds you in a half-sleep as you glide towards Aesh, towards a local land baron who is looking for mercenaries and gunmen. Or you crawl through an ancient sub-basement turned abandoned dungeon, searching for lost treasures of a long dead techno-lich. Perhaps you run through the trees towards a recently fallen star, only to find yourself on the wrong end of a gun barrel as a squad of troopers exits their freshly downed transport. Whatever path your character takes in Alaraes, consider how the world affects your character, and how the world is reflected in them. Building on this book&#039;s introduction, this chapter reveals how you can create a character shaped by Alaraes and its post-post disaster recovery. The chapter offers you the following choices: </p> <p> <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:races" class="wikilink1" title="alaraes:chapter_1:races" data-wiki-id="alaraes:chapter_1:races">Races</a>.</strong> Choose one of the playable races detailed in chapter, or pick a race from the handbook and learn here how Alaraes has affected that species’ development. </p> <p> <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:backgrounds" class="wikilink1" title="alaraes:chapter_1:backgrounds" data-wiki-id="alaraes:chapter_1:backgrounds">Background</a>.</strong> Choose from one of several new backgrounds to bring your character into the world of Alaraes. </p> <p> <strong><a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:feats" class="wikilink1" title="alaraes:chapter_1:feats" data-wiki-id="alaraes:chapter_1:feats">Feats</a>.</strong> </p> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_1:djinn https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:djinn <h1 class="sectionedit1" id="djinn">Djinn</h1> <div class="level1"> <p> Djinns descend from two ancient genie lines from the high deserts of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:kaldar" class="wikilink1" title="alaraes:chapter_4:kaldar" data-wiki-id="alaraes:chapter_4:kaldar">Kaldar</a>, storm and shadow. While generally the two share the same overall culture and physical characteristics, tall and slender frames, angular features, too long limbs, and a pale blue-grey skin tone, their natural abilities and affinities vary wildly. Djinn originate from, and mostly have kept themselves to the region of, the high deserts of Kaldar. Though occasional settlements can be found on the <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:aesh" class="wikilink1" title="alaraes:chapter_4:aesh" data-wiki-id="alaraes:chapter_4:aesh">Aeshian</a> side of the border. Djinn society is secretive, formal, and conservative. Djinn favor bold styles and garish colors in their garments, relishing in the attention they bring and are seen as a status symbol. The more ornate the designs the more prestige. This custom is somewhat at odds with their secretive and formal nature. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Djinn&quot;,&quot;hid&quot;:&quot;djinn&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-886&quot;} --> <h3 class="sectionedit2" id="a_life_at_odds">A life at odds</h3> <div class="level3"> <p> Cherish privacy, enjoy wearing flashy clothes </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;A life at odds&quot;,&quot;hid&quot;:&quot;a_life_at_odds&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;887-959&quot;} --> <h3 class="sectionedit3" id="a_life_of_secrecy">A life of secrecy</h3> <div class="level3"> <p> Descendants of genie, and remember ancient grudges. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;A life of secrecy&quot;,&quot;hid&quot;:&quot;a_life_of_secrecy&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;960-1041&quot;} --> <h3 class="sectionedit4" id="djinn_traits">Djinn Traits</h3> <div class="level3"> <p> <strong>Ability Score Increase.</strong> Your Wisdom score increases by 2. <br/> <strong>Age.</strong> Djinn reach full maturity in their late 20’s, and typically live into the early two hundreds.<br/> <strong>Alignment.</strong> The ancestors of modern day Djinn were mana elementals, beings of raw magical power, due to this ancestry they are typically associated with the chaotic spectrum of alignment. <br/> <strong>Size.</strong> Djinn are between 5 ft. and 6 ft. tall. Your size is medium.<br/> <strong>Speed.</strong> Your base walking speed is 30 feet.<br/> <strong>Mystical.</strong> At third level you may choose one first level spell to cast 1 time per short or long rest. This spell may be from any class spell list. <br/> <strong>Subrace.</strong> As a Djinn you have access to two subraces, the primordial Storm Djinn who are masters of the weather, and the fey like Shadow Djinn who blend into darkness and hold their own company.<br/> <strong>Languages.</strong> You can speak, read, and write Common, Primordial, and Sylvan.<br/> </p> </div> <h4 id="storm_djinn">Storm Djinn</h4> <div class="level4"> <p> Storm Djinn are born with the ability to manipulate lighting and thunder, with the oldest and most powerful among them said to be able to summon great thunderstorms. Storm Djinn make up the face of the race, and more easily adapt to life outside an Ummah. </p> <p> <strong>Ability Score Increase.</strong> Your Charisma score increases by 1. <br/> <strong>Stormsurge.</strong> You may create a storm that is a 10-foot by 10-foot square within 60 feet of you that you can see. Any creatures that start or end their turn in this storm must succeed on a dexterity save or take 1d6 lightning damage. This damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your stormsurge, you can’t use it again until you complete a short or long rest.<br/> <strong>Thunderclap.</strong> Once per short rest you may create a cone of thunderous noise in front of you by clapping your hands. This cone extends out 15 feet and only affects creatures that can hear. Any creature caught in this cone must succeed on a constitution saving throw, with a DC of 10+ your Wisdom modifier + your proficiency bonus, or become Stunned for 1 round.<br/> <strong>Damage Resistance.</strong> You are resistant to Thunder and Lightning damage.<br/> </p> </div> <h4 id="shadow_djinn">Shadow Djinn</h4> <div class="level4"> <p> Shadow Djinn are born holding the essence of the night itself within them, and can fully hide themselves in shadow. They are able to slip unseen in even the brightest of shadows. Shadow Djinn are often introverted, preferring to hide in crowds but not participate in group activities. </p> <p> <strong>Ability Score Increase.</strong> Your Dexterity score increases by 1. <br/> <strong>Darkvision.</strong> Your ancestors spent their lives cloaked in shadow and developed their eyes to see through the murky depths of shadows. You have the ability to see in the dark out to 60 ft. <br/> <strong>Shadowstep.</strong> You may teleport to any shadow large enough to hide you as long as it is within 30 feet of you and you can see it.<br/> <strong>Forcepush.</strong> Once per short rest you may create a cone of force in front of you by extending your hand outwards. This cone extends out 15 feet in front of you. Any creatures caught in this cone must succeed on a dexterity saving throw, with a DC of 10+ your Wisdom modifier + your proficiency bonus, or be forced back to the edge of the cone and knocked prone. <br/> <strong>Hassassin.</strong> At third level, choose one of the following spells. You may cast this spell once at 1st level, increases to 3 times at 6th level, 4 times at 11th level, and 5 times at 16th level. <br/> </p> <ul> <li class="level1"><div class="li"> Protection from Evil and Good</div> </li> <li class="level2"><div class="li"> Disguise Self</div> </li> <li class="level2"><div class="li"> Sleep</div> </li> <li class="level2"><div class="li"> Silent Image</div> </li> </ul> <p> After you use this ability, you can’t use it again until you complete a short or long rest. In addition, you may choose one cantrip of your choice. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Djinn Traits&quot;,&quot;hid&quot;:&quot;djinn_traits&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1042-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_1:dragonborn https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:dragonborn <h1 class="sectionedit1" id="dragonborn">Dragonborn</h1> <div class="level1"> <p> Descended from a human and a dragon, Dragonborn form clans separated by the chromatic or metallic color of dragon that they are descended from, and in some cases specific dragons of prominence. These tribes look down on each other, and often compete for societal, economic, and numerical superiority, with those of other chromatic heritage ostracized and subverted at every possible opportunity. The tradition of “keeping the bloodline pure” is deep rooted in their culture and rarely broken, with nearly all those choosing mates within the same draconic lineage. This has manifested as a more monstrous and dragon like appearance in some of the oldest, and wealthiest, highborn families. Those that break the societal taboo are cast out by their kin. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Dragonborn&quot;,&quot;hid&quot;:&quot;dragonborn&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-784&quot;} --> <h3 class="sectionedit2" id="highborn">Highborn</h3> <div class="level3"> <p> Highborn consider themselves to be the superior race of Alaraes. Many highborn are part of economically powerful and old clans with a long line of “pure” chromatic heritage that is often extensively documented. They often manifest the more monstrous side of their ancestry, with spikes and vestigial wings being the most common, and the oldest looking more akin to half-dragons. This monstrous nature is considered very attractive within dragonborn society and is often a deciding factor in arranging marriages. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Highborn&quot;,&quot;hid&quot;:&quot;highborn&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;785-1322&quot;} --> <h3 class="sectionedit3" id="lowborn">Lowborn</h3> <div class="level3"> <p> Typically the byproduct of an affair between a Highborn and a human, lowborn are often cast out of their clan and sent to live away from their family with little to no financial support. Should it be discovered that a highborn produce a lowborn offspring it brings great shame to their family, and are never officially recognized by their highborn parent. Lowborn exhibit the more humanoid side of their ancestry, with smoother features and the magic infused sacs in their throat used for breath weapons being severely under developed. The residual magical energy of these sacs is channeled into the claws of a lowborn, giving them a devastating natural weapon of their own. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Lowborn&quot;,&quot;hid&quot;:&quot;lowborn&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1323-2018&quot;} --> <h3 class="sectionedit4" id="two_sides_of_a_coin">Two Sides of a Coin</h3> <div class="level3"> <p> Dragonborn are typically disliked by other races, finding them to be pompous and smug. The exception is their lowborn. Due to their upbringing usually being out in the wider world and side-by-side with other races, they are considered easier to get along with and form bonds with others more easily. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Two Sides of a Coin&quot;,&quot;hid&quot;:&quot;two_sides_of_a_coin&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;2019-2350&quot;} --> <h3 class="sectionedit5" id="racial_variant">Racial Variant</h3> <div class="level3"> <p> If you choose to be a Lowborn dragonborn, it is recommended you swap out your Draconic Breath ability for the Feral Strike ability listed below. </p> <p> <strong>Feral Strike.</strong> You can use your action to strike with devastating force using your natural claws. Your draconic ancestry determines the type of damage you deal with each ferocious swipe. A creature who is hit by your feral strike takes 1d6 + Strength Modifier damage. This damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. You may use your feral strike three times per short or long rest. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Racial Variant&quot;,&quot;hid&quot;:&quot;racial_variant&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;2351-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_1:dwarf https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:dwarf <h1 class="sectionedit1" id="dwarf_alaraes">Dwarf (Alaraes)</h1> <div class="level1"> <p> Most dwarves call <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:stoneholds" class="wikilink1" title="alaraes:chapter_1:stoneholds" data-wiki-id="alaraes:chapter_1:stoneholds">stoneholds</a>, hollowed out mountain mines that have been transformed into great fortress-cities, their home. Deep and impregnable, stoneholds are a marvel of engineering, with no two exactly alike. They are often filled with soaring sturdy bridges of steel or stone and are filled with a surprising number of green-spaces. Dwarves follow a strict honor code, with oath-breakers being shaven and shamed. Excellent miners and practical engineers, any dwarf appreciates good craftsmanship in even the simplest of objects. Dwarven art is rarely extravagant, with the simplicity of the art often being the centerpiece of it, with rare-exception. Dwarves love challenging <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:onigre" class="wikilink1" title="alaraes:chapter_1:onigre" data-wiki-id="alaraes:chapter_1:onigre">Onigre</a> to tests of fortitude in drinking competitions, though they win as often as they lose. They also enjoy the aesthetic nature of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:steelborn" class="wikilink1" title="alaraes:chapter_1:steelborn" data-wiki-id="alaraes:chapter_1:steelborn">steelborn</a>. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Dwarf (Alaraes)&quot;,&quot;hid&quot;:&quot;dwarf_alaraes&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-925&quot;} --> <h3 class="sectionedit2" id="life_in_a_stonehold">Life in a stonehold</h3> <div class="level3"> <p> Each stonehold is an independent city state in whatever country it sits. Stoneholds are mined in layers, how many depends on the size of the mountain they are carved from, and have a constant temperature and an exactly 12 hour day/night cycle. This cycle is the result of a series of great magical lanterns that are chained together near the top of the stonehold. They give off a small amount of heat and help regulate the temperature of the stonehold. Dwarfs understand the extreme importance of city planning, so their cities are typically well laid out, following a logical pattern of streets and avenues in a grid pattern, with many parks and green spaces strewn throughout the stonehold on each level. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Life in a stonehold&quot;,&quot;hid&quot;:&quot;life_in_a_stonehold&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;926-1665&quot;} --> <h3 class="sectionedit3" id="a_life_of_honor">A life of Honor</h3> <div class="level3"> <p> Dwarfs are bound by a strict honor code, what that code is depends on the family, but are loathe to break it. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;A life of Honor&quot;,&quot;hid&quot;:&quot;a_life_of_honor&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1666-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Fri, 08 Jan 2021 20:17:13 +0000 alaraes:chapter_1:elf https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:elf <h1 class="sectionedit1" id="elf">Elf</h1> <div class="level1"> <p> The elven city-states of Alaraes are far flung and universally beautiful. Over time, most of these city </p> <p> Elves do well with <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:dwarf" class="wikilink1" title="alaraes:chapter_1:dwarf" data-wiki-id="alaraes:chapter_1:dwarf">dwarves</a>, with the most common point of contention being their art. Elves view dwarven art as simplistic and boring, while dwarves view elven art as busy and overworked. Elves still despise <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:goblin" class="wikilink1" title="alaraes:chapter_1:goblin" data-wiki-id="alaraes:chapter_1:goblin">goblins</a>, often refusing to speak with them and still consider them as little more than simple beasts. </p> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 24 Feb 2021 03:05:59 +0000 alaraes:chapter_1:feats https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:feats <h1 class="sectionedit1" id="feats">Feats</h1> <div class="level1"> <p> The people of Alaraes have several specialties not found in other planes or other planets. An enterprising planes-hopper may want to pick up a new skill or two, and those that grew up in Alaraes likely are versed in something like mana artificing, or rarely ammosmithing. Whatever the case, these feats embody either training or experience in a field specific to Alaraes. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Feats&quot;,&quot;hid&quot;:&quot;feats&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-394&quot;} --> <h2 class="sectionedit2" id="gunsmith">Gunsmith</h2> <div class="level2"> <p> The ability to craft Castelero ammo </p> <ul> <li class="level1"><div class="li"> +1 dex</div> </li> <li class="level1"><div class="li"> Prof with gunsmiths tools</div> </li> <li class="level1"><div class="li"> Prof with ammosmith tools (?)</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Gunsmith&quot;,&quot;hid&quot;:&quot;gunsmith&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;395-529&quot;} --> <h2 class="sectionedit3" id="corrupted">Corrupted</h2> <div class="level2"> <p> You have touched the magic-laced waters of the Wells of Power and have been corrupted by their overwhelming power. </p> <ul> <li class="level1"><div class="li"> Increase one attribute of your choice by 1.</div> </li> <li class="level1"><div class="li"> In addition, you must roll on the Corruption Table one time. This feat may be taken up to three times.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Corrupted&quot;,&quot;hid&quot;:&quot;corrupted&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;530-824&quot;} --> <h2 class="sectionedit4" id="cyborg">Cyborg</h2> <div class="level2"> <p> You have a cybernetic prosthetic to replace body parts you have lost. </p> <ul> <li class="level1"><div class="li"> Choose a cybernetic prosthesis from the list below. It grants the benefit listed in the table and increases the ability score in the left column by the amount shown (up to a maximum of 20.)</div> </li> <li class="level1"><div class="li"> At your DM’s discretion, you may select multiple cybernetics. However you only gain the benefit of the cybernetic, and do not gain an ability score increase</div> </li> </ul> <div class="table sectionedit5"><table class="inline"> <tr class="row0"> <td class="col0"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;Cybernetic&lt;/font&gt; <br/> </td><td class="col1"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;Benefit&lt;/font&gt; <br/> </td><td class="col2"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;Ability score&lt;/font&gt; <br/> </td> </tr> <tr class="row1"> <td class="col0"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;Eyes (one or two)&lt;/font&gt; <br/> </td><td class="col1"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;Grants darkvision out to 60 feet, do not suffer the effects of bright light.&lt;/font&gt; <br/> <br/> <br/> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;Gain proficiency with perception, or expertise if you are already proficient.&lt;/font&gt; <br/> </td><td class="col2"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;+1 Wisdom&lt;/font&gt; <br/> </td> </tr> <tr class="row2"> <td class="col0"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;Arm&lt;/font&gt; <br/> </td><td class="col1"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;+1 shield bonus to AC&lt;/font&gt; <br/> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;Adv on Dexterity (sleight of hand) checks, or expertise if you are already proficent&lt;/font&gt; <br/> </td><td class="col2"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;+1 Dexterity&lt;/font&gt; <br/> </td> </tr> <tr class="row3"> <td class="col0"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;Leg (one or both)&lt;/font&gt; <br/> </td><td class="col1"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;Non-magical effects that would knock you prone have disadvantage&lt;/font&gt; <br/> </td><td class="col2"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;+1 Dexterity&lt;/font&gt; <br/> </td> </tr> <tr class="row4"> <td class="col0"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;Spine&lt;/font&gt; <br/> </td><td class="col1"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;Your encumbrance is doubled.&lt;/font&gt; <br/> </td><td class="col2"> <br/> &lt;font 10pt/Cambria,serif;;inherit;;inherit&gt;+1 Strength&lt;/font&gt; <br/> </td> </tr> </table></div> <!-- EDIT{&quot;target&quot;:&quot;table&quot;,&quot;name&quot;:&quot;&quot;,&quot;hid&quot;:&quot;table&quot;,&quot;secid&quot;:5,&quot;range&quot;:&quot;1274-2759&quot;} --> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Cyborg&quot;,&quot;hid&quot;:&quot;cyborg&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;825-2761&quot;} --> <h2 class="sectionedit6" id="mana_artificer">Mana Artificer</h2> <div class="level2"> <p> Skilled at crafting mana into ouranite, you gain the following benefits: </p> <ul> <li class="level1"><div class="li"> Your intelligence score increases by 1.</div> </li> <li class="level1"><div class="li"> You may use refiners’ tools to turn raw mana into ouranite. This process takes 1 hour and 100 GP per level of rarity of the ouranite you are trying to refine.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Mana Artificer&quot;,&quot;hid&quot;:&quot;mana_artificer&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:6,&quot;range&quot;:&quot;2762-3073&quot;} --> <h2 class="sectionedit7" id="mutated">Mutated</h2> <div class="level2"> <p> See corrupted, but disadv. On being charasmatic unless intimidating. </p> <p> <br/> </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Mutated&quot;,&quot;hid&quot;:&quot;mutated&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:7,&quot;range&quot;:&quot;3074-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_1:goblin https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:goblin <h1 class="sectionedit1" id="goblin">Goblin</h1> <div class="level1"> <p> In ancient times, Goblins were considered mindless monsters who were more a nuisance than a real threat, unless present in numbers. Today, goblins have formed a large independent city state, having wrested it from the elves of Malduin in the Goblin War of Independence a couple centuries ago. Goblins face strong prejudice, some earned, some not, and have to work hard as a society to be seen as a legitimate civilized culture and productive members of society. This work can be easily undone when some older traditions are observed in the presence of others. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Goblin&quot;,&quot;hid&quot;:&quot;goblin&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-583&quot;} --> <h3 class="sectionedit2" id="a_grudging_respect">A Grudging Respect</h3> <div class="level3"> <p> It was two hundred years ago during the Goblin Wars, also known as the War of Goblin Independence, where their true might was finally recognized by the other civilized peoples of Alaraes. During this war the goblin clans banded together to claim a territory of their own, to be free of the systemic persecution and death forced on them. The goblin empire successfully overthrew the independent city state of Malduin, a former elven city by an ancient verdant forest in Suidad. Today, trade flourishes between Malduin and the other free cities in the region. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;A Grudging Respect&quot;,&quot;hid&quot;:&quot;a_grudging_respect&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;584-1172&quot;} --> <h3 class="sectionedit3" id="a_fledgling_society">A Fledgling Society</h3> <div class="level3"> <p> Goblins are some of the world’s preeminent adventures, explorers, and respected tacticians. Older elves and dwarfs still despise goblins, as they lived through the Goblin Wars and remember the atrocities that were committed by both sides. Goblins still fight against most of the social stigma that lingers from their past, and are often held to a higher standard than other races would be. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;A Fledgling Society&quot;,&quot;hid&quot;:&quot;a_fledgling_society&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1173-1596&quot;} --> <h3 class="sectionedit4" id="goblin_traits">Goblin Traits</h3> <div class="level3"> <p> <strong>Ability Score Increase.</strong> Your Dexterity score increases by 2. <br/> <strong>Age.</strong> Goblins reach physical maturity at the age of 6, mental maturity at the age of 7, and live upwards of 50 very rarely.<br/> <strong>Alignment.</strong> Because of their monstrous ancestry, goblins lean heavily into the chaotic spectrum. <br/> <strong>Darkvision.</strong> Accustomed to life hiding in caves and living under the cover of night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.<br/> <strong>Pack Tactics.</strong> As long as you have a humanoid ally within 5 feet of you and you are wielding a shield you may, as a bonus action, grant your ally your shield bonus to their Armor Class until the end of your next turn. While doing this, you lose the shield bonus to your Armor Class. <br/> <strong>Languages.</strong> You can speak, read, and write Common and Goblin. <br/> </p> </div> <h4 id="green_goblin">Green Goblin</h4> <div class="level4"> <p> Green goblins make up the bulk of goblinoid society, and have a variety of vocations. Their small dexterous fingers make them surprisingly good at lacework and woodcarving. They also are very hardy, making them excellent for hard labor vocations like mining, adventuring, and guard work. </p> <p> <strong>Ability Score Increase.</strong> Your Constitution score increases by 1.<br/> <strong>Size.</strong> You stand between 3 ½ and 4 feet tall and have a very slight frame. Your size is small.<br/> <strong>Speed.</strong> You base walking speed is 25 feet.<br/> <strong>Nimble Toes.</strong> You have advantage on dexterity saving throws.<br/> <strong>Sneaky Snot</strong>. You have advantage on Dexterity (stealth) checks made to hide and Dexterity (sleight of hand) when trying to pick someone’s pocket.<br/> </p> </div> <h4 id="yellow_goblin">Yellow Goblin</h4> <div class="level4"> <p> Green goblins that with to pursue a scholarly lifestyle must mentor under a master of the craft before eventually taking on the Ritual of Intellect, a magical test of mental prowess and learned skills. This ritual changes an ordinary goblin physically and mentally, making them grow taller and losing their green hue in favor of a milder yellow one. Highly respected among the goblin community, yellow goblins are the doctors, scholars, and diplomats of goblin society. Only one in ten goblins that attempt the Ritual of Intellect live through the agonizing trial. As such they are considered a rare sight for most. </p> <p> <strong>Ability Score Increase.</strong> Your Charisma score increases by 1.<br/> <strong>Size.</strong> You are slight of frame, but are somewhere between 4 and 6 feet tall. Your size is medium.<br/> <strong>Speed.</strong> You base walking speed is 30 feet.<br/> <strong>Learned Scholar.</strong> You gain proficiency in two Intelligence skills of your choice. <br/> <strong>Social chameleon.</strong> You have advantage on persuasion checks when ingratiating yourself to non-goblin races so long as they are not elves or dwarves.<br/> <strong>Additional language</strong>. You are proficient in one additional language of your choice. <br/> </p> </div> <h4 id="red_goblin">Red Goblin</h4> <div class="level4"> <p> Green goblins which have proven themselves in combat or are vouched for by another red goblin may attempt the Ritual of Strength, a magical test of physical prowess and combat skills. This ritual changes an ordinary goblin physically and mentally, making them grow taller and losing their green hue in favor of a dull red one. Red goblins are the giant lumbering warrior caste of goblin society, and the first to be called in case of an emergency or when something violent needs doing. They enjoy a position of prominence and prestige among their peers. </p> <p> <strong>Ability Score Increase.</strong> Your Strength score increases by 2, and your Intelligence score decreases by 1.<br/> <strong>Size.</strong> You stand between 5 and 7 feet tall, with a heavily muscled build. Your size is large.<br/> <strong>Speed.</strong> Due to your large size, heavy muscle, and dense bone structure, your base walking speed is 25 feet.<br/> <strong>Sturdy Build.</strong> You gain 2 extra hit points per level.<br/> <strong>Wild Strength.</strong> You have advantage on Strength saving throws and Strength (athletics) checks.<br/> </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Goblin Traits&quot;,&quot;hid&quot;:&quot;goblin_traits&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1597-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_1:human https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:human <h1 class="sectionedit1" id="humans_alaraes">Humans (Alaraes)</h1> <div class="level1"> <p> Humans are the dominant race on Alaraes and come in a variety of flavors, from the tall and severe in <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:reiben" class="wikilink1" title="alaraes:chapter_4:reiben" data-wiki-id="alaraes:chapter_4:reiben">Reiben</a>, to the humble and welcoming of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:kaldar" class="wikilink1" title="alaraes:chapter_4:kaldar" data-wiki-id="alaraes:chapter_4:kaldar">Kaldar</a>, to the stout and stoic of <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:qokon" class="wikilink1" title="alaraes:chapter_4:qokon" data-wiki-id="alaraes:chapter_4:qokon">Qokon</a>. Humans flourish in almost all environs of Alaraes and are known to choose environments to settle to which they are poorly suited. Many of the humans of Alaraes sport some small physical trait of other species found on the continent, from a hint of tusk granted by an <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:onigre" class="wikilink1" title="alaraes:chapter_1:onigre" data-wiki-id="alaraes:chapter_1:onigre">Onigre</a> grandfather to a slight sheen of chromatic color from a <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:dragonborn" class="wikilink1" title="alaraes:chapter_1:dragonborn" data-wiki-id="alaraes:chapter_1:dragonborn">dragonborn</a> mother. Humanity lacks a monolithic culture and are excellent social chameleons. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Humans (Alaraes)&quot;,&quot;hid&quot;:&quot;humans_alaraes&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-786&quot;} --> <h3 class="sectionedit2" id="jealous_by_nature">Jealous by Nature</h3> <div class="level3"> <p> Humans tend to idolize and envy traits in other races that they lack themselves. This jealousy is expressed by an intense need to compensate for their perceived inadequacies. A human will use any means available to even the playing field between themselves and another race, from magic to technology. A human will use magic to grant themselves a dragonborns’ breath weapon, armor to replicate a <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:steelborn" class="wikilink1" title="alaraes:chapter_1:steelborn" data-wiki-id="alaraes:chapter_1:steelborn">steelborns&#039;</a> toughness, and cybernetics to grant themselves a <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:kree-antha" class="wikilink1" title="alaraes:chapter_1:kree-antha" data-wiki-id="alaraes:chapter_1:kree-antha">Kree-anthas</a> dexterity. As such, cybernetics, intentional mutation, and other “enhancements” are far more prevalent among humans than in other races. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Jealous by Nature&quot;,&quot;hid&quot;:&quot;jealous_by_nature&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;787-1493&quot;} --> <h3 class="sectionedit3" id="a_world_apart">A World Apart</h3> <div class="level3"> <p> Most races in Alaraes keep humans somewhat at arm’s length. The things that an <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_4:ilkor" class="wikilink1" title="alaraes:chapter_4:ilkor" data-wiki-id="alaraes:chapter_4:ilkor">Ilkoran</a> would find acceptable during polite dinner conversation may have you thrown handily out of a Reibinian household, and a simple greeting gesture in one town may insult an entire lineage in another just a few miles away. Humans have no single culture, no monolith of ideals. Simple interactions must be approached with caution nor even a commonality in speech </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;A World Apart&quot;,&quot;hid&quot;:&quot;a_world_apart&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1494-1995&quot;} --> <h3 class="sectionedit4" id="human_names_and_traits">Human Names and Traits</h3> <div class="level3"> <p> Name of country A couple sentences describing physical, outlook differences between countries. And unifying traits of a particular region. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Human Names and Traits&quot;,&quot;hid&quot;:&quot;human_names_and_traits&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1996-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_1:kree-antha https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:kree-antha <h1 class="sectionedit1" id="kree-antha">Kree-antha</h1> <div class="level1"> <p> A race of primitive and tribal insect like humanoids, Kree-antha are easily the most monstrous of the intelligent races of Alaraes. Although their culture has not advanced much technologically for the past ten centuries or so, they have continued to develop as warriors and shamans. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Kree-antha&quot;,&quot;hid&quot;:&quot;kree-antha&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-311&quot;} --> <h3 class="sectionedit2" id="alien_nomads">Alien nomads</h3> <div class="level3"> <p> Kree-antha are slow to make alliances and friends, but once the bond is formed it is permanent, one way or another. The vast majority of their race come from Suidad, but pockets of them have been found in the deserts of both f Kaldar and Aesh, suggesting that they likely originated in that region. All Kree-antha share the same golden-brown coloration, with minor variations in spots or stripes. Because of their physical similarity, they paint their carapaces when they expect to be in contact with other races, for ease of differentiation. They have eight limbs, four legs and four arms, two of which are much smaller and limited in capability. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Alien nomads&quot;,&quot;hid&quot;:&quot;alien_nomads&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;312-985&quot;} --> <h3 class="sectionedit3" id="stratified_society">Stratified Society</h3> <div class="level3"> <p> Kree-antha society is divided into a simple caste system. Kree-odea are warriors and hunters, and Kree-optera are shamans and chiefs. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Stratified Society&quot;,&quot;hid&quot;:&quot;stratified_society&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;986-1150&quot;} --> <h3 class="sectionedit4" id="kree-antha_traits">Kree-antha Traits</h3> <div class="level3"> <p> <strong>Ability Score Increase.</strong> Your Constitution score increases by 2, and your charisma score decreases by 1. <br/> <strong>Age.</strong> Kree-antha live hard and short lives. The upper age of a Kree-antha is 45 years old, but only the strongest warriors and wisest shamans live into old age. <br/> <strong>Speed.</strong> Your base walking speed is 30 feet. <br/> <strong>Alignment.</strong> Kree-antha favor the chaotic spectrum, and tend towards neutral. <br/> <strong>Size.</strong> Kree-antha are usually 6-7 ft. tall, and 3-4 ft. long. Your size is medium. <br/> <strong>Darkvision.</strong> Your large bulbous eyes are well suited to capturing all available light, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. <br/> Round-eye. You have 360-degree vision and cannot be surprised. <br/> <strong>Language.</strong> You can speak, read, and write Common and Ergat. <br/> </p> </div> <h4 id="kree-odea">Kree-odea</h4> <div class="level4"> <p> Kree-odea are akin to mantids, with a thin long upper body sporting four arms, the bottom set of which can only hold light objects, and low short lower body with four legs. Their exoskeletons plates are thicker and your overall frame is heavier than your kree-optera counterparts, making them far better suited for combat. </p> <p> <strong>Ability Score Increase.</strong> Your Strength score increases by 2. <br/> <strong>Battle Forged.</strong> Your thick hide and extensive battle experience make you ideal for martial combat. You gain one weapon proficiency of your choice. In addition, you gain 2 extra hit points per level. <br/> <strong>Sturdy footing.</strong> You cannot be knocked prone, additionally you are not affected by non-magical sources of difficult terrain. <br/> <strong>Four-armed.</strong> You have two additional sub arms in addition to your normal ones. These sub arms are too small to hold anything heavier than 5 lbs., but may be used to reach into bags and grab items as a bonus action. </p> </div> <h4 id="kree-optera">Kree-optera</h4> <div class="level4"> <p> Kree-optera are thinner and much lighter than their kree-odea counterparts. They have four thin, multicolored wings that fold down and under a special carapace plate on their back. A rolled tail can be unfurled to reveal a small defensive stinger. </p> <p> <strong>Ability Score Increase.</strong> Your Dexterity score increases by 2. <br/> <strong>Fly.</strong> You have a fly speed of 10 feet, but must land at the end of your movement. <br/> <strong>Sinister Presence.</strong> Once per short or long rest, as a bonus action, you may emit a pheromone that causes fear in all non Kree-antha creatures. Non Kree-antha within a 20 foot radius of you must succeed on a constitution saving throw or become <br/> <strong>Stinger.</strong> You may make a melee attack with the small stinger on the end of your tail. On a successful hit, the target must succeed on a DC 13 constitution saving throw or become poisoned for 1d4 rounds. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Kree-antha Traits&quot;,&quot;hid&quot;:&quot;kree-antha_traits&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1151-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_1:mycollan https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:mycollan <h1 class="sectionedit1" id="mycollan">Mycollan</h1> <div class="level1"> <p> Mycollan are often found in thick forests, tropical jungles, or in places where the environment is moist, and flora and fauna is plentiful. Believing themselves to be the will of all plant life; they see themselves as “gardeners” of such locations; warding off beings who they believe would wish their preserves harm. The Mycollan are, on average short, stout, with extremely long lanky extremities. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Mycollan&quot;,&quot;hid&quot;:&quot;mycollan&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-430&quot;} --> <h3 class="sectionedit2" id="shroomy_pacifism">Shroomy Pacifism</h3> <div class="level3"> <p> Mycollan society is very odd from the other race’s view. They typically live in small pods of between two to four dozen. Nobody is sure of their origin, though some say they were given life from the flora itself, whose want of a protector was so strong that Mycollans simply sprang forth from the ground. Very little is known about their biology outside of their small villages, which they call gardens, and the question has been raised as to how they reproduce; the secret being a matter of spores. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Shroomy Pacifism&quot;,&quot;hid&quot;:&quot;shroomy_pacifism&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;431-962&quot;} --> <h3 class="sectionedit3" id="a_natural_balance">A Natural Balance</h3> <div class="level3"> <p> As a race, the Mycollan believe in the balance of nature and can innately sense when the ecosystem they are protecting is threatened. Mycollans who have lost their preserve, whether through fires or through their own failed efforts at protection, wander the wilderness, searching for a new purpose or garden to protect. Some decide that a group, rather than a plot of land, is to be their new garden and will fight to the death to keep them safe. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;A Natural Balance&quot;,&quot;hid&quot;:&quot;a_natural_balance&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;963-1440&quot;} --> <h3 class="sectionedit4" id="otherworldly">Otherworldly</h3> <div class="level3"> <p> Most other races, with the exception of Elves, believe the Mycollan to be otherworldly, Gnomes more aggressively so. Elves tend to have the most interaction with them, and see them as forced allies, due to their role as reclaimers of desolated lands. All other races see the Mycollan as weird green Elf-Dwarves, and always give double takes and uneasy stares whenever they spot one in a city. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Otherworldly&quot;,&quot;hid&quot;:&quot;otherworldly&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1441-1858&quot;} --> <h3 class="sectionedit5" id="mycollan_traits">Mycollan Traits</h3> <div class="level3"> <p> <strong>Ability Score Increase.</strong> Your Dexterity score increases by 2, your Wisdom score increases by 1, and your Intelligence score decreases by 1. <br/> <strong>Age.</strong> Mycollans reach physical maturity by 3 or 4 months of age, and typically live to be around 4 or 5 years old. <br/> <strong>Alignment.</strong> Mycollan represent the struggle to keep nature in balance, and as such are generally of a neutral alignment. <br/> <strong>Size.</strong> Mycollan never stop growing. During adolescence they are no more than 4 feet tall, but by adulthood can reach up to 7 feet. Your size is medium. <br/> <strong>Speed.</strong> Your base walking speed is 30 feet. <br/> <strong>Tremorsense.</strong> You do not see with eyes, but through the vibrations in the ground. As long as you are in contact with the ground, you know the location of anything touching the ground within 30 feet. <br/> <strong>Natural Mage.</strong> You know one cantrip of your choice off the Druid spell list. <br/> <strong>Resilient.</strong> Your natural healing abilities are extraordinary. You may heal yourself for 1d6 + your constitution modifier as a bonus action. This healing increases to 3d6 at 11th level, and 5d6 at 16th level. This ability cannot be used again until after a short or long rest. <br/> <strong>Stretchy Sinew.</strong> Your limbs are fibrous and stretchy. Your natural threat range is increased by 5 feet. <br/> <strong>Language.</strong> You can speak Common, and Mycollan. Mycollan is partly vocal and partly spore based, making it impossible for non-mycollans to gain full proficiency. Those that seek to learn it can only grasp enough to communicate basic concepts. <br/> </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Mycollan Traits&quot;,&quot;hid&quot;:&quot;mycollan_traits&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;1859-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_1:onigre https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:onigre <h1 class="sectionedit1" id="onigre">Onigre</h1> <div class="level1"> <p> Onigre, or “Horned Orc” as they are often called, are highly festive descendants of Orcs. Less serious than their Orcish cousins. They use any excuse they can conjure up to celebrate and have over 150 individual holidays. It has been noted that an Onigre very rarely takes something seriously, unless it is a fight or a competition. Physically similar in stature to an average Orc, though of a slightly leaner and less muscled build, with a skin tone variation more akin to humans, they typically have small horn-like protrusions of various shapes emanating from their skull. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Onigre&quot;,&quot;hid&quot;:&quot;onigre&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-604&quot;} --> <h3 class="sectionedit2" id="party_animals">Party Animals</h3> <div class="level3"> <p> Onigre society resembles that of a never-ending party, due to their numerous and overly long holidays. Travelers often report Onigre holiday rites to be long and intricate, with dancing, various games, contests, and very strong drinks. Onigre have an extremely hardy metabolism, rivaling that of dwarves, which is they attribute to centuries of drinking games and festivities. They have a particular affinity to feats of strength as well, and it is rare to see an Onigre turn one down. Win or lose, it is always a cause for a celebration. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Party Animals&quot;,&quot;hid&quot;:&quot;party_animals&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;605-1170&quot;} --> <h3 class="sectionedit3" id="big_and_loud">Big and Loud</h3> <div class="level3"> <p> Elves despise Onigre, thinking them frivolous, brutish, and foolhardy; believing that they never take anything seriously. Gnomes particularly, if only in brief doses, enjoy their company, as they both share a love for a good time. Dwarves often attempt to take advantage of the Onigres’ competitive nature, challenging them to test their fortitude in drinking competitions; considering them to be their only worthy adversaries in the field and it to be a badge of honor if they can get an Onigre to slur their speech. Halflings fear them, viewing them as drunken behemoths, towering over them without a care for toes or modesty. They usually use more caution than is strictly necessary when dealing with them. Orcs often like to compete with them in them combat to test their prowess, though avoid them in social situations. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Big and Loud&quot;,&quot;hid&quot;:&quot;big_and_loud&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;1171-2022&quot;} --> <h3 class="sectionedit4" id="onigre_traits">Onigre Traits</h3> <div class="level3"> <p> <strong>Ability Score Increase.</strong> Your Constitution score increases by 2 and your Charisma score increases by 1. <br/> <strong>Age.</strong> Onigre mature at nearly the same rate as orcs, reaching adulthood by 15, and live to be about 70. <br/> <strong>Alignment.</strong> Onigre enjoy chaos, in life and in social interactions, so they tend towards the chaotic spectrum. <br/> <strong>Size.</strong> Bulkier than humans, and heavier than orcs, Onigre range from 5-6 feet tall, and usually weigh in at around 275 lbs. Your size is Large. <br/> <strong>Speed.</strong> Your base walking speed is 25 feet. <br/> <strong>Darkvision.</strong> Accustomed to life in dim party halls and bars, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. <br/> <strong>Onigre constitution.</strong> You have advantage on saving throws against being intoxicated, poisoned, and against being drugged. <br/> <strong>Life of the Party.</strong> You have advantage on Charisma (Performance) checks as long as a crowd is present to watch. <br/> <strong>Languages.</strong> You can speak, read, and write Common and Orcish, as well as one other language of your choosing. <br/> </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Onigre Traits&quot;,&quot;hid&quot;:&quot;onigre_traits&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;2023-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_1:races https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:races <h1 class="sectionedit1" id="races">Races</h1> <div class="level1"> <p> Alaraes can be home to any creature found in other planes of 5e. Humans are the most common, followed closely by dwarves and elves. While physically similar to those in other settings, the races in this handbook have unique cultures and outlooks compared to those in other planes. Goblins are a fledgling intelligence just garnering respect, dragonborn have divided themselves into a strict social stratum, and Steelborn search the continent for an ancient solution to a forgotten question. </p> <p> This chapter provides an overview of the common, and uncommon, races in Alaraes. In addition to the core set of races, there are six additional races presented in this setting guide, as well as some racial variants for existing races. </p> <ul> <li class="level1"><div class="li"> <strong>Djinn</strong> are descendants of genies and their raw magical power. They prefer a secluded life in the deserts of Alaraes, but are known to venture into the world as assassins and wizards.</div> </li> <li class="level1"><div class="li"> <strong>Arelin</strong> are a secretive race of genderless humanoids that serve an unknown divine purpose. They are neutral to the political entities of Alaraes and often serve as wandering magistrates. They excel as paladins and clerics.</div> </li> <li class="level1"><div class="li"> <strong>Mycollan</strong> are a race of gentile gardeners and land healers. They tend to the wild lands that the hands of man have yet to reach, and do their best to protect them. The typically are monks or druids, depending on their outlook.</div> </li> <li class="level1"><div class="li"> <strong>Steelborn</strong> are men of metal skin and wood sinew. Constructed by an unknown entity, they wander the land seeking something important but forgotten. They tend toward rangers and fighters, though the occasional spellcaster is not unheard of.</div> </li> <li class="level1"><div class="li"> <strong>Kree-antha</strong> live in the far southlands, on the tip of the Forgotten Continent, only recently rediscovered. They are tall insectoids that live in small tribes that constantly war with one another. You are hard pressed to find a Kree-antha that is not a Barbarian, Warlock, or Ranger.</div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Races&quot;,&quot;hid&quot;:&quot;races&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-1945&quot;} --> <h3 class="sectionedit2" id="list_of_races">List of Races</h3> <div class="level3"> <ul> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:changling" class="wikilink1" title="alaraes:chapter_1:changling" data-wiki-id="alaraes:chapter_1:changling">Changling</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:djinn" class="wikilink1" title="alaraes:chapter_1:djinn" data-wiki-id="alaraes:chapter_1:djinn">Djinn</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:dragonborn" class="wikilink1" title="alaraes:chapter_1:dragonborn" data-wiki-id="alaraes:chapter_1:dragonborn">Dragonborn</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:dwarf" class="wikilink1" title="alaraes:chapter_1:dwarf" data-wiki-id="alaraes:chapter_1:dwarf">Dwarf</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:elf" class="wikilink1" title="alaraes:chapter_1:elf" data-wiki-id="alaraes:chapter_1:elf">Elf</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:arelin" class="wikilink1" title="alaraes:chapter_1:arelin" data-wiki-id="alaraes:chapter_1:arelin">Arelin</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:goblin" class="wikilink1" title="alaraes:chapter_1:goblin" data-wiki-id="alaraes:chapter_1:goblin">Goblin</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:human" class="wikilink1" title="alaraes:chapter_1:human" data-wiki-id="alaraes:chapter_1:human">Human</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:kree-antha" class="wikilink1" title="alaraes:chapter_1:kree-antha" data-wiki-id="alaraes:chapter_1:kree-antha">Kree-Antha</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:mycollan" class="wikilink1" title="alaraes:chapter_1:mycollan" data-wiki-id="alaraes:chapter_1:mycollan">Mycollan</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:onigre" class="wikilink1" title="alaraes:chapter_1:onigre" data-wiki-id="alaraes:chapter_1:onigre">Onigre</a></div> </li> <li class="level1"><div class="li"> <a href="https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:steelborn" class="wikilink1" title="alaraes:chapter_1:steelborn" data-wiki-id="alaraes:chapter_1:steelborn">Steelborn</a></div> </li> </ul> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;List of Races&quot;,&quot;hid&quot;:&quot;list_of_races&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;1946-2484&quot;} --> <h3 class="sectionedit3" id="languages">Languages</h3> <div class="level3"> <p> <a href="https://www.inklikeurine.com/wiki/lib/exe/detail.php?id=alaraes%3Achapter_1%3Araces&amp;media=chapter_1:alaraes:languages.png" class="media" title="chapter_1:alaraes:languages.png"><img src="https://www.inklikeurine.com/wiki/lib/exe/fetch.php?media=chapter_1:alaraes:languages.png" class="mediacenter" loading="lazy" alt="" /></a> </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Languages&quot;,&quot;hid&quot;:&quot;languages&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;2485-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 24 Feb 2021 02:52:21 +0000 alaraes:chapter_1:steelborn https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:steelborn <h1 class="sectionedit1" id="steelborn">Steelborn</h1> <div class="level1"> <p> Built centuries ago, either during the Collapse or shortly before, steelborn are androids who wander the realm. Their exoskeleton is composed of loose interlocking “living” metal plates that regenerate when damaged, and are powered by an unknown source. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Steelborn&quot;,&quot;hid&quot;:&quot;steelborn&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:1,&quot;range&quot;:&quot;1-285&quot;} --> <h3 class="sectionedit2" id="poorly_understood">Poorly Understood</h3> <div class="level3"> <p> Little is understood about their manufacture or operation. What is understood is how their memory mechanism seems to function. A steelborns memories are stored on a rune covered brass ball that resides within a secured housing in their chest, these runes are indecipherable, the script unique to each steelborn. Their memories and are overwritten as space becomes scarce through the course of time. This would explain why Steelborn often have no memory of events predating more than a century or two. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Poorly Understood&quot;,&quot;hid&quot;:&quot;poorly_understood&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:2,&quot;range&quot;:&quot;286-816&quot;} --> <h3 class="sectionedit3" id="a_forgotten_purpose">A Forgotten Purpose</h3> <div class="level3"> <p> Steelborn society, such as it is, is structured around some combination of ancient military ranks given to them at their production and their individual age. Units of the same rank generally find a “first amongst equals” based on who is the eldest, with their input to any given problem being given the most weight. This inbuilt mechanic is how they establish a hierarchy amongst themselves. A Steelborns life is dedicated to searching for something on behalf of Nomad, an unknown entity that they collectively refer to as “mother”. Who she is is unclear, and what she wants them to find has been long forgotten, but steelborn life the nomadic lifestyle, taking whatever job that lets them travel the world and seek what they need to find. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;A Forgotten Purpose&quot;,&quot;hid&quot;:&quot;a_forgotten_purpose&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:3,&quot;range&quot;:&quot;817-1588&quot;} --> <h3 class="sectionedit4" id="interchangeable">Interchangeable</h3> <div class="level3"> <p> Other races have difficulty telling steelborn apart, and so many are prone to painting themselves in patterns or dressing garishly to aid others in differentiating themselves from other steelborn. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Interchangeable&quot;,&quot;hid&quot;:&quot;interchangeable&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:4,&quot;range&quot;:&quot;1589-1814&quot;} --> <h3 class="sectionedit5" id="steelborn_traits">Steelborn Traits</h3> <div class="level3"> <p> <strong>Ability Score Increase.</strong> Your Strength score increases by 2, and you gain 1 in any other ability of your choice. <br/> <strong>Age.</strong> Steelborn are produced at maturity, and the upper operational age has not been reached yet. There are rumors of Steelborn that are over 1000 years old.<br/> <strong>Alignment.</strong> Younger and inexperienced steelborn are more neutral on the spectrum, with older ones varying more widely based on their own personal life experience. <br/> <strong>Size.</strong> A stock model steelborn is 6 feet tall and a slate gray color. Specialized models can range from 5 to 7 feet. Regardless of specialization, your size is medium.<br/> <strong>Speed.</strong> Your base walking speed is 30 feet.<br/> <strong>Constructed Nature.</strong> As a construct, you have the following traits: </p> <ul> <li class="level1"><div class="li"> You do not need to eat, drink, or breathe</div> </li> <li class="level1"><div class="li"> You cannot be poisoned</div> </li> <li class="level1"><div class="li"> You are immune to diseases</div> </li> </ul> <p> <strong>Low Power.</strong> You do not need to sleep, but you must enter a low power mode and process they day’s events for at least 4 hours to gain the benefits of a long rest. While in low power you are semi-conscious, only vaguely aware of your surroundings. You do not dream while in this state, and are difficult to rouse. <br/> <strong>Specialized.</strong> You were purpose built to accomplish a task. Choose one trait from the list below. </p> <ul> <li class="level1"><div class="li"> <strong>Reconnaissance.</strong> You are able to twist and contort your body into spaces you would not normally fit into. You may squeeze into spaces without incurring disadvantage on attack rolls and dexterity saving throws, and do not grant advantage to creatures attacking you while squeezing. In addition, you gain proficiency in Wisdom (Perception) checks.</div> </li> <li class="level1"><div class="li"> <strong>Footman.</strong> When in melee combat with an opponent, as long as you have advantage against your target, you may push aside their shield as you attack, reducing their shield bonus to as by 2. This is a bonus action. In addition, you gain proficiency in Strength (Athletics) checks. In addition, you are heavier and more difficult to move. Effects that would move you are at a disadvantage</div> </li> <li class="level1"><div class="li"> <strong>Arcanist.</strong> You were designed to assist mages or to be one yourself. You know the cantrip Blade Ward, and are able to cast Detect Magic twice per long rest, this casting does not use up your typical spell slots. In addition, you are proficiency in Intelligence (Arcana) checks.</div> </li> </ul> <p> <strong>Languages.</strong> You can speak read and write Common, Nomad, and one additional language of your choice. Nomad is characterized by high frequency clicking and chirping, mixed with whirrs and buzzes. It shares its script with common, but is comprised solely of the numbers 0 through 9 and the first 6 letters of the common script. Non-steelborn are not capable of speaking Nomad, but may learn to read it with some difficulty. </p> </div> <!-- EDIT{&quot;target&quot;:&quot;section&quot;,&quot;name&quot;:&quot;Steelborn Traits&quot;,&quot;hid&quot;:&quot;steelborn_traits&quot;,&quot;codeblockOffset&quot;:0,&quot;secid&quot;:5,&quot;range&quot;:&quot;1815-&quot;} --> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Wed, 09 Sep 2020 04:24:39 +0000 alaraes:chapter_1:stoneholds https://www.inklikeurine.com/wiki/doku.php?id=alaraes:chapter_1:stoneholds <h1 class="sectionedit1" id="stoneholds">Stoneholds</h1> <div class="level1"> <p> Dwarves, having grown quite tired of being easy targets procedures at some point in the distant past decided it would be best to simply move house. </p> <p> Most stone holds are roaming city states that either walk, float, or fly about Alaraes. There are still a couple that sit idlely in place. </p> </div> anonymous@undisclosed.example.com (Anonymous) alaraes:chapter_1 Fri, 08 Jan 2021 20:20:06 +0000