This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
campaign_notes:suns_over_alaraes [2021/03/09 05:14] – [Chapter 1: Over the Hills and Far Away] typo forgemaster | campaign_notes:suns_over_alaraes [2021/05/04 21:03] (current) – Added Act 2, Chapter 2, part 1 forgemaster | ||
---|---|---|---|
Line 2: | Line 2: | ||
===== Act 1: Strangers in a Strange Land ===== | ===== Act 1: Strangers in a Strange Land ===== | ||
- | //The Gang Gets a Job and Promptly Gets Lost// | + | //The Gang Gets a Job and Promptly Gets Lost//\\ |
- | + | Act 1 notes have been retired | |
- | ==== Chapter | + | |
- | + | ||
- | The group was hired by the //Watchful Order of Magisists and Protectors// | + | |
- | Meanwhile Roscoe, pursued through his estate by Katla and Jaeline (though mostly Katla as Jaeline had been downed by one of his traps), successfully made it to his panic room and activated his emergency inter-planar transportation spell. Katla nearly caught up with him but was moments too late. | + | |
- | + | ||
- | During the chaos Aquixar, Clementine, and Jaeline discovered Roscoes’ maps of the //Watchful Order of Magisists and Protectors// | + | |
- | + | ||
- | Katla disturbed these runes, believing that | + | |
- | + | ||
- | * A) Her life was in danger as the house was slowly teleported | + | |
- | * B) That disturbing them would halt or even reverse the teleportation process. | + | |
- | + | ||
- | Disturbing the spell caused the mansion to rip into two halves, the bottom half slammed into the badlands of // | + | |
- | + | ||
- | ==== Chapter 2: Strangers in a Barren Land ==== | + | |
- | + | ||
- | The gang traveled through the scrubland and the day dragged on with nothing but sand and low dried out brown bushes for miles in all directions. Only an hour or two after daybreak it was already well and truly scorching, the two yellow suns above you beat down in full force, not a cloud on the horizon. | + | |
- | + | ||
- | They stopped for a water break around noon but were interrupted by a high keening off in the distance. Three small [[monster_manual_alaraes: | + | |
- | + | ||
- | As dusk approached, they came upon a secret oasis nestled among the stretching yellow-brown desert sands. Lush, secluded, and surrounded on all sides by dunes. No clear water source was visible beyond the canopy of trees. Once they made it to the valley floor, the found lush grass and a small pond of seemingly clear water nearby. During the night they were attacked by a [[monster_manual_alaraes: | + | |
- | + | ||
- | After defeating the assailants the party headed out again, but it was not long before they came upon a young woman and her infant son (**Merey and William Bede**) being attacked by thugs of the local mining baron (**" | + | |
- | + | ||
- | ---- | + | |
- | === Mereys' | + | |
- | + | ||
- | Merey had recently escaped from the nearby iron mine, and more specifically **" | + | |
- | + | ||
- | Lady Lydia arrived two months later to marry her betrothed and learned of the bastard child. Merey heard that she had hired some of the guards to kill them both and tried to run to the nearby town of Tuncurry and seek refuge. | + | |
- | ------ | + | |
- | They decided it was best to escort Merey and William to town. | + | |
- | + | ||
- | On the way they discovered the other half of Roscoes' | + | |
- | + | ||
- | ==== Chapter 3: Tuncurry ==== | + | |
- | + | ||
- | After safely bringing Merey to // | + | |
- | + | ||
- | Roscoe had to leave and immediately went to Redford, a port town about 3 weeks travel by foot (1 week by horse). The gang overheard Eli Burks talking with the mayor about Merey, and decided that, for her own safety, they should take her into custody and keep her safe from Eli. They barged into Merles Trading Post demanding to speak with Merey. Merle, **__//who had never seen these people in his life//__** refused to tell them where she was. Katla attacked him and bit off a large chunk of his face. Jaeline healed him, leaving him partially scarred for life. They then decided to skip town for Redford (because they were now wanted criminals). | + | |
- | + | ||
- | This chapter was really short. | + | |
- | + | ||
- | ==== Chapter 4: Fuck That I Guess ==== | + | |
- | Instead of any cool shit in Tuncurry, which I'm [[: | + | |
- | + | ||
- | Kriv told them he had been ordered by Roscoe to wait there for this group of adventurers in strange dress with strange accents. He was to hire a ship and escort them to the town of // | + | |
- | + | ||
- | After selling the publishing rights to the 13th volume of Roscoes memoir, they boarded **[[campaign_notes: | + | |
- | + | ||
- | They spent a week aboard the vessel, getting to know the crew and the [[campaign_notes: | + | |
- | + | ||
- | That night, as they rested in bed, another ship slammed into the Seamaidens Fare, cracking her in two. As they tred the water, Clementine cast a light spell, alerting the crew of the enemy vessel to their position. The entire party was hit by shock-nets and passed out. | + | |
- | + | ||
- | ==== Chapter 5: Oshear ==== | + | |
- | + | ||
- | They awoke in a cell, unaware of how much time had passed, the sounds of cheering overhead and in the distance. They had been collard with magic-inhibitors/ | + | |
- | + | ||
- | Magic is considered heresy in //Oshear//, so they were sentenced to death, but were secretly escorted to see **[[campaign_notes: | + | |
- | + | ||
- | You were escorted out of the city, and very quickly found that | + | |
- | + | ||
- | * Everyone who wasn't a member of the church was starving | + | |
- | * Every peasant is a slave | + | |
- | * Guns are a thing | + | |
- | + | ||
- | You quickly found the rebel leader, found it was Roscoe, and began helping him liberate towns to gather peasants into a revolutionary army. **Some** people may say you pressed them into service and held access to food over their heads, but that's just some people. | + | |
- | + | ||
- | On your return, you found Roscoe had run off into the woods to find this magical beast you had been sent to kill for his own reasons. You set out after him, finding a **mysterious man** in the woods telling you not to head forward. He warned you of danger ahead and dire consequences should you proceed. You ignored him and found Carriage instead. Carriage assisted you in locating Roscoe, but also informed you that the crew of //The Seamaidens Fare// had survived the crash and had a " | + | |
- | + | ||
- | You found Roscoe fighting a beast made of vines and grass, who's presence seemed to infuse the very land itself with life. It proved to be too much for you to handle, so you ran, luckily finding a tunnel that led into an abandoned complex. It was ancient and clearly untouched for centuries, you found a sick nasty [[campaign_notes: | + | |
- | + | ||
- | ==== Chapter 6: Revolution Calling ==== | + | |
- | Taking the tank back to the revolutionary hideout, you felt that everything was in place to take the capital and overthrow the papacy. You sent Roscoe with the revolutionary army to siege the far side of the city while you assaulted the other, hoping to draw the attention of the guard/army away from the peasants. | + | |
- | + | ||
- | Instead you found yourself being intercepted by power-armored troopers who blocked your path. You made short work of them, fighting your way into the Citadel. You saw Roscoe and the army fighting a hard and losing battle near the citadel and rushed in to assist. You used the tank to rout the loyalist army and retrieve Roscoe. You immediately made your way back to the Citadel, planning on finding and killing the pope to end the skirmish, but before you could Jaeline insisted you head up the spire. Stories up-and-up you found a giant humanoid man sitting chained in a cell. His long hair the same color as the blood that slowly wept from his arms. Each arm impaled by four steel rods rammed through them, spaced evenly from palm to bicep. An additional one in each leg pinning him to the floor. The slow weep of his blood collecting in bone-white porcelain bowls. You freed this stranger from his bonds, he thanked you, and made his own way out of the citadel, easily tearing holes in thick steel with his hands to make his way. | + | |
- | + | ||
- | He directed you to the pope's throne room, and just before he jumped from the spire to the ground, you saw [[campaign_notes: | + | |
- | + | ||
- | You met with Captain Grimmlocke who had secured Theodulf during the chaos and made to escape the Citadel. Aquixar had one of his legs temporarily fade from existence. Roscoe explained that his teleportation spell had been interfered with, and he had not intended on transporting you all with him. He went on, explaining that the botched inter-planar teleportation means you are all slowly fading from existence. | + | |
- | + | ||
- | You decided it would be best to get home as fast as possible. | + | |
- | + | ||
- | You excited the Citadel, and found a holy battalion had subdued the revolution, and Archbishop Redtek at their head. He chased you out of the city, and you escaped to Port Iron, the main port of Oshear, where Grimmlocke had commandeered a ship for you to escape on. You bribed guards to make your way in, but Clementine, nerves frayed from the news that she could disappear at any moment and jumpy, fired at shadows alerting the guards to your presence. | + | |
- | + | ||
- | After shenanigans involving Katla and illusions, you successfully made it to Captain Grimmlockes' | + | |
- | + | ||
- | ==== Chapter 7: Not Pirates of the Caribbean, shut up. ==== | + | |
- | Captain Grimmlocke persuaded you to buy into his shipping business and asked you to pay for the renovations of //The Arc//, now officially named //The Iron Maiden//. He proposed docking at [[alaraes: | + | |
- | + | ||
- | Talon was being held aboard a pirate ship, Royal Fortune, for interrogation. He had been working as a merchant’s errand boy but had overheard someone in the shop saying they were willing to pay top dollar for a staff similar to the one they had seen someone walking with. More than enough for Talon to pay for passage away from the Flotilla and set up a new life once he and his sister had run off. He made a deal with the buyer, tracked down the owner, and stole the staff while the owner was in a brothel. However, someone spotted him leaving the brothel with the staff, and the owner' | + | |
- | + | ||
- | You broke snuck abord the ship and saved Talons life. He informed you of his situation. Dewclaw was right behind you but ran off after hearing her brothers’ story. She went to get the stolen staff so she could return it to its owner and put an end to the hunt for her brother. You need gave chase, catching glimpses of her among the crowded docks as you chased her down. | + | |
- | + | ||
- | During the chase, Dewclaw was captured by Pirate Lord Marland Gloom who was the owner of the staff. As it happens, the staff was actually The Rod of Dominion, the staff of the Keeper of the Codes, the first among equals of the Pirate Lords. He threatened to cut off one of Dewclaws fingers every hour until the staff was brought back, and that she would be killed when he ran out of fingers. | + | |
- | + | ||
- | Talon led you towards a disused dock in an alleyway and found the staff had been taken by three individuals, | + | |
- | + | ||
- | On the deck of the massive ship was a crowded dry bazaar. Noticing a pair of guards standing at attention but with glazed eyes, standing watch near an ajar bulkhead that lead into the bowels of the ship. Behind the door was a metal staircase, painted a boring gray color, and strange runes illuminated in green hung from the ceiling. White lights were bolted into little cages along the wall about every 10 feet, brightly illuminating the stairwell. Stepping into the hallway at the bottom of the stairwell you found a series of painted lines, red, blue, green, and yellow, running along the wall, with more strange runes painted on top of them. You hear hurried fading footsteps off to your left and gave pursuit. | + | |
- | + | ||
- | Rounding the corner, following the breaking off green and yellow lines, you heard a metallic voice ring out, akin to that of a steelborn, but harsher and more commanding “Identify yourselves intruders!” Two sentry guns hung from the top of the ceiling, protecting the hallway. They opened fire on you, and after a brief but intense battle, you tore them from the ceiling. After their defeat you continued on down another stairwell, descending two flights. You found yet another pair of guards incapacitated, | + | |
- | + | ||
- | You fought and defeated them only to find they were Githyanki wearing dead human faces to blend in. After killing them, you found some sort of Journal in a language you could not understand. You recovered the Rod of Dominion, a staff of pure yellow-orange radiant light that emanates strong energy and dominates people as long as they are aboard the ship, and controls all the ships networked systems. | + | |
- | + | ||
- | You return the rod to Lord Marland Gloom who released Dewclaw, with all her fingers intact, and instead took Talons as payment. He made it clear that he is not in the habit of punishing those who did nothing wrong. Marland gave the party his thanks, and let you go on amiable terms. The next morning, Captain Grimmlocke woke you in your rooms, informing you that he had secured passage aboard a friend’s reputable ship, The Durendal, to ferry you to the Obsidian Tower. It was only after you set sail that you noticed Roscoe and Kriv were not aboard. | + | |
- | + | ||
- | ==== Chapter 8: Entering Obsidian ==== | + | |
- | + | ||
- | Aboard the Durendal you found Slakz and Ogoil already on deck. The captain, Albard Hawkwind, ran a tight ship and you enjoyed a leisurely journey to Farneas. You had a moment to relax and take in the sun and calm seas. The coastline of Farneas is dotted with small towns and hamlets, each seeming peaceful and idyllic. You arrived at the town of Obsidian at 3 PM, just under a week after leaving The Flotilla. The city seemed to be mostly dedicated to Academia, you chose to head straight to the center of the city, the Obsidian tower dominated the skyline. As you approached the gates to the obsidian tower itself, you came upon a tall blonde woman, clad in dark grey-black platemale arguing with a guard at the doors. It became clear that the tower was closed as she, and you, were refused entrance until the earthquakes plaguing the city were resolved. | + | |
- | + | ||
- | You all met up with an old friend of Ish: **[[campaign_notes: | + | |
- | + | ||
- | When asked, she revealed that she seeks to speak with head mage **[[campaign_notes: | + | |
- | + | ||
- | Once in the sewers: Oozes, Kobolds, Mushroom people (their leader is Crimini), a Cave Troll, a Mimic, and Several Suspicious Crocodiles. | + | |
- | + | ||
- | ==== Chapter 9: New Friends, New Enemies ==== | + | |
- | + | ||
- | Once through the sewers you traveled through ancient and probably forgotten tunnels under the tower before eventually coming upon a chamber. It seemed to be a forgotten storage area. The large round room was filled with rotting crates and canvas tarps. Upon entering you were ambushed by a Hydra, whose heads evaporated into black ink and smokey mist every time they were killed, only to be shortly regenerated. | + | |
- | + | ||
- | Looting the room netted you a small leather sack containing 5 pearls. And deeper in the piles of rubbage you found a metal lock box containing a leather-bound journal (later suspected to be Ho Sems Journal). | + | |
- | + | ||
- | You exited the chamber and entered yet another hallway. You found a young Tiefling with an almost albino complexion, no older than 20 years old, wearing armor that was clearly ill fitting and a sword that looked out of place on his wiry frame. He was escorted by a much older woman, at least in her early 40’s, in a well-fitted red half plate with a sigil on the chest and a seemingly permanent scowl on her face. | + | |
- | + | ||
- | * Sigil: Five rings surrounding a downward facing white spear on a purple field. | + | |
- | + | ||
- | The pair turned out to be **[[alaraes: | + | |
- | + | ||
- | After some brief negotiation with Vola, the party along with **[[alaraes: | + | |
- | + | ||
- | ---- | + | |
- | **Note:** Recently translated to about 4 months, or the same amount of time that the party has been on Ouran.\\ | + | |
- | **Note:** The undercity is an ancient pre-collapse manufacturing center with a broken Foundry. It sank under the earth during the Collapse, and the tower has been excavating it to learn about ancient technology. | + | |
- | ---- | + | |
- | + | ||
- | Most mages in the tower believed the demon had fully escaped its bonds and were trying to kill it with all available Tower resources. However, Arlo believes that's a ruse by the demon intended to buy it time to fully escape. | + | |
- | + | ||
- | On entering the undercity, you found yourself standing on a platform used to ferry equipment from the tower into the cavern. Before you stretched a scene of chaos: Hydras rampaging, Wizards, Mages, and Knights fighting for their lives and the lives of everyone above ground, and the bulk of the tower forces focused on a large creature, smoke mephits being excreted from the its back, stomping through a vast but collapsing underground city. | + | |
- | + | ||
- | At the base of the platform, you were quickly intercepted by Rylla, who scolded Arlo and Vola for bringing you into danger, and quickly had you sequestered in a medical tent in a nearby resupply station / makeshift stronghold in an old city square that itself sat in the shadow of a giant Black Cube (a broken Foundry) that gently steamed and smoked. | + | |
- | + | ||
- | You escaped the resupply station as it was being attacked by Smoke Mephits and other Lesser Demons, using the chaos as a distraction, | + | |
- | + | ||
- | Just as you began to belie you’d lost your pursuers a building exploded into rubble a just in front of you and a twisting, inverting vehicle straight from some insane gnome mechanics darkest | + | |
- | ==== Chapter 10: The Church, In the Shadows of Madness ==== | + | |
- | === Part 1: The Church === | + | |
- | Before you stood a dilapidated partially collapsed cathedral. The roof and part of the front wall caved in, waves of powerful daemonic energies pulsing in your chest from the open front door. | + | |
- | + | ||
- | Upon feeling the demonic waves pulsating from the church, Aria became a blinding beacon of holy radiant light. As the initial burst of light subsided, the peaceful woman you'd gotten to know was gone, replaced with a holy warrior the likes of which you've only heard about in stories. Aria had grown taller, more muscular, and glowed with divine power. The constant soft silver fire of her hammer replaced with now raging white fire. | + | |
- | + | ||
- | You were suddenly tortured with visions of upwards rain, with outlines of horrifying aberrations just at the edge of your vision. Their bodies supported by too many thin appendages, soared high above you, much higher than the roof of even this enormous cavern. Everyone but Clementine broke through the illusion. Vola, on behalf of Arlo, went over the plan again, Mages would rebuild the seal, and fighters would protect the mages. | + | |
- | + | ||
- | Roll on the Planar Fading Table: Aquixar has failed twice at this point. | + | |
- | + | ||
- | Once inside the cathedral the smell of blood hangs filled your senses and a solemn black sphere, a void in space and reality itself about the size of a softball, floated in the transept of forgotten church. It absorbed all light in the room and the wet sound of flesh tearing filled your ears as the void, the Eye of Infinity, became a hate filled eye. | + | |
- | + | ||
- | Aria's holy aura slowly morphed its calming gold yellow into a blood-orange as she turned to you, becoming a demonic figure in only moments. Her piercing blue eyes turned a pallid yellow with horizontal slits, like that of a goat, two horns sprout from her forehead, and the white fire surrounding her warhammer bloomed into a deep burning crimson. You fought the newly turned Aria, and with every strike at her, reality cracked like porcelain before eventually falling apart. | + | |
- | + | ||
- | === Part 2: In the Shadows of Madness === | + | |
- | You found yourself standing in the entryway of a simple farmers cottage, dim light leaking through the drawn curtains to either side of the front door. Peeking through the curtains revealed only a writhing mass of eyes, similar to that of the Eye of Infinity, but were unfocused and searching. On the small dining table in the center of the room sat a vase with a few lilies and pink carnations. Searching the bedroom in the back you found a short, dark haired half-elf girl, no older than 13 or 14, sitting on the foot of her bed, crying into her hands. | + | |
- | + | ||
- | She was the childhood form of **Sylmorn**, | + | |
- | - That she sacrificed herself in an effort to redeem her dirtied soul. | + | |
- | - How to seal the demon again. | + | |
- | + | ||
- | ---- | + | |
- | A full account of her past can be found which can be hound [[campaign_notes: | + | |
- | ---- | + | |
- | After her visions finished, you woke up on the floor of the cathedral, surrounded by four golden walls, with liquid metal men pounding at the windows, trying desperately to get in. Aria stood over you facing off against two Greater Demons. She had been severely injured while you were knocked unconscious by the Eye of Infinity. She was missing her left arm, her holy armor was torn to shreds, chunks of it strewn around the cathedral, and she was bleeding from multiple deep lacerations. | + | |
- | + | ||
- | You explained how to seal the demon, simply push the Eye of Infinity back into its slot, and sacrifice who you are to it. You all made a mad dash for the floating black void, but Aria beat you there... | + | |
- | + | ||
- | Once resealed, the he liquid metal men began pouring into the cathedral and dragged you all away to safety as all the evil the Eye of Infinity had released was pulled back into it. | + | |
- | + | ||
- | ==== Act 1 Interlude ==== | + | |
- | You spent a week in recovery at the Obsidian Tower, before going to speak with [[campaign_notes: | + | |
- | + | ||
- | After your meeting you went to meet Aria, who had lost her connection to her god, to comfort her. Aquixar immediately kicked her while she was down and made her cry. | + | |
- | + | ||
- | Afterwards y'all went shopping and went to return Ho Sems journal to him. You found him brutally murdered and set to the task of finding his murderer. You did, by setting a trap (Ish pretended to be Ho Sem) and caught the murderer. He was a very large, extremely well-muscled man with a very small face. Like seriously small. He had killed Ho Sem because he was more jacked than he could ever be. | + | |
===== Act 2: Oh, the Places You'll Go ===== | ===== Act 2: Oh, the Places You'll Go ===== | ||
Line 189: | Line 9: | ||
==== Chapter 1: Over the Hills and Far Away ==== | ==== Chapter 1: Over the Hills and Far Away ==== | ||
+ | List of NPC's has been [[campaign_notes: | ||
=== Part 1 === | === Part 1 === | ||
Before departure, the team took some time to explore obsidian and work on themselves. | Before departure, the team took some time to explore obsidian and work on themselves. | ||
Line 197: | Line 17: | ||
* Ish ate all the meat and met a dwarvin gentleman named **Alexander de Braun** and a steelborn named **Sigurd Lodbrok** while playing cards. (Ish won) | * Ish ate all the meat and met a dwarvin gentleman named **Alexander de Braun** and a steelborn named **Sigurd Lodbrok** while playing cards. (Ish won) | ||
* Jaeline learned more about the strange technologies in the world and made contact with the deity who’s been guiding her. | * Jaeline learned more about the strange technologies in the world and made contact with the deity who’s been guiding her. | ||
- | After your sortie into town, you met at the boarding platform to embark on the [[campaign_notes: | + | After your sortie into town, you met at the boarding platform to embark on the [[campaign_notes: |
- | + | On board, Vola, and by extension | |
- | The [[campaign_notes: | + | Inal was deposited with the proper authorities in Brightmount / Darkmount |
- | + | ||
- | The land-steamer | + | |
- | + | ||
- | Boarding was a hectic process, but you did notice a few things. | + | |
- | - While the Economy rooms are cramped, they are still quite nice. | + | |
- | - You saw a well dressed man in a vanilla white suite board in the Economy section. This seemed out of place as he had the general look of someone much wealthier. | + | |
- | - This man later turned out to be **Batu Nergui**, a business man who claims he is on his way home to [[alaraes: | + | |
- | - You received two pamphlets | + | |
- | - One shows the floor plan of the Hierophant Green and points out the location | + | |
- | - One shows the deckplan of your deck, including the locations of the common area, the reception desk, the restrooms, and the hammam on board. | + | |
- | === Part 2 === | + | This trip took approximately 4 weeks. |
- | ==Day 1== | + | |
- | * At the Greenhouse: Jaeline saw **Merca Anum** in a rumpled suit eating on a bench. On the way back a folded letter can be found on the ground where he was sitting. | + | ==== Chapter 2: ==== |
- | * On the Esplanade: You saw Narthin Nagwin scream | + | Lord Alexander de Braun requested your presence |
- | * Back in the Greenhouse: Jaeline saw a letter on the ground by the bench where **Merca Anum** was sitting. It read: | + | |
- | ---- | + | During your meeting with Alexander, he requested |
- | Dear Narthin,\\ | + | |
- | I'm sure you'll be happy to know your little plan has worked. I now find myself travelling | + | |
- | Sincerely, \\ | + | |
- | //Merca Anum// | + | |
- | ---- | + | |
- | * In the Café Scholz Garten : You sat with **Andira Ophins**, a business rival of **Narthin Nagwens’**. You had a pleasant conversation with her trying to tell her good stories. Her disposition changed dramatically once Narthin entered the Café however, and she became openly hostile with her and antagonizing her for seemingly no reason. | + | |
- | That night, at the Library: Jaeline bumped into **Inal Socrib**, Narthins handmaid. She had just come from the [[alaraes: | + | |
+ | After your meeting, you put out an ad for a Rogue with the local Government Sanctioned Adventurers Guild. Contract to follow. |