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campaign_notes:monster_of_the_week [2020/05/23 21:55] – created forgemastercampaign_notes:monster_of_the_week [2020/09/09 04:24] (current) – external edit 127.0.0.1
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 This would be more episodic, with each monster hunt a self contained experience, but part of a larger plot as a whole. Think shows like //Buffy the Vampire Slayer//, //The X-Files//, and //Supernatural// (or other CW trash TV), or even police procedural shows where they need to hunt a new killer every week (a la //Bones//, //Law & Order//, etc.).  This would be more episodic, with each monster hunt a self contained experience, but part of a larger plot as a whole. Think shows like //Buffy the Vampire Slayer//, //The X-Files//, and //Supernatural// (or other CW trash TV), or even police procedural shows where they need to hunt a new killer every week (a la //Bones//, //Law & Order//, etc.). 
  
-The system would be run using [[https://www.evilhat.com/home/monster-of-the-week/|Monster of the Week]], a //Powered by the Apocalypse// system which is much more free form than D&D. +The system would be run using //[[https://www.evilhat.com/home/monster-of-the-week/|Monster of the Week]]//, a //[[https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/PoweredByTheApocalypse?from=TabletopGame.PoweredByTheApocalypse|Powered by the Apocalypse]]// system which is much more free form than D&D. 
  
 ===== Quick System Overview ===== ===== Quick System Overview =====
-Monster of the Week (MotW) is more free-form and player driven than D&D. In D&D the Game Master sets up a scenario, puts you in it, and then does things **//to you//** in order to move the story or scene along. In MotW the Game Master sets up a scenario, puts you in it, and then reacts to things based of your rolls or decisions. This can be explained in further detail later, if this game is ever run. The system itself uses 2d6 for all roles, and your success on an action is based off the result of a die roll (modified by one of your stats: Cool, Tough, Charm,  Sharp, & Weird, each rated from -1 to +3)+Monster of the Week (MotW) is more free-form and player driven than D&D. In D&D the Game Master sets up a scenario, puts you in it, and then does things //to you// in order to move the story or scene along. In MotW the Game Master sets up a scenario, puts you in it, and then reacts to things based of your rolls or decisions. They very rarly (if ever) directly intervene when not in response to your rolls. This can be explained in further detail later, if this game is ever run. The system itself uses 2d6 for all roles, and your success on an action is based off the result of a die roll (modified by one of your stats: Cool, Tough, Charm,  Sharp, & Weird, each rated from -1 to +3)
  
   * 2-6, Hard Failure    * 2-6, Hard Failure 
campaign_notes/monster_of_the_week.1590270937.txt.gz · Last modified: 2020/09/09 04:24 (external edit)