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alaraes:chapter_2:weapons [2020/05/30 01:52] forgemasteralaraes:chapter_2:weapons [2021/02/16 05:15] (current) forgemaster
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 ====== Weapons ====== ====== Weapons ======
 Alaraes is a large, sprawling continent, and as such it has a wide variety of weapons found in it, from simple brass knuckles to extraordinarily rare handguns. Weapons in Alaraes can have additional Properties to those found the Players Hand Book, as well as exotic materials. Alaraes is a large, sprawling continent, and as such it has a wide variety of weapons found in it, from simple brass knuckles to extraordinarily rare handguns. Weapons in Alaraes can have additional Properties to those found the Players Hand Book, as well as exotic materials.
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 {{ :alaraes:chapter_2:weaponstable.png |}} {{ :alaraes:chapter_2:weaponstable.png |}}
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 === Spiked Knuckles === === Spiked Knuckles ===
 Spiked knuckles, or knuckledusters, are "fist-load weapons" used in hand-to-hand combat. Any creature struck with these must succeed on a DC 13 constitution saving throw or gain the bleeding condition for a number of rounds equal to twice your strength modifier (minimum 1). Any creature that succeeds on this saving throw does not need to make it again until after it has taken a long rest. Spiked knuckles, or knuckledusters, are "fist-load weapons" used in hand-to-hand combat. Any creature struck with these must succeed on a DC 13 constitution saving throw or gain the bleeding condition for a number of rounds equal to twice your strength modifier (minimum 1). Any creature that succeeds on this saving throw does not need to make it again until after it has taken a long rest.
 +
 ==== Simple Ranged Weapons ==== ==== Simple Ranged Weapons ====
 Simple ranged weapons require no or little training to operate effectively.  Simple ranged weapons require no or little training to operate effectively. 
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 === Castelero === === Castelero ===
-Very rare, a castelero, sometimes called a spell-slinger, are long thick walled pistols that hold one cartridge. Each castelero has a fire ouranite embedded in the grip that creates an explosive burst down the barrel of the gun propelling the ammunition, and may not be modified to fit another. This cartridge is loaded with a into the back of the firearmare made from redsteel, and stores one damage dealing spell. Spells cast using a castelero are always centered on the location the slug hits and are cast at their lowest level. +Casteleros, sometimes called a spell-slinger, are long thick walled pistols that hold one specialized magic-infused shell. Each castelero starts life as a unique hand crafted commission piece that was built by an artisan. While they come in a variety of shapes and materials, they do share some common traits. Every castelero has a fire ouranite embedded in the grip to create an explosive burst down the barrel, which is covered in fine intricate runes that both contain and channel the magics stored in the shell. This cartridge is almost always loaded with a into the back of the firearm. They are usually about 14 inches long but that is not a hard nor fast rule. Spells cast using a castelero are always centered on the location the slug hits and are cast at their lowest level.
  
 === Castelero, Rifle === === Castelero, Rifle ===
-Like a Castelero, but capable of greater accuracy over a longer range.+Some people prefer to fire from range instead of up close. Rifle Casteleros fulfill this need. Built through the same process as standard Castelero, they function identically but are capable of greater accuracy over a longer range
 + 
 +=== Rifle, Pulse === 
 +An energy based rifle that is unavailable for purchase as there are no surviving foundries that produce them. They few that are left are highly tresured artifacts and their owners would be hard pressed to part with them willingly.
  
  
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 ===== Weapon Properties ===== ===== Weapon Properties =====
  
-==== Keen ====+=== Keen ===
 This weapon has a knack for seeking out the chinks in armor, and the soft spot in hides. When you roll a natural 19-20 on a melee or ranged attack with a keen weapon, the creature gains the Bleeding condition for a number of rounds equal to the Ability Modifier you used to make the attack. This weapon has a knack for seeking out the chinks in armor, and the soft spot in hides. When you roll a natural 19-20 on a melee or ranged attack with a keen weapon, the creature gains the Bleeding condition for a number of rounds equal to the Ability Modifier you used to make the attack.
  
-==== Slotted ==== +=== Sundering === 
-The slotted weapon property allows ouranite to be inserted into a weapon. For each slot a weapon has, the amount of Ouranite the weapon may hold is increased by one, up to a maximum of three. Each slot that is added to the weapon increases its base gold value by 50gp. This weapon property cannot be applied to natural or magical weapons. Incorporating this property after the weapon has been crafted requires hiring a Blacksmith whom is also skilled in artificing, and costs 100gp per slot. +Weapons with the sundering property are specifically designed to destroy an opponent's equipment. When you roll a natural 20 with an attack roll on a d20 roll, in addition to your normal critical hit damage, the target's weapon, armor, or shield is destroyed (GM's choice) as long as it is not magical. If the target does not have non-magical armor, a non-natural or non-magical weapon, or a non-magical shield, the creature gains the Stunned condition for a number of rounds equal to the Ability Modifier you used to make the attack.
- +
-==== Sundering ==== +
-Weapons with the sundering property are specifically designed to destroy an opponent's equipment. When you roll a natural 20 with an attack roll on a d20 roll, in addition to your normal critical hit damage, the target's weapon, armor, or shield is destroyed (GM's choice). If the target does not have armor, a non-natural weapon, or a shield, the creature gains the Stunned condition for a number of rounds equal to the Ability Modifier you used to make the attack.+
  
 ===== Exotic Weapon Materials ===== ===== Exotic Weapon Materials =====
-Weapons on Alaraes are often made from exotic materials other than basic steel or wood. Often these materials offer mechanical benefits as well as cosmetic ones.+While there are several exotic materials suitable for armor, the simple fact is few of them are any good at all for weaponsmithing. Weapons made from exotic materials are seen as a sign of wealth and prestige among nobles and aristocrats, and as a simple good investment by soldiers and adventurers. Whichever you are it is usually a good investment and a worthy acquisition. Use the table below to determine the cost of a weapon made from exotic materials
  
 {{ :alaraes:chapter_2:weaponsmaterialstable.png |}} {{ :alaraes:chapter_2:weaponsmaterialstable.png |}}
  
-==== Bluesteel ==== +=== Bluesteel === 
-Lighterjust as durable. Sheds a dim light out to 10 feet. +Refined from iron ore found within the [[alaraes:chapter_4:kaldar|Kaldarian]] Sha’ak Sha Mountains, weapons made from bluesteel are lighter and more durable than their more common counterpartsExport of bluesteel weapons is tightly controlled by [[alaraes:chapter_4:kaldar#bordan | Bordan]] which adds to its rarity, and this its mystique and prestige amongst adventurersBluesteel weapons are instantly recognizable by their natural blue-gray tint, and the natural dim blue light they shed out to 10 feetDespite this strange property, they are not considered magical in nature.
- +
-==== Ironwood ==== +
-Typically for blunt weapons, makes them harder and more durable. Does retain an edge, but will need to periodically be maintained by whittling the wood down to refine the edgeEventually the weapon will no longer have enough material left to be worthwhile +
- +
-==== Redsteel ==== +
-Can store a single single-use spell within the blade. Can be reinfused with a new spell by a qualified mage.+
  
-==== Ammunition ====+=== Ironwood === 
 +Ironwood is a dense and strong black tree that can be found growing out of particularly thick mana veins throughout all of Alaraes. The mana they live off of gives the wood fibers a strength similar to steel that makes well suited to be an alternative material used in weapon crafting. Ironwood clubs and staffs are more durable than their standard counterparts and are more effective at blocking bladed attacks. While ironwood does retain an edge, it will require more routine maintenance from its user. Unfortunately, ironwood weapons are not discernably lighter than their metal counterparts. It is easily identifiable by its natural dark black grain.
  
 +=== Redsteel ===
 +Refined from a highly magically active ore only found in [[alaraes:chapter_4:farneas|Farneas]], redsteel is not suitable for weapons, not due to a lack of usability but due to a lack of utility. The amount of redsteel in an average weapon is simply not enough to generate the magical dampening effect many hope to achieve with the material. However, this has not stopped the wealthy elite from commissioning redsteel weapons as a highly visible and effective sign status. Redsteel weapons are easily identified by the natural dark crimson hue. Weapons made from redsteel are non-magical and can not be enchanted.
  
alaraes/chapter_2/weapons.1590803557.txt.gz · Last modified: 2020/09/09 04:24 (external edit)