====== Poisons ====== 4 types: - Ingested - Inhaled - Contact - Injury ===== Arsenic ===== ===== Frostheart ===== //Injury// - Uncommon - 250g A poison favored by obsessed lovers, this neurotoxin puts the user into a trance-like state and makes them highly susceptible to suggestion. Once hit by weapon coated in this poison, the target must succeed on a DC 14 Constitution saving throw. On failure, once the target begins a long rest, they enter a trance where they are highly receptive to any suggestions. When their long rest ends, they will attempt to follow through on any suggestion made to them. The target may attempt to resist a suggestion after exiting a long rest by making a successful DC 14 wisdom saving throw. Succeeding does not end the effects of the poison, only the suggestion. The target may attempt to resist the poison before they take another long rest. ===== Gu ===== //Contact// - Very Rare - 1,000g Named after a particular golden silkworm found in [[alaraes:chapter_4:qokon|Qokon]], Gu is used primarily to kill wizards. Upon contact, the target must succeed on a DC 14 Constitution saving throw or lose the ability to cast spells for 10 minutes. ===== Ricin ===== //Ingested// - Common - 100g ===== Steelworm ===== //Injury// - Uncommon - 250g Named for the greying of veins that happens once the poison has entered the bloodstream; this poison is favored by those seeking to paralyze their prey before killing them. Once hit by an attack with a weapon coated in Steelworm, the target must succeed on a DC 13 constitution saving throw or become paralyzed for 5 minutes. In addition, the target takes 2d6 poison damage as their veins temporarily calcify. ===== Strychnine ===== ===== Tetrodotoxin ===== //Ingested// - Uncommon - 250g ===== Withering ===== //Inhaled// - Very Rare - 1000g An extract of the rare Ritherwot flower found in [[alaraes:chapter_4:reiben|Reiben]], this poison has a sweet smell, and favored by those who wish to see their target suffer a slow death. Upon ingestion, the target must make a DC 15 Constitution saving throw. Failure means the target gains the Poisoned condition. In addition, the target begins to lose 5 lbs. a day and is unable to keep food in their stomach and is unable to gain the benefits of a long rest. After each attempted long rest, the target may make another DC 15 constitution saving throw. Once the target reaches 20% of their starting weight, they die from malnutrition.