|Combat Maneuver DC 15|
|Fort +8 Ref +5 Will +4
[Damage reduction] 2
[Melee] (15 ft)
Abilities: Str 16 Dex 12 Con 18 Int 10 Wis 14 Cha 10
Skills: Athletics +7, Intimidate +7, Larceny +5, Vigor +8
Social Defences: Bluff 16, Diplomacy 14, Intimidate 14, Perception 14
Feats: Weaponized, Sinister Sinews, Meteor Crush
KOM: Constitution (+4) KDM: Strength (+3) BAB: +4
Lineage EX: Any effect that would heal the dire wolf but does not originate from it heals it 4 extra points of damage.
Leading the Charge EX: When using the Charge combat maneuver, the dire wolf ignores the normal -2 penalty to Armor Class.
Meteor Crush EX: As a standard action, the dire wolf may make a single melee attack against an opponent within 15 ft, even if that opponent is [Flying] and the wolf is not. This attack deals 2 extra damage.
If this attack hits a [Flying] opponent, that opponent takes 2 additional damage, stops [Flying], loses the Fly movement mode until the start of the wolf ’s next turn, and is knocked [Prone].
Cleave EX: As a swift action, if the dire wolf hits an opponent with a melee attack, it can make a cleave attack by applying that attack roll to another opponent within 15 ft. If the result hits that opponent, the wolf does normal melee damage to the second opponent as well.
Dive for Cover EX: Once per [Encounter], when the Dire Wolf makes a successful Reflex saving throw against an offensive action that would normally have a lesser effect on a successful save (such as a spell with a save of “Reflex half ”), it instead ignores the effect entirely.
Hard to Break EX: Once per [Encounter], if the Dire Wolf succeeds on a Fortitude or Will save against an effect that would have a reduced effect on a successful save, it suffers no effect.
Unforgiving I EX: The first time the Dire Wolf hits with an attack each [Round], it deals 4 points of [HP reduction].
Unforgiving II EX: As the Dire Wolf dies, it can take a single standard action (though it is still [Dead] afterwards).